Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a manual of Stealth (49, 1, D) a phial of floods (49, 12, D) a box of beasts (49, 24, D) a +0 hand axe of freezing (49, 36, D) an uncursed ring of poison resistance (49, 37, D) a +2 mace of holy wrath (50, 0, D) a +0 helmet of see invisible (50, 1, D) a book of Air (50, 5, D) a large rock (50, 12, D) the Compendium of the Volcanoes and the Glacier Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Throw Flame Conjuration/Fire 2 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Conjure Flame Conjuration/Fire 3 no e - Ignite Poison Fire/Transmutation/Poison 3 no f - Inner Flame Hexes/Fire 3 no g - Freezing Cloud Conjuration/Ice/Air 6 no (50, 25, D) a crystal ball of energy (50, 36, D) an uncursed staff of poison (50, 37, D) the +8 plate armour "Yngemog" {rPois} It protects you from poison. (51, 0, D) an uncursed ring of protection from magic (51, 1, D) a book of Minor Magic (51, 12, D) an uncursed staff of wizardry (51, 13, D) a +0 cloak of poison resistance a +0 pair of gloves of archery a +0 shield a +0 scale mail (51, 28, D) a +2 trident (unseen) (51, 29, D) a +1 war axe (unseen) (51, 36, D) a box of beasts (51, 40, D) a +0 scimitar (51, 41, D) the +6 plate armour of the Black Moon {rPois Str+3 Int+6} It affects your strength (+3). It affects your intelligence (+6). It protects you from poison. (52, 0, D) the +11 whip of Ancient Evil {flame, rElec rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. (52, 1, D) the Catalogue of Displacement and Flight Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Recall Summoning/Translocation 3 yes d - Gell's Gravitas Translocation 3 yes e - Teleport Other Translocation 3 no f - Conjure Ball Lightning Conjuration/Air 6 no (52, 12, D) a +2 ring mail of magic resistance (52, 13, D) a +1 war axe of venom (52, 24, D) an uncursed staff of cold (52, 25, D) an uncursed staff of air (52, 36, D) a fan of gales (53, 0, D) an uncursed staff of air (53, 1, D) the ring "Viery" {Wiz *Drain Str+3 Dex+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your dexterity (+4). It causes draining when unequipped. (53, 5, D) quicksilver dragon scales a quicksilver dragon corpse (53, 7, D) 4 large rocks (53, 13, D) a cursed -3 ring of evasion (53, 24, D) a sack of spiders (53, 25, D) a fan of gales (53, 28, D) a +0 trident (53, 37, D) a box of beasts (54, 0, D) 4 scrolls of enchant armour (54, 1, D) the Grimoire of Stones Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Stone Arrow Conjuration/Earth 3 no c - Petrify Transmutation/Earth 4 yes d - Lee's Rapid Deconstruction Earth 5 no e - Statue Form Transmutation/Earth 6 no (54, 6, D) a large rock (54, 12, D) a +0 trident of protection (54, 13, D) a +6 hand axe of chopping (54, 24, D) a book of Geomancy (54, 25, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +0 war axe (54, 36, D) a crystal ball of energy (55, 0, D) a +4 morningstar of pain (55, 1, D) an uncursed staff of conjuration (55, 12, D) a +3 leather armour of magic resistance (55, 13, D) an uncursed staff of earth (55, 24, D) the +6 dagger "Widowmaker" {flame, rC+ MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. (59, 36, D) a +0 flail of protection (59, 37, D) a cursed +1 giant spiked club (60, 37, D) a +3 dagger of venom (60, 41, D) a +2 spear of venom (unseen) (61, 0, D) a +2 robe of magic resistance (61, 16, D) Sif Muna's Catalogue of Displacement and Black Rites Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Apportation Translocation 1 no c - Regeneration Charms/Necromancy 3 no d - Recall Summoning/Translocation 3 yes e - Gell's Gravitas Translocation 3 yes f - Summon Forest Summoning/Translocation 5 no (61, 18, D) a +0 dagger (unseen) (61, 26, D) a +3 short sword of electrocution (61, 29, D) a cursed -2 glaive (unseen) (61, 36, D) an uncursed