Atelerd the Dungeon (1, 32, D) a phantom mirror (1, 33, D) a manual of Shields (1, 34, D) a +1 double sword of protection (still there?) an uncursed staff of fire (still there?) (2, 14, D) a sack of spiders (2, 15, D) the Grimoire of Cankerous Ice Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Throw Icicle Conjuration/Ice 4 d - Olgreb's Toxic Radiance Poison 4 e - Metabolic Englaciation Hexes/Ice 5 f - Alistair's Intoxication Transmutation/Poison 5 (2, 16, D) a phial of floods (2, 32, D) 4 potions of heal wounds (2, 33, D) a +2 plate armour of cold resistance (2, 34, D) the +6 arbalest "Damnation" {damnation} (2, 35, D) a +2 scimitar of flaming (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a scroll of brand weapon (3, 15, D) a +0 dagger (3, 16, D) the amulet "Ullapt" {rElec rF+ Regen+} [amulet of regeneration] It protects you from fire. It insulates you from electricity. It increases your rate of regeneration. (3, 32, D) a book of Callings (3, 33, D) a phantom mirror (3, 34, D) a lightning rod (4/4) (3, 35, D) a +0 quarterstaff (unseen) (3, 37, D) a +0 whip of flaming (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a fan of gales (4, 16, D) a crystal ball of energy (4, 32, D) a cursed staff of summoning (4, 33, D) a +3 chain mail of fire resistance (4, 34, D) a +2 hand axe of venom (5, 15, D) a +0 short sword (5, 16, D) a +2 great mace of holy wrath (5, 32, D) an uncursed staff of conjuration (5, 33, D) a book of Unlife (5, 34, D) a crystal ball of energy (5, 36, D) a +0 dagger (unseen) (6, 14, D) an uncursed staff of power (6, 15, D) a +0 long sword (6, 16, D) a +5 hunting sling of flaming (6, 21, D) a +1 trident of venom (6, 22, D) a +0 long sword (6, 33, D) the Volume of Air Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (6, 34, D) a +4 hunting sling (6, 36, D) a +1 triple sword of holy wrath (unseen) (6, 38, D) a +0 short sword (unseen) (7, 15, D) a box of beasts (7, 16, D) the Almanac of Burning Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (7, 21, D) an arrow (7, 22, D) 4 arrows (7, 23, D) 6 arrows (7, 33, D) the +1 dagger "Iwurhod" {antimagic, rF- Str+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+6). It makes you vulnerable to fire. (unseen) (7, 34, D) a +3 chain mail of fire resistance (7, 37, D) a +4 quarterstaff of chaos (unseen) (7, 38, D) a +4 scimitar of flaming a +0 robe (8, 14, D) a +0 scimitar (8, 15, D) a sack of spiders (8, 16, D) a +0 short sword (8, 21, D) a +0 long sword a +0 short sword a +0 longbow 39 arrows a +0 leather armour (8, 22, D) a +0 longbow a cursed +0 leather armour a +0 long sword a cursed -3 longbow a +0 leather armour a +0 longbow 111 arrows a cursed +0 leather armour a +0 rapier a cursed +0 leather armour an elf skeleton (8, 23, D) a +3 shortbow of flaming 15 arrows a +0 chain mail a +1 battleaxe of venom a +2 flail of protection a +0 ring mail an elf skeleton (8, 24, D) a +0 longbow 16 arrows a cursed +0 leather armour (8, 32, D) a crystal ball of energy (8, 34, D) an uncursed staff of poison (8, 38, D) 10 large rocks (9, 14, D) an uncursed staff of earth (9, 15, D) a lightning rod (4/4) (9, 16, D) a Grand Grimoire (9, 19, D) a +5 long sword a +0 scale mail an elf corpse (9, 21, D) 2 arrows a +2 great sword of holy wrath a +1 double sword of holy wrath a +0 leather armour a +0 short sword a +0 chain mail a +0 long sword an elf skeleton (9, 22, D) 6 arrows (9, 23, D) a +0 pair of gloves of strength a +0 scimitar a +0 shortbow 22 arrows (9, 25, D) an arrow (9, 34, D) a +1 plate armour of magic resistance (9, 35, D) a large rock (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) an uncursed ring of wizardry (10, 20, D) an arrow (10, 21, D) an uncursed staff of conjuration a +0 shortbow of flaming 25 arrows a +0 leather armour a +0 long sword a +0 leather armour (10, 22, D) a +0 dagger a +0 ring mail a +0 long sword a +0 scimitar a +0 ring mail a +0 buckler a +0 rapier a +0 rapier a +0 leather armour (10, 23, D) the +10 rapier of Kismet {pierce, MR+ Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 leather armour an arrow (10, 32, D) a lamp of fire (10, 33, D) the +9 hunting sling "Spiderbane" {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (10, 34, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a lightning rod (4/4) (11, 15, D) a +0 long sword (11, 16, D) an uncursed ring of ice (11, 21, D) an arrow (11, 32, D) an uncursed staff of fire (11, 33, D) a ration (11, 34, D) a +2 leather armour of cold resistance (12, 14, D) a crystal ball of energy (12, 16, D) the +3 plate armour of Infinity {Dex+4} It affects your dexterity (+4). (12, 32, D) a +0 dagger (12, 33, D) a +0 eveningstar (12, 34, D) a +3 plate armour of fire resistance (13, 16, D) the +4 trident of the Tiger {venom, +Fly Str+4 SInv} It poisons the flesh of those it strikes. It affects your strength (+4). It lets you see invisible. It lets you fly. an elf corpse (13, 19, D) a +2 rapier of draining (unseen) (13, 32, D) a +1 great sword of holy wrath (13, 33, D) a +2 great sword of holy wrath (13, 34, D) the Tome of Enchantment Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Darkness Hexes 6 (14, 22, D) an arrow (19, 0, D) a +2 scale mail of fire resistance (19, 1, D) an uncursed amulet of regeneration (19, 16, D) a book of Power (19, 32, D) a lightning rod (4/4) (20, 0, D) the ring "Fonwusal" {-Tele MR- Int+4 Dex+8 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. (20, 1, D) a +1 plate armour of cold resistance (20, 16, D) a fan of gales (20, 17, D) a +0 short sword (20, 32, D) an uncursed ring of resist corrosion (20, 33, D) a +1 halberd of protection (21, 16, D) a +0 scimitar (21, 17, D) an uncursed staff of earth (21, 22, D) an arrow (21, 34, D) a crystal ball of energy (22, 0, D) an uncursed staff of air (22, 1, D) a +2 chain mail of magic resistance (22, 16, D) the Papyrus of Air and Contamination Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Alistair's Intoxication Transmutation/Poison 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (22, 21, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (unseen) (22, 23, D) a +0 short sword (unseen) (22, 25, D) a +0 short sword (unseen) (23, 0, D) a +0 dagger (23, 1, D) a book of Burglary (23, 5, D) a +0 glaive of flaming (23, 6, D) a +0 short sword a +0 leather armour a +0 dagger a +0 long sword (23, 7, D) a +0 rapier a +0 scale mail a +0 rapier a +0 leather armour a +0 long sword a +3 rapier a +3 rapier a +0 leather armour an elf corpse (skeletalised by now) (23, 17, D) an uncursed ring of see invisible (23, 18, D) a sack of spiders (23, 21, D) a +0 short sword a +0 leather armour (23, 22, D) the +7 morningstar of Descent {crush, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 shortbow the cursed +1 falchion of Tomorrow {speed, rPois rF+ Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It protects you from fire. It protects you from poison. It has a curse placed upon it. a +0 longbow 45 arrows a +0 leather armour an elf corpse (skeletalised by now) (23, 23, D) 2 arrows a +0 dagger a +0 long sword a +0 long sword an elf corpse (skeletalised by now) (23, 24, D) an arrow a +0 long sword (23, 32, D) an uncursed staff of summoning (23, 33, D) a +2 buckler of protection (23, 40, D) a +0 long sword (unseen) (23, 43, D) a raiju corpse (skeletalised by now) (24, 0, D) a sack of spiders (24, 1, D) an uncursed staff of wizardry (24, 6, D) a +4 quarterstaff of speed a +0 short sword a +1 broad axe of venom a +2 short sword of venom (24, 7, D) 3 arrows (24, 8, D) a +0 dagger 2 arrows (24, 17, D) a +3 plate armour of positive energy (24, 18, D) a crystal ball of energy (24, 22, D) a +0 rapier a +0 rapier a +0 leather armour a +1 battleaxe of venom an elf corpse (skeletalised by