Atelerd the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a book of Fire (20, 1, D) a +3 scale mail of cold resistance (21, 1, D) a +6 ring of intelligence (22, 0, D) a phial of floods (22, 1, D) a +1 vampiric lajatang (23, 0, D) an uncursed staff of death (23, 1, D) a +2 long sword of holy wrath (24, 1, D) 4 potions of heal wounds (25, 0, D) a book of Party Tricks (25, 1, D) the ring of the Scarab {Fire Str+6} [ring of fire] It enhances your fire magic. It affects your strength (+6). It protects you from fire. It makes you vulnerable to cold. (26, 0, D) a +0 shortbow of freezing (26, 1, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (27, 0, D) a box of beasts (27, 1, D) a tin of tremorstones (3/3) (28, 0, D) a phantom mirror (28, 1, D) an uncursed staff of summoning (29, 0, D) a potion of stabbing (29, 1, D) the amulet "Paaqen" {Inacc MR+ Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your resistance to hostile enchantments. (35, 0, D) a tin of tremorstones (3/3) (35, 14, D) a Necronomicon (35, 15, D) a tin of tremorstones (3/3) (35, 28, D) a +0 robe (35, 29, D) a +0 vampiric short sword (36, 0, D) an uncursed ring of stealth (36, 1, D) a +4 scale mail of fire resistance (36, 14, D) a +1 great mace of venom (36, 15, D) a +6 morningstar of protection (36, 28, D) an uncursed ring of protection from magic (37, 14, D) the +9 mace of the Vaults {holy, +Blink MR+ Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you blink. (37, 15, D) an uncursed staff of fire (37, 18, D) a hell hound corpse (37, 20, D) a +1 scimitar of flaming (37, 28, D) +1 ice dragon scales (38, 1, D) an uncursed ring of protection from cold (38, 6, D) a necrophage corpse (38, 14, D) the ring "Taittuqa" {rPois rC+ Int+2} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It protects you from poison. (38, 20, D) a +0 great sword of flaming a hell hog corpse (38, 29, D) a +1 long sword of holy wrath (39, 0, D) a cursed staff of summoning (39, 1, D) a +1 lajatang of speed (39, 15, D) the +1 scale mail "Lexu" {rF+ Str+9} It affects your strength (+9). It protects you from fire. (39, 29, D) an uncursed staff of earth (39, 32, D) a cursed +1 falchion of freezing (unseen) (40, 0, D) a +1 short sword of venom (40, 5, D) a cursed +0 trident (40, 6, D) a +2 demon whip of venom a +4 ring of slaying (40, 14, D) a +6 ring of dexterity (40, 17, D) a +0 scimitar of flaming (40, 29, D) a lightning rod (4/4) (41, 1, D) a +2 vampiric morningstar (41, 6, D) a cursed +2 morningstar a +0 robe (41, 14, D) an uncursed ring of positive energy (41, 32, D) a cursed +3 dagger a +0 robe a +3 morningstar a +1 robe of magic resistance an uncursed ring of protection from magic (42, 0, D) the ring "Oraamom" {+Fly rF+ Dex+2} [ring of flight] It affects your dexterity (+2). It protects you from fire. It lets you fly. (42, 1, D) the ring "Dielum" {*Corrode MR+ MP+9 Str+4 Int-4 Dex+5} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. (42, 14, D) a +1 mace of draining (42, 28, D) a +1 long sword of freezing (43, 15, D) a +1 arbalest of freezing (43, 28, D) a +3 hunting sling of freezing (43, 29, D) an uncursed staff of conjuration (44, 28, D) the +0 sword of Power the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (48, 38, D) a +6 ring of strength a +6 ring of strength (49, 1, D) a cursed staff of energy (49, 24, D) a +1 antimagic long sword (49, 33, D) 2 javelins (49, 37, D) an uncursed staff of air (50, 0, D) a +2 hunting sling of flaming (50, 1, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (50, 12, D) a phial of floods (50, 13, D) a +0 short sword of venom (50, 16, D) a +0 spear of venom (unseen) (50, 25, D) a +0 rapier (50, 30, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 robe (51, 0, D) an uncursed amulet of guardian spirit (51, 1, D) a +0 dagger (51, 4, D) a +0 dagger a +0 robe a +0 robe (51, 12, D) an uncursed staff of fire (51, 13, D) a +0 trident (51, 16, D) a +4 trident of venom (unseen) (51, 17, D) a +0 great mace of holy wrath (unseen) (51, 24, D) the cursed +0 chain mail of Indomitability {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (51, 25, D) a cursed -4 ring of protection (51, 26, D) a merfolk corpse (skeletalised by now) (51, 29, D) a +4 vorpal trident a +0 robe a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (51, 30, D) a wind drake corpse (skeletalised by now) (51, 33, D) 2 javelins (51, 36, D) a +2 robe of cold resistance (51, 37, D) a +4 rapier of venom (51, 41, D) a +1 spear of flaming (unseen) (51, 42, D) a +0 quarterstaff (unseen) (51, 44, D) a +2 antimagic war axe (unseen) (52, 0, D) a +5 glaive a +0 robe the +6 rapier of the Tomato {drain, rElec MP+9 Str+6 