Atelerd the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 6, D) a +0 kite shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) an uncursed staff of summoning (19, 1, D) a +2 cloak of poison resistance (19, 16, D) a +0 dagger of distortion (19, 17, D) an uncursed staff of fire (19, 40, D) a +1 scimitar of flaming (unseen) (20, 0, D) an uncursed staff of poison (20, 1, D) a +6 falchion of holy wrath (20, 17, D) a book of Geomancy (20, 39, D) a +0 scimitar of flaming (21, 0, D) a phial of floods (21, 1, D) a +0 leather armour of fire resistance (21, 38, D) a +3 scimitar of flaming (21, 45, D) a hell hound corpse (22, 0, D) a +0 great sword (22, 5, D) a +1 vorpal glaive a +0 plate armour a human corpse (skeletalised by now) (22, 6, D) a +0 war axe a +0 chain mail a +0 glaive a +0 chain mail a human corpse (skeletalised by now) (22, 7, D) a +0 bardiche (unseen) (22, 16, D) a +0 spear (22, 17, D) a +4 great sword of holy wrath (22, 38, D) a hell hound corpse (22, 41, D) a +0 demon whip of flaming (unseen) (22, 42, D) the +2 cloak of Wadoug {+Blink MR- rCorr Dex+7} It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you blink. It provides partial protection from all sources of acid and corrosion. (23, 0, D) an uncursed staff of fire (23, 1, D) a +3 scythe of venom (23, 6, D) a large rock a stone giant corpse (skeletalised by now) (23, 7, D) a +1 battleaxe of freezing (unseen) (23, 16, D) a +6 giant club (23, 17, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of protection from fire (23, 18, D) a +2 lajatang of electrocution (23, 24, D) a +0 war axe the +5 shortbow of the Final Deaths {flame, *Drain rPois rC+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It protects you from poison. It causes draining when unequipped. a +0 robe a ball python corpse a naga corpse (23, 25, D) a +0 halberd a naga corpse (23, 26, D) a cursed +0 halberd a +0 robe a naga corpse (23, 38, D) a +1 great mace of venom (unseen) (23, 42, D) a +2 demon whip of venom (still there?) a +4 broad axe of venom (still there?) (24, 0, D) the +0 tower shield of Anaesthesia {Harm rF+ Regen+ Int+6} It affects your intelligence (+6). It protects you from fire. It increases your rate of regeneration. It increases damage dealt and taken. (24, 1, D) an uncursed staff of death (24, 3, D) a +1 battleaxe a +0 chain mail a human corpse (skeletalised by now) (24, 4, D) a +4 vorpal mace a +0 chain mail a +0 kite shield (24, 5, D) 3 large rocks a +0 war axe a +0 plate armour (24, 6, D) the +8 lajatang "Norog" {freeze, rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. a +0 plate armour (24, 7, D) a +3 chain mail of cold resistance 2 large rocks (24, 8, D) 3 large rocks (24, 16, D) a book of Unlife (24, 17, D) a +5 great mace of holy wrath (24, 22, D) a black mamba corpse (24, 23, D) the +7 halberd of Suutiv {vorpal, *Rage rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It may make you go berserk in combat. a +0 robe a naga corpse (24, 24, D) a +0 glaive of protection a +0 robe (24, 26, D) the +7 battleaxe "Gargoyle's Death" {venom, *Contam Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It causes magical contamination when unequipped. a +0 robe a +0 whip a +0 robe a naga corpse a naga corpse an anaconda corpse (24, 39, D) a +2 scimitar of flaming (24, 40, D) a +1 scimitar of flaming (25, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (25, 3, D) a +0 broad axe a +0 arbalest 24 bolts (25, 4, D) a +0 great mace a +0 plate armour (25, 5, D) a +0 bardiche a +0 chain mail (25, 6, D) a +0 long sword a +3 hand crossbow of flaming a +0 plate armour 3 large rocks a +0 arbalest 14 bolts a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (25, 7, D) +0 shadow dragon scales (unseen) (25, 17, D) a +0 spear (25, 18, D) a book of Unlife (25, 21, D) a +1 morningstar of protection (still there?) a +0 short sword (still there?) (25, 25, D) a +0 war axe (unseen) (25, 26, D) a +0 flail (still there?) a ball python corpse (still there?) (26, 1, D) a +1 spear of freezing (26, 5, D) a +1 glaive a +0 plate armour (26, 16, D) a +2 hand axe of electrocution (26, 17, D) a +2 leather