Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +3 ring of dexterity (19, 1, D) the cursed -4 pair of gloves "Siom" {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (19, 16, D) a box of beasts (19, 17, D) a sack of spiders (20, 0, D) a +7 falchion of slicing (20, 1, D) an uncursed amulet of the acrobat (20, 16, D) a lightning rod (4/4) (20, 17, D) a +0 demon whip (21, 0, D) a +3 hand axe of electrocution (21, 16, D) a book of Enchantments (21, 17, D) a book of Flames (22, 0, D) a +3 halberd of chopping (22, 1, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a scarf of cloud immunity the +10 short sword of the Radish {venom, rN+++ Str-4 Int+5} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+5). It renders you almost immune to negative energy. (22, 16, D) an uncursed staff of cold (23, 0, D) a +2 antimagic spear (23, 1, D) an uncursed staff of cold (23, 16, D) an uncursed amulet of the acrobat (23, 17, D) a +4 hunting sling of flaming (23, 18, D) a book of Power (24, 0, D) a +2 rapier of venom (24, 4, D) a +5 trident a +0 robe (24, 16, D) +1 fire dragon scales (24, 17, D) an uncursed staff of power (24, 18, D) 4 potions of haste (25, 0, D) an uncursed ring of see invisible (25, 1, D) a book of Minor Magic (25, 16, D) the +1 chain mail of Jigsaw {rN++ MR- Int+6} It affects your intelligence (+6). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (25, 17, D) an uncursed amulet of faith (25, 18, D) a phantom mirror (25, 22, D) a hell hog corpse (26, 0, D) a manual of Throwing (26, 1, D) an uncursed staff of wizardry (26, 16, D) the ring "Girah" {rElec MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 17, D) a box of beasts (27, 0, D) an uncursed staff of death (27, 16, D) the Papyrus of Dislocation and Transformation Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Sticks to Snakes Transmutation 2 d - Blade Hands Transmutation 5 e - Dispersal Translocation 6 (27, 17, D) a lightning rod (4/4) (28, 0, D) a +2 dagger of flaming (28, 1, D) the +9 plate armour "Riwonn" {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. (28, 16, D) a book of the Earth (28, 17, D) a box of beasts (29, 0, D) a +2 cloak of magic resistance (29, 1, D) a +2 robe of fire resistance (29, 16, D) the cursed +3 hand crossbow of Supply {flame, MR+ Str-3 Dex+8 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (29, 17, D) an uncursed staff of poison (35, 0, D) the +12 dire flail of Peril {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (35, 14, D) a +2 plate armour of magic resistance (35, 15, D) a +0 trident (35, 28, D) a phial of floods (36, 0, D) a +1 glaive of distortion (36, 28, D) a +0 long sword (36, 29, D) an uncursed staff of cold (37, 0, D) a +1 flail of protection (37, 4, D) a +0 vampiric scythe (37, 5, D) a cursed +2 trident of freezing (unseen) (37, 14, D) a lightning rod (4/4) (37, 35, D) a +0 glaive (38, 0, D) a +2 dagger of venom (38, 1, D) +0 shadow dragon scales (38, 4, D) a +0 spear (unseen) (38, 14, D) a +0 long sword (38, 21, D) a +0 mace a +1 quarterstaff of crushing (38, 22, D) a +0 scimitar a +0 mace a +0 scimitar (38, 23, D) a +4 rapier of venom (unseen) (38, 28, D) a +0 trident (38, 33, D) a +0 halberd (38, 34, D) a +0 scimitar a +2 ring of protection a cursed -3 dire flail a black draconian corpse (skeletalised by now) (38, 35, D) a +0 mace (unseen) (38, 36, D) the +4 scimitar of Onaop {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). (39, 0, D) a +2 scale mail of fire resistance (39, 1, D) a +5 hand crossbow of flaming (39, 5, D) a +0 war axe (39, 15, D) an uncursed staff of air (39, 21, D) a +0 long