now) (24, 23, D) a +0 short sword 6 arrows (24, 24, D) 2 arrows a +0 short sword (24, 25, D) 4 arrows (24, 26, D) an arrow a cursed +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (24, 27, D) a +0 shortbow (unseen) (24, 33, D) a sack of spiders (24, 34, D) an uncursed staff of death (24, 42, D) a raiju corpse (skeletalised by now) (25, 1, D) a +0 shortbow of velocity (25, 6, D) a +0 long sword (still there?) a +0 short sword (still there?) (25, 7, D) a +0 dagger of venom an arrow a +1 short sword of protection (25, 8, D) a +0 longbow 29 arrows a +0 leather armour (25, 17, D) a +6 ring of intelligence (25, 18, D) an uncursed amulet of faith (25, 22, D) a +0 long sword (still there?) a +3 mace of draining (still there?) (25, 23, D) 2 arrows a +0 dagger a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (25, 24, D) a cursed -1 rapier (25, 32, D) a +0 flail of protection (26, 0, D) a +6 ring of dexterity a +3 ring of intelligence an uncursed ring of protection from cold an uncursed ring of fire a +1 ring of evasion a +3 ring of protection the amulet "Idghyptuu" {Inacc rElec rPois MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (26, 1, D) a fan of gales (26, 16, D) a crystal ball of energy (26, 17, D) Vijilaro's Guide on Unholy Arts and Bewitchment Spells Type Level a - Confusing Touch Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 (26, 32, D) a +2 vampiric war axe (26, 33, D) the +7 arbalest "Ysiu" {flame, *Contam MR+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (26, 34, D) a sack of spiders (27, 1, D) a +3 chain mail of positive energy (27, 16, D) a crystal ball of energy (27, 17, D) the cursed +1 hunting sling of Diwuiwar {speed, MR- Str+7 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (27, 32, D) a +0 great sword of flaming (27, 33, D) a +2 robe of the Archmagi (27, 34, D) a +1 whip of venom (28, 0, D) a +0 short sword (28, 1, D) an uncursed staff of air (28, 16, D) a +2 scale mail of fire resistance (28, 17, D) an uncursed staff of poison (28, 33, D) a fan of gales (29, 1, D) the +4 hand axe "Muufog" {chop, Int+7 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-5). (29, 16, D) a +2 dagger of draining (29, 17, D) a phial of floods (29, 33, D) a +2 dagger of speed (34, 28, D) Sif Muna's Compendium of Damaging Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Orb of Destruction Conjuration 7 (35, 0, D) a +2 cloak of magic resistance (35, 14, D) a +1 great sword of protection (35, 15, D) a +3 vampiric lajatang (35, 28, D) a +6 ring of intelligence a +6 ring of intelligence (36, 0, D) a +3 flail of protection (36, 1, D) a +0 long sword of draining (36, 14, D) the Volume of Weightlessness and Transmigration Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Statue Form Transmutation/Earth 6 c - Tornado Air 9 (36, 15, D) a +1 morningstar of holy wrath (36, 28, D) an uncursed ring of flight (37, 1, D) an uncursed staff of death (37, 14, D) the +2 broad axe "Hourais" {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (37, 15, D) a +2 plate armour of cold resistance (37, 19, D) 2 large rocks (unseen) (37, 28, D) a fan of gales (37, 29, D) a box of beasts (37, 31, D) a +0 trident (unseen) (37, 32, D) a +0 short sword (unseen) (38, 0, D) the +1 pearl dragon scales of Kleptomania {rElec rN+ Str+3} It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. (38, 1, D) an uncursed ring of poison resistance (38, 5, D) (unseen) (38, 14, D) an uncursed ring of poison resistance (38, 15, D) a +2 leather armour of cold resistance (38, 20, D) 8 large rocks (unseen) (38, 21, D) a +0 giant spiked club (unseen) (38, 29, D) an uncursed ring of positive energy (38, 32, D) a +0 great sword (unseen) (38, 33, D) 3 tomahawks (still there?) 