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It insulates you from electricity. It affects your magic capacity (+9). It makes you less stealthy. a human corpse (52, 1, D) a +0 great sword a +3 leather armour of poison resistance a +5 lajatang of pain (52, 4, D) a +0 dagger a +0 robe a human corpse a necrophage corpse (52, 13, D) a +4 halberd of protection (52, 15, D) a +0 trident 4 boomerangs (52, 16, D) the +8 hand axe of Gallantry {drain, Str+6 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your dexterity (-3). a merfolk corpse (skeletalised by now) (52, 17, D) an arrow (52, 20, D) a javelin (52, 24, D) a box of beasts (52, 29, D) a +1 vorpal hunting sling a +0 quarterstaff 20 stones (52, 30, D) 2 stones (52, 36, D) a +0 buckler (52, 42, D) a +0 antimagic war axe (unseen) (52, 44, D) a +4 quick blade (unseen) (53, 0, D) a +0 robe (53, 4, D) a +0 flail (53, 12, D) a +0 trident (53, 13, D) a +2 hand axe of freezing (53, 15, D) a +0 longbow (unseen) (53, 16, D) a manticore corpse (skeletalised by now) (53, 17, D) a harpy corpse (skeletalised by now) (53, 25, D) a +0 hand axe of pain (53, 29, D) a +6 spear of venom 11 javelins a +0 leather armour (53, 30, D) a +5 rapier of electrocution a +0 robe a merfolk corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (53, 31, D) a water nymph corpse (skeletalised by now) (53, 36, D) a tin of tremorstones (3/3) (53, 37, D) a +1 scale mail of positive energy (54, 0, D) a box of beasts (54, 1, D) a tin of tremorstones (3/3) (54, 12, D) the +2 leather armour of the Ant {rPois rF+ Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It protects you from poison. (54, 13, D) an uncursed staff of conjuration (54, 15, D) a wind drake corpse (skeletalised by now) (54, 16, D) a +1 vampiric trident (unseen) (54, 25, D) an uncursed staff of energy (54, 42, D) a yak corpse (skeletalised by now) (55, 0, D) a +0 vampiric dagger (55, 12, D) a +2 robe of magic resistance (55, 13, D) a +2 glaive of venom (55, 24, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (59, 36, D) a +4 shortbow of freezing (59, 37, D) an uncursed staff of death (60, 37, D) the +2 scale mail of the Alphagorgon {MP+9} It affects your magic capacity (+9). (61, 0, D) the cursed +0 shortbow "Lieneg" {flame, rElec Str-3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (61, 16, D) a +0 dagger (61, 36, D) +2 gold dragon scales (61, 37, D) an uncursed staff of air (62, 9, D) a +0 leather armour of cold resistance (62, 16, D) a phial of floods (62, 17, D) an uncursed amulet of guardian spirit (62, 21, D) a +0 hand axe (62, 26, D) an uncursed ring of flight a +0 kite shield a +0 scale mail a phial of floods (62, 31, D) a +0 arbalest (unseen) (62, 32, D) a +0 flail (unseen) (63, 0, D) a cursed staff of cold (63, 2, D) a +2 long sword a +0 robe (63, 15, D) a +5 double sword a +0 long sword (63, 16, D) a +2 short sword of freezing (63, 18, D) a +2 war axe of flaming a +0 robe (63, 20, D) a +0 short sword a +0 chain mail 4 scrolls of enchant weapon a +4 dagger of freezing (63, 26, D) an uncursed staff of fire (63, 27, D) a +7 hunting sling (63, 31, D) a +0 arbalest 22 bolts (63, 32, D) a +0 flail a +0 scale mail (63, 33, D) 10 bolts (63, 36, D) a +1 vorpal spear (63, 37, D) the +1 robe of Bedevilment {*Slow +Blink Str+4 Stlth+} It affects your strength (+4). It lets you blink. It may slow you when you take damage. It makes you more stealthy. (64, 10, D) a +0 hunting sling of flaming (64, 17, D) a +0 dagger (64, 19, D) a +0 dagger of speed a +0 robe (64, 20, D) a +3 morningstar of holy wrath a +0 robe (64, 26, D) a lightning rod (4/4) (64, 27, D) a tin of tremorstones (3/3) (64, 32, D) a +0 long sword (unseen) (64, 33, D) a +0 arbalest (unseen) (65, 19, D) the +4 scythe of Zin {vorpal, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). 6 boomerangs a +0 plate armour (67, 0, D) the +1 ring mail "Jaudwas" {rC++} It greatly protects you from cold. (69, 22, D) a +0 hand axe (unseen) (70, 9, D) a +0 glaive (70, 11, D) a +1 dire flail of protection (unseen) (71, 8, D) an uncursed ring of resist corrosion (71, 17, D) a +0 whip (71, 22, D) a +1 demon blade of venom (71, 23, D) a +0 long sword an uncursed staff of earth a +0 falchion (71, 26, D) a phantom mirror (71, 36, D) a +5 halberd of protection (71, 37, D) a +0 plate armour of cold resistance (72, 16, D) a +0 dagger (72, 21, D) the +4 halberd of Animal Spirits {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (72, 36, D) a tin of tremorstones (3/3) (73, 26, D) a +0 short sword (73, 27, D) a +2 leather armour of cold resistance (73, 32, D) a +0 club (73, 33, D) a +2 antimagic short sword a +0 morningstar (73, 36, D) an uncursed staff of cold (75, 32, D) a +0 war axe