sword a +2 demon blade of venom a +0 mace (39, 23, D) a +0 long sword (unseen) (39, 28, D) an uncursed staff of air (39, 29, D) a +0 hand axe (39, 34, D) a +4 falchion of freezing a +0 cloak a +0 glaive a black draconian corpse (skeletalised by now) (39, 36, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (40, 0, D) a +1 hunting sling of freezing (40, 1, D) a +4 hand crossbow of freezing (40, 4, D) a +2 scythe of slicing (40, 6, D) a +0 long sword (40, 14, D) +0 shadow dragon scales (40, 15, D) a +0 trident (40, 20, D) a +0 glaive (unseen) (40, 21, D) a +0 dire flail (still there?) a cursed -1 hand axe (still there?) (40, 22, D) a +0 war axe (still there?) a +0 short sword of venom (still there?) (40, 29, D) a +0 trident (40, 33, D) the +7 spear of Orif {elec, +Blink} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you blink. a green draconian corpse (skeletalised by now) (40, 34, D) a +0 trident an uncursed amulet of the acrobat a +0 hand axe a +0 battleaxe a purple draconian corpse (skeletalised by now) (40, 35, D) a +2 lajatang of protection a +0 dire flail a +3 mace a +0 short sword a +0 hand axe a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (40, 36, D) the cursed +0 rapier of Omefep {pain, rC- Int+3 Dex+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (41, 0, D) a crystal ball of energy (41, 1, D) a lightning rod (4/4) (41, 14, D) +2 pearl dragon scales (41, 15, D) a lamp of fire (41, 29, D) an uncursed staff of cold (42, 0, D) an uncursed staff of fire (42, 14, D) a +0 rapier of venom (42, 28, D) a box of beasts (43, 28, D) a +0 flail (43, 29, D) a +3 leather armour of magic resistance (44, 28, D) an uncursed staff of wizardry (48, 30, D) an arrow (49, 0, D) a +2 dagger of freezing (49, 12, D) a +2 quick blade (49, 24, D) a +0 short sword (49, 36, D) a +0 long sword of holy wrath (49, 41, D) a +2 scythe of venom (50, 0, D) a +1 robe of magic resistance (50, 12, D) a +5 spear of venom (50, 25, D) a +6 quick blade (50, 29, D) an arrow (50, 36, D) a +2 trident of freezing (51, 0, D) a sack of spiders (51, 1, D) a crystal ball of energy (51, 5, D) an uncursed staff of fire (unseen) (51, 12, D) the +6 dagger of Valour {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (51, 13, D) an uncursed staff of air (51, 20, D) a +0 vampiric short sword (unseen) (51, 24, D) the +8 chain mail of the Wheelwright {Int+3} It affects your intelligence (+3). the ring of Erhup {Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It makes you more stealthy. the +2 shadow dragon scales of the Shoals {*Slow rF+ Int+3 Stlth++++} It affects your intelligence (+3). It protects you from fire. It may slow you when you take damage. It makes you much more stealthy. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (51, 28, D) a +1 flail of protection 3 arrows (51, 36, D) the -4 pair of gloves of the Blizzard {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (51, 37, D) a potion of might (51, 41, D) a +0 short sword (52, 1, D) a +3 scale mail of fire resistance (52, 7, D) an uncursed staff of cold a +1 scale mail of magic resistance (52, 19, D) a +0 dagger (unseen) (52, 24, D) a +0 long sword of venom (52, 25, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (52, 28, D) a +0 dagger of speed a +0 buckler an arrow (52, 29, D) a +0 short sword a +0 short sword a +0 leather armour (52, 30, D) a +0 rapier (unseen) (52, 31, D) a +0 long sword (unseen) (52, 36, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (52, 37, D) a +0 pair of boots of flying (52, 41, D) a +1 scythe of pain (53, 1, D) a +1 scythe of protection (53, 7, D) a +1 war