armour of fire resistance (26, 22, D) a black mamba corpse (27, 0, D) a Young Poisoner's Handbook (27, 1, D) an uncursed staff of summoning (27, 5, D) a +0 arbalest (unseen) (27, 16, D) a +2 robe of cold resistance (28, 0, D) a +2 plate armour of cold resistance (28, 1, D) a book of Beasts (28, 16, D) a +0 mace (28, 17, D) a +3 hand crossbow (29, 0, D) a box of beasts (29, 1, D) a +4 quarterstaff of protection (29, 17, D) a box of beasts (34, 28, D) a +0 long sword (35, 0, D) a book of Air (35, 14, D) a +2 battleaxe of flaming (35, 15, D) a book of Conjurations (35, 28, D) a tin of tremorstones (3/3) (35, 29, D) a +4 ring of evasion (36, 0, D) a phial of floods (36, 1, D) the Guide on Shape Shifting Spells Type Level Known a - Ice Form Ice/Transmutation 4 no b - Blade Hands Transmutation 5 no c - Eringya's Noxious Bog Transmutation/Poison 6 no (36, 14, D) the Volume of Aerial Earth Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Lightning Bolt Conjuration/Air 5 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Lee's Rapid Deconstruction Earth 5 no (36, 15, D) a +1 scale mail of fire resistance (36, 28, D) an uncursed staff of wizardry (36, 29, D) an uncursed staff of earth (36, 32, D) a water nymph corpse (skeletalised by now) (36, 35, D) a +0 trident (unseen) (37, 0, D) a Fen Folio (37, 1, D) an uncursed staff of death (37, 7, D) a +0 dagger a +0 robe (37, 14, D) the +9 scimitar of Destruction {vorpal, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (37, 15, D) a +2 plate armour of positive energy (37, 19, D) a porcupine corpse (skeletalised by now) (37, 28, D) the +0 ice dragon scales of Ethics {rF- rC++ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It greatly protects you from cold. (37, 29, D) a +2 pair of boots of stealth (37, 35, D) a +0 trident of venom (unseen) (37, 36, D) a +2 spear of flaming (unseen) (38, 0, D) a book of Beasts (38, 6, D) a +5 scimitar (unseen) (38, 15, D) a +6 whip of holy wrath (38, 28, D) a box of beasts (38, 29, D) a book of Fire (38, 35, D) a +0 rapier (unseen) (38, 37, D) a +1 rapier of speed (unseen) (39, 1, D) a book of the Dragon (39, 3, D) a +0 flail a +2 chain mail of fire resistance (39, 6, D) a +0 dagger a +0 robe (39, 7, D) the +0 pair of gloves of Happy Babbling {-Cast rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. It prevents spellcasting. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. an uncursed staff of wizardry a +0 robe (39, 15, D) a +1 long sword of draining (39, 19, D) a hippogriff corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (39, 20, D) a water moccasin corpse (skeletalised by now) (39, 28, D) a Fen Folio (39, 29, D) a tin of tremorstones (3/3) (39, 33, D) a wind drake corpse (skeletalised by now) (39, 35, D) a +3 vorpal trident (still there?) an arrow (still there?) (39, 36, D) a +1 rapier of draining a +0 robe an arrow (39, 37, D) a +0 rapier a +0 robe (40, 0, D) a cursed staff of summoning (40, 5, D) a cursed +3 great sword of freezing (unseen) (40, 6, D) a +1 war axe (unseen) (40, 15, D) a phial of floods (40, 28, D) the ring of Xuxaiciw {+Inv rF+} [ring of protection from fire] It protects you from fire. It lets you turn invisible. (40, 29, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (40, 34, D) a water nymph corpse (skeletalised by now) (40, 35, D) a +0 rapier of flaming a cursed -1 robe a merfolk corpse (skeletalised by now) (40, 36, D) a +7 trident of flaming a +0 leather armour a water nymph corpse (skeletalised by now) (40, 37, D) a +1 trident of protection (unseen) (40, 38, D) 2 arrows (41, 0, D) a +0 robe (41, 1, D) a Grand Grimoire (41, 15, D) a phial of floods (41, 28, D) a +0 helmet of see invisible (41, 29, D) the +11 arbalest "Beastbane" {elec, rPois rC+ MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (41, 31, D) a +0 shortbow (unseen) (41, 36, D) a silver javelin (unseen) (41, 38, D) a +0 rapier (unseen) (42, 1, D) +1 fire dragon scales (42, 14, D) an uncursed staff of fire (42, 15, D) a box of beasts (42, 28, D) a book of Callings (42, 29, D) a +2 scale mail of fire resistance (43, 14, D) a +1 dagger of venom (43, 