staff of wizardry (61, 37, D) an uncursed staff of earth (61, 41, D) a cursed +0 flail a +0 robe (61, 42, D) a +0 long sword the +7 triple crossbow "Geroyr" {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). a +0 robe a +0 great mace a +0 chain mail (61, 43, D) 3 javelins (62, 0, D) a +2 robe of resistance (62, 1, D) the cursed +1 robe "Zicosoin" {Int+6} It affects your intelligence (+6). It has a curse placed upon it. (62, 9, D) an uncursed amulet of the gourmand (62, 10, D) a +0 trident (unseen) (62, 16, D) a fan of gales (62, 17, D) a +0 hand axe (still there?) a book of Fire (still there?) (62, 27, D) a lamp of fire (62, 30, D) an adder corpse (skeletalised by now) (62, 31, D) an adder corpse (skeletalised by now) (62, 36, D) an uncursed staff of air (62, 37, D) a +3 shortbow of velocity (62, 41, D) a +0 dagger (unseen) (62, 42, D) a cursed +0 battleaxe (unseen) (62, 43, D) a cursed +5 morningstar (unseen) (63, 0, D) a +0 dagger of venom (63, 8, D) a sack of spiders (63, 9, D) a +0 trident 8 boomerangs of dispersal (63, 16, D) an uncursed staff of death (63, 17, D) a +1 great sword of distortion (63, 18, D) a +0 hand axe a +0 leather armour (63, 19, D) a +0 trident a +0 chain mail (63, 27, D) a +2 leather armour of fire resistance (63, 29, D) a ball python corpse (skeletalised by now) (64, 10, D) a +0 trident (64, 11, D) a +0 trident (unseen) (64, 18, D) a +0 war axe (64, 26, D) an uncursed staff of death (64, 27, D) a +3 long sword of holy wrath (64, 31, D) an adder corpse (skeletalised by now) (65, 17, D) a +0 flail (unseen) (69, 0, D) a +0 falchion of freezing (69, 1, D) a +0 antimagic trident (69, 2, D) the +3 arbalest of Red Wine {flame, rC+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. (69, 36, D) an uncursed staff of wizardry (69, 39, D) a +0 robe (unseen) (70, 11, D) a +0 short sword (unseen) (70, 36, D) a +3 leather armour of fire resistance (70, 39, D) a +3 scythe of distortion (unseen) (70, 40, D) a +4 flail of protection (unseen) (71, 8, D) a +4 plate armour of positive energy (71, 11, D) a +1 long sword of draining (71, 12, D) an arrow (71, 13, D) an arrow (71, 16, D) a +2 flail of crushing (71, 17, D) a crystal ball of energy (71, 23, D) a +0 glaive of protection (71, 26, D) a +0 flail (71, 27, D) a book of Annihilations (71, 30, D) a +1 great sword (unseen) (71, 31, D) a +0 great mace (unseen) (71, 36, D) a +0 scimitar (71, 37, D) an uncursed staff of air (71, 40, D) a +2 dire flail of venom a +0 robe of the Archmagi a +2 giant club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (72, 9, D) a +0 longbow a +0 dagger 21 arrows a +0 leather armour a Young Poisoner's Handbook (72, 10, D) an arrow (72, 12, D) a +0 long sword (72, 16, D) a book of Maledictions (72, 17, D) a +2 dagger of venom (72, 26, D) an uncursed staff of cold (72, 31, D) a +1 dagger of venom a +0 arbalest 9 bolts a +1 war axe of freezing a +0 leather armour (72, 32, D) the +1 hand axe of Fieroocvept {venom, *Slow +Rage +Fly rC- Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It makes you vulnerable to cold. It lets you fly. It lets you go berserk. It may slow you when you take damage. a bolt (72, 33, D) a bolt (72, 36, D) a +1 battleaxe of flaming (72, 37, D) a +2 scimitar of flaming (72, 40, D) a +3 quarterstaff of speed (unseen) (73, 1, D) a +3 plate armour of cold resistance (73, 16, D) an uncursed staff of earth (73, 17, D) a book of Dreams (73, 26, D) an uncursed staff of power (73, 31, D) the cursed +0 war axe of Lapryarph {venom, Fragile +Inv rN+++ Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It renders you almost immune to negative energy. It lets you turn invisible. It will be destroyed if unequipped. It has a curse placed upon it. (unseen) (73, 36, D) a box of beasts (73, 37, D) a lamp of fire (73, 40, D) a +0 dagger (unseen)