Atelerd the Dungeon (3, 4, D) 986 sling bullets (still there?) 988 sling bullets (still there?) 989 sling bullets (still there?) 999 sling bullets (still there?) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) (4, 2, D) a +5 rapier a +5 quick blade a +5 dagger (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 9, D) a steam dragon corpse (60, 11, D) a swamp drake corpse (61, 3, D) a scorpion corpse (61, 8, D) a book of Burglary (62, 3, D) a scorpion corpse a scorpion corpse (62, 8, D) a +3 quarterstaff of draining (62, 9, D) a fan of gales (68, 0, D) Kent's Disquisition on Floating Flames Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Summon Lightning Spire Summoning/Air 4 d - Tornado Air 9 (70, 8, D) a crystal ball of energy (70, 17, D) a cursed ring of ice a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 31, D) a wind drake corpse (71, 8, D) a lamp of fire (71, 11, D) a porcupine corpse (71, 16, D) a phial of floods (71, 20, D) a wolf spider corpse (71, 26, D) a book of Geomancy (71, 27, D) a +8 lajatang of electrocution (72, 8, D) the cursed +1 quarterstaff of Oenomania {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It has a curse placed upon it. (72, 11, D) a yak skeleton (72, 16, D) a +0 short sword of draining (72, 20, D) a scorpion corpse a scorpion corpse (72, 26, D) an uncursed ring of flight (72, 27, D) an uncursed staff of energy (73, 1, D) a +3 battleaxe of distortion (73, 2, D) a wolf corpse (73, 16, D) an uncursed staff of energy (73, 17, D) a +1 robe of magic resistance (73, 20, D) a scorpion corpse (73, 26, D) an uncursed staff of air (73, 27, D) a +2 pair of gloves of archery (75, 1, D) a +6 mace of holy wrath