axe of chopping (still there?) a +5 hand axe of chopping (still there?) (53, 13, D) a sack of spiders (53, 19, D) a +5 great mace of crushing a +0 robe (53, 24, D) a +0 hunting sling of flaming (53, 27, D) a +0 shortbow (still there?) an arrow (still there?) (53, 28, D) an arrow (53, 29, D) a +2 great mace of protection a +0 rapier 4 arrows (53, 30, D) 6 arrows (54, 1, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (54, 24, D) a +0 leather armour (54, 25, D) a +1 shortbow of freezing (54, 27, D) an arrow (54, 28, D) 3 arrows (54, 29, D) a +0 rapier (unseen) (54, 30, D) a +0 rapier (unseen) (54, 36, D) an uncursed staff of death (55, 12, D) the Tome of Curses and the Compass Spells Type Level a - Slow Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Metabolic Englaciation Hexes/Ice 5 e - Controlled Blink Translocation 8 (57, 27, D) a +0 short sword a +0 longbow 6 arrows a +0 leather armour (59, 36, D) a +2 war axe (59, 37, D) an uncursed staff of summoning (60, 37, D) an uncursed staff of conjuration the +7 hand crossbow of Qeops {venom, rElec Str+4 Dex+4} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. a +0 robe (60, 43, D) a +0 arbalest of velocity a +0 quarterstaff of protection a +0 arbalest 31 bolts a +1 great mace a +0 chain mail (60, 44, D) a +7 falchion of flaming a +0 plate armour a bolt a +0 battleaxe a +0 chain mail (61, 0, D) a +3 mace of crushing (61, 8, D) a +3 vampiric rapier (61, 18, D) a +0 shortbow (unseen) (61, 26, D) a box of beasts (61, 36, D) an uncursed staff of fire (61, 43, D) a +0 war axe a +0 plate armour a +3 great sword a +0 chain mail a +3 dire flail of draining a +0 chain mail (61, 44, D) 2 bolts 2 large rocks (62, 8, D) a cursed staff of earth (62, 9, D) an uncursed staff of fire (62, 17, D) an uncursed staff of summoning a +0 shortbow 17 arrows (62, 18, D) an arrow (unseen) (62, 27, D) a +1 triple sword of holy wrath (62, 37, D) an uncursed staff of wizardry (63, 16, D) 3 large rocks (63, 17, D) an uncursed staff of death (unseen) (63, 19, D) an arrow (63, 20, D) a large rock 2 arrows (63, 21, D) 4 arrows (63, 22, D) a bolt (unseen) (63, 23, D) 2 arrows (64, 16, D) a phial of floods (64, 17, D) a +0 longbow (still there?) a phial of floods (still there?) (64, 19, D) a +0 shortbow (unseen) (64, 21, D) an arrow (64, 22, D) an arrow (64, 26, D) a +2 short sword of draining (64, 27, D) a sack of spiders (67, 0, D) an uncursed staff of power (68, 0, D) the +0 pair of boots of Muddiv Zaschi {+Fly rF+ rC+} It protects you from fire. It protects you from cold. It lets you fly. (69, 36, D) a +0 scimitar of holy wrath (70, 8, D) a +2 scale mail of cold resistance (70, 9, D) an uncursed staff of air (70, 29, D) a cursed +0 battleaxe (unseen) (71, 8, D) a cursed staff of wizardry (71, 19, D) a +0 trident (unseen) (71, 26, D) an uncursed amulet of harm (71, 27, D) an uncursed staff of air (71, 29, D) a +3 spear of freezing (unseen) (71, 37, D) a +3 hunting sling of flaming (72, 8, D) a +3 halberd of chopping (72, 17, D) a box of beasts (72, 18, D) 5 large rocks (72, 19, D) a +0 trident a throwing net (72, 22, D) a tomahawk (72, 23, D) 4 tomahawks (72, 26, D) a +1 flail of holy wrath (72, 27, D) a fan of gales (72, 30, D) a +0 short sword a +0 robe (72, 36, D) a +2 helmet of see invisible (73, 19, D) a cursed -1 trident 3 tomahawks (73, 26, D) a +0 short sword of flaming (73, 27, D) the +4 hand crossbow of Mutilation {freeze, rPois Str+2 Int-2 Dex+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+8). It protects you from poison. (73, 37, D) a +2 robe of fire resistance (74, 19, D) a +0 trident (unseen)