Dungeon Crawl Stone Soup version 0.31-a0-176-g91f28db67f (webtiles) character file. Game seed: 12626585626228007287 97 Aspara the Chiller (level 4, -2/24 HPs) Began as a Vampire Ice Elementalist on June 18, 2023. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:36 (2057 turns). Aspara the Chiller (Vampire Ice Elementalist) Turns: 2057, Time: 00:03:37 Health: -2/24 AC: 2 Str: 7 XL: 4 Next: 42% Magic: 3/8 EV: 12 Int: 19 God: Gold: 100 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . f - +0 dagger rCold + + . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.11/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons c - a +0 mace f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery m - a ring of fire Scrolls d - 2 scrolls of identify {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of brand weapon {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} g - a potion of attraction {unknown} h - a potion of cancellation {unknown} k - a potion of curing {unknown} l - a potion of mutation {unknown} Skills: + Level 2.8 Dodging + Level 3.9 Stealth * Level 3.0 Spellcasting * Level 4.8 Ice Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 84% 1d9 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 42% 1d7 6% 3 Ozocubu's Armour Ice 21% N/A 6% 3 Dazzling Flash Conj/Hex 4% N/A 41% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 41% 3 Summon Ice Beast Ice/Summ 11% N/A 50% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 83% 4 Starburst Conj/Fire 1% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (asleep) You freeze Terence. Terence shouts! Terence is lightly wounded. Terence closely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded) You freeze Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded) You freeze Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded) You freeze Terence. Terence is moderately wounded. Terence barely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded) You freeze Terence. Terence is severely wounded. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence hits you with a +0 hand axe! You die... #........#####......## #.##...#.#####.#...## #...............## #.##...#.#####.##.# #........# #.##.# #####.##.# #.##'## #.##... ...#...## #.###### ##.....## #####@#.### #.......# #.....@...# #......... #.###.......+......... #.....###......... #...#.# ##.......# #...#.# ##.....## #...#.# ##...## ##.## # ##+# ... You could see Terence. Vanquished Creatures Natasha (thrice) (D:2) A dart slug (D:3) 5 bats An endoplasm (D:2) A giant cockroach (D:3) 3 goblins 3 hobgoblins A quokka (D:3) A ball python (D:2) 4 frilled lizards A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aspara the Vampire Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1012 | D:2 | Reached XP level 2. HP: 12/15 MP: 1/5 1392 | D:2 | Noticed Natasha 1401 | D:2 | Killed Natasha 1402 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1402 | D:2 | Reached XP level 3. HP: 2/19 MP: 2/6 1506 | D:2 | Noticed Natasha 1512 | D:2 | Killed Natasha 1676 | D:2 | Noticed Natasha 1688 | D:2 | Killed Natasha 1689 | D:2 | Reached XP level 4. HP: 10/24 MP: 3/8 2047 | D:3 | Noticed Terence 2057 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_corners D:2: layout_rooms, uniq_natasha D:3: layout_loops_corners, mainiacjoe_overflow_catwalk_spiral, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.0 Dodging | | 2.8 Stealth | | 3.9 Ice Magic | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 3 | || 3 Bite | 2 | || 2 Dagger | 5 | || 5 Cast: Freeze | 28 | 17 || 45 Ability: Exsanguinate | 1 | || 1 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 28 | 2 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2057 | 1916 | 141 | 318 | 1391 | 3 | 685.7 | Dungeon | 2057 | 1916 | 141 | 318 | 1391 | 3 | 685.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1000 daAuts D:2: 750 daAuts D:3: 306 daAuts