2 tomahawks (still there?) (38, 34, D) a +0 short sword (39, 0, D) an uncursed staff of wizardry (39, 14, D) an uncursed staff of air (39, 15, D) an uncursed staff of death (39, 19, D) 4 large rocks (39, 20, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (39, 21, D) 2 large rocks (39, 29, D) +2 acid dragon scales (39, 31, D) a +0 halberd a +0 plate armour (39, 32, D) a +0 great sword a +0 plate armour a +0 giant club a +0 long sword a +4 hunting sling of velocity a +0 plate armour a +0 short sword a +0 chain mail of fire resistance (39, 33, D) a tomahawk (40, 0, D) a +2 robe of cold resistance (40, 1, D) a scarf of repulsion a +6 ring of dexterity a +6 ring of dexterity a +3 amulet of reflection (40, 5, D) (unseen) (40, 14, D) the +5 hand crossbow of Emicvemm {flame, +Blink rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you blink. (40, 15, D) a lamp of fire (40, 20, D) 3 large rocks (unseen) (40, 21, D) 3 large rocks (unseen) (40, 22, D) 4 large rocks (unseen) (40, 28, D) an uncursed amulet of the gourmand (40, 29, D) a lamp of fire (40, 32, D) a +0 long sword (still there?) a +0 giant club (still there?) (40, 33, D) a +0 mace (unseen) (41, 14, D) an uncursed staff of energy (41, 15, D) a +5 blowgun (41, 24, D) a large rock (41, 28, D) a phial of floods (42, 0, D) an uncursed staff of cold (42, 1, D) a +2 flail of venom (42, 14, D) a +1 long sword of draining (42, 28, D) an uncursed staff of air (42, 29, D) a +1 plate armour of cold resistance (43, 28, D) a fan of gales (43, 29, D) a fan of gales (48, 42, D) +0 steam dragon scales (unseen) (49, 0, D) a +2 scale mail of fire resistance (49, 1, D) a phial of floods (49, 12, D) a +0 club (49, 36, D) a lightning rod (4/4) (49, 37, D) a +1 flail of protection (49, 43, D) +0 ice dragon scales (50, 0, D) an uncursed staff of wizardry (50, 1, D) a +5 hand axe of freezing (50, 12, D) a +0 flail (50, 27, D) a +0 halberd (unseen) (50, 36, D) a +1 hand axe of electrocution (51, 0, D) a cursed ring of stealth (51, 1, D) the +6 hand axe of Descent {vamp, rN+ MR+ Int+4 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (51, 13, D) a book of Conjurations (51, 14, D) a +0 trident of venom (unseen) (51, 15, D) a +0 quarterstaff of protection (unseen) (51, 16, D) a +0 troll leather armour (unseen) (51, 24, D) a Necronomicon (51, 25, D) a +0 hand axe (51, 29, D) a +0 giant club (unseen) (51, 36, D) a lamp of fire (51, 37, D) a +2 triple sword of holy wrath (51, 42, D) +0 acid dragon scales (52, 0, D) a +4 arbalest of flaming (52, 1, D) the Incunabulum of Flight and Ice Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Airstrike Air 4 c - Summon Ice Beast Ice/Summoning 4 d - Silence Hexes/Air 5 (52, 12, D) the Papyrus of the Rocks Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Lee's Rapid Deconstruction Earth 5 (52, 13, D) a +3 scale mail of cold resistance (52, 15, D) a +0 dagger a +0 robe 2 large rocks a +0 war axe a +0 chain mail a +0 battleaxe a +0 arbalest 16 bolts a +2 plate armour of fire resistance (52, 17, D) a +0 short sword (unseen) (52, 20, D) a bolt (52, 24, D) the cursed +2 halberd "Newtbane" {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It has a curse placed upon it. (52, 25, D) a +0 pair of gloves of dexterity (52, 27, D) a cursed -1 trident (unseen) (52, 28, D) a +0 long sword of holy wrath a +3 plate armour a +1 lajatang of speed a +0 chain mail a +0 dagger a +2 robe (52, 29, D) 3 tomahawks (52, 32, D) a tomahawk (52, 36, D) an uncursed staff of poison (53, 0, D) an uncursed staff of poison (53, 12, D) a +0 great mace (53, 13, D) a sack of spiders (53, 14, D) a large rock (53, 15, D) the +9 lajatang "Wiazxam" {elec, +Blink Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It lets you blink. (unseen) (53, 16, D) a +0 dire flail (unseen) (53, 17, D) a cursed +0 long sword (unseen) (53, 24, D) the +9 spear "Vobboank" {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). (53, 27, D) a +0 glaive (unseen) (53, 28, D) a +0 troll leather armour (unseen) (53, 36, D) the +2 falchion "Besoil" {slice, rElec rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. (53, 37, D) the +9 plate armour of the Past {Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). (54, 0, D) a +3 ring mail of fire resistance (54, 1, D) the +3 falchion of Autumn {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (54, 12, D) a +0 shield a +0 scale mail a +0 war axe (54, 13, D) a crystal ball of energy (54, 24, D) a crystal ball of energy (54, 28, D) a +0 battleaxe of venom (unseen) (54, 36, D) 4 potions of haste (55, 0, D) a cursed staff of energy (55, 1, D) a crystal ball of energy (55, 12, D) a +1 robe of magic resistance (55, 13, D) an uncursed staff of conjuration (55, 24, D) a +0 scimitar (59, 36, D) an uncursed staff of summoning (59, 37, D) the +4 quarterstaff "Xoageruc" {crush, MR+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (60, 3, D) a +0 dire flail (unseen) (60, 36, D) an uncursed staff of wizardry (61, 0, D) a book of Callings (61, 3, D) a +0 dire flail a +0 plate armour (61, 8, D) a +0 dagger (61, 11, D) a +0 dagger (unseen) (61, 36, D) a +2 rapier of venom (61, 37, D) a lamp of fire (62, 0, D) the +3 war axe of Kelet {flame, +Blink Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It lets you blink. (62, 1, D) a +1 hand axe of electrocution (62, 9, D) a +2 scale mail of cold resistance (62, 10, D) the +0 flail "Ununt" {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). a +0 robe a +0 dagger a +0 robe (62, 16, D) a +0 quarterstaff of draining (62, 20, D) 3 bolts (62, 21, D) a +2 battleaxe of chopping a +0 plate armour (62, 26, D) a +3 giant club (62, 27, D) a box of beasts (62, 30, D) a +1 war axe of venom a +0 plate armour a +0 long sword a +0 chain mail a +0 dagger a +0 robe (62, 36, D) a +0 chain mail of poison resistance (62, 37, D) a +0 shortbow of flaming (63, 10, D) a +0 flail (unseen) (63, 16, D) the +0 pair of gloves of the Stag {rCorr Str-5 Dex+7 Stlth+} It affects your strength (-5). It affects your dexterity (+7). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (63, 19, D) a +0 trident (unseen) (63, 21, D) a +0 whip a +0 robe a bolt (63, 22, D) 2 bolts (63, 29, D) a +0 flail the +7 hunting sling of Yha Anuzu {speed, *Drain rC+ MR+} Attacks with this weapon are significantly faster. It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. a +0 chain mail (63, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 war axe a +3 plate armour (63, 36, D) an uncursed staff of energy (63, 37, D) a +7 arbalest (64, 16, D) an uncursed staff of energy (64, 21, D) a +5 great sword of protection a +0 arbalest a +0 morningstar a +0 ring mail (64, 26, D) a +0 flail (64, 27, D) a +2 ring mail of poison resistance (64, 30, D) a +0 whip (67, 0, D) an uncursed staff of death (68, 0, D) the Volume of the Blaze and Necromancy Spells Type Level a - Sublimation of Blood Necromancy 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Animate Dead Necromancy 4 e - Fireball Conjuration/Fire 5 (69, 36, D) an uncursed staff of wizardry (70, 8, D) a +4 lajatang of speed (70, 37, D) a +4 hand axe of chopping (70, 40, D) a +5 war axe (unseen) (71, 8, D) a fan of gales (71, 16, D) +1 fire dragon scales (71, 21, D) a +2 mace of holy wrath (71, 26, D) a +0 club (71, 27, D) a +0 short sword (71, 30, D) a +1 lajatang of electrocution a +2 scimitar of holy wrath (71, 36, D) a +3 leather armour of fire resistance (71, 37, D) a sack of spiders (72, 20, D) a +0 glaive (72, 21, D) an uncursed staff of cold a +1 flail of protection a +0 falchion (72, 27, D) a box of beasts (72, 29, D) the +6 rapier "Humne" {pierce, rPois rC- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. (72, 30, D) a +0 dagger (72, 37, D) a sack of spiders (73, 1, D) a box of beasts (73, 16, D) a +3 scale mail of cold resistance (73, 36, D) a phial of floods (73, 37, D) a fan of gales (75, 1, D) a sack of spiders