28, D) a tin of tremorstones (3/3) (43, 29, D) a +5 hunting sling (43, 39, D) 2 silver javelins (44, 28, D) a +0 vorpal scimitar (49, 0, D) a +4 hand axe of draining (49, 1, D) a book of Death (49, 12, D) a +2 chain mail of fire resistance (49, 24, D) an uncursed staff of earth (49, 36, D) the Disquisition on Supportive Stolen Souls Spells Type Level Known a - Pain Necromancy 1 no b - Animate Dead Necromancy 4 no c - Simulacrum Ice/Necromancy 6 no d - Dragon's Call Summoning 9 no (49, 37, D) an uncursed staff of fire (50, 0, D) a +2 hand crossbow of flaming (50, 12, D) a tin of tremorstones (3/3) (50, 13, D) an uncursed amulet of magic regeneration (50, 25, D) a +2 morningstar of freezing (50, 36, D) a book of Cantrips (50, 37, D) a book of Air (50, 42, D) a cursed +0 war axe a +0 animal skin (50, 43, D) an uncursed staff of air a +0 robe (51, 0, D) a +0 broad axe of draining (51, 1, D) a phial of floods (51, 12, D) an uncursed amulet of faith (51, 13, D) +2 acid dragon scales (51, 25, D) the +6 long sword "Cuots" {vorpal, rPois MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. (51, 29, D) a +0 flail (51, 30, D) a +0 scimitar (unseen) (51, 31, D) a +0 flail a +0 mace (51, 36, D) a lightning rod (4/4) (51, 42, D) a +0 spear (51, 43, D) the +10 hand crossbow of Defence {penet, rC+ Int+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+6). It protects you from cold. (52, 0, D) a phial of floods (52, 1, D) a +5 vorpal shortbow (52, 5, D) a +1 great sword of flaming (52, 8, D) 3 atropa-tipped darts (52, 12, D) a +2 leather armour of fire resistance (52, 13, D) the ring of the Trout {rPois Dex+2 Stlth+} [ring of poison resistance] It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. (52, 25, D) an uncursed ring of fire (52, 31, D) the +7 scimitar "Jeruh" {pain, rC+ rN+ Str-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It protects you from cold. It protects you from negative energy. a +4 vorpal falchion (52, 36, D) a +3 spear of venom (52, 37, D) a +1 leather armour of fire resistance (52, 41, D) a +0 robe (52, 42, D) a +0 robe (53, 0, D) a +2 vorpal spear (53, 1, D) a phial of floods (53, 5, D) a +2 scimitar of flaming (53, 12, D) a +2 spear of freezing (53, 13, D) a +6 ring of dexterity (53, 24, D) the +6 chain mail of Mumuera {-Tele Str+4} It affects your strength (+4). It prevents most forms of teleportation. (53, 25, D) an uncursed staff of earth (53, 29, D) a +0 trident (53, 30, D) a +0 hand axe a +6 quick blade quicksilver dragon scales (53, 31, D) a +0 flail (53, 36, D) an uncursed staff of energy (53, 37, D) a +3 plate armour of poison resistance (54, 0, D) the +1 robe "Fus Reas" {rN+} It protects you from negative energy. (54, 1, D) an uncursed staff of conjuration (54, 7, D) a +2 great sword of flaming (54, 12, D) the +6 short sword of Kafos {venom, MR- Int+3 Dex+7} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+7). It affects your resistance to hostile enchantments. (54, 13, D) an uncursed staff of conjuration (54, 24, D) a +2 leather armour of fire resistance (54, 25, D) a +0 flail (54, 36, D) Adeun's Guide on Evil Ice Spells Type Level Known a - Pain Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Summon Ice Beast Ice/Summoning 4 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Death Channel Necromancy 6 no (55, 0, D) a tin of tremorstones (3/3) (55, 1, D) a box of beasts (55, 13, D) an uncursed ring of magical power (59, 36, D) a +0 halberd (59, 37, D) a +1 trident of protection (59, 41, D) a +0 dagger (unseen) (60, 37, D) a +0 glaive of flaming (60, 41, D) a cursed -2 long sword a +0 chain mail a +0 giant club (61, 16, D) a phial of floods (61, 26, D) a +0 chain mail of fire resistance (61, 36, D) a +1 dagger of venom (61, 37, D) a +0 dagger of speed (61, 40, D) the +4 mace of Famine {freeze, *Slow Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It may slow you when you take damage. a +0 plate armour (61, 41, D) 3 large rocks a cursed -3 dagger a +0 robe (62, 0, D) a +1 long sword of holy wrath (62, 1, D) an uncursed ring of resist corrosion (62, 9, D) a tin of tremorstones (3/3) (62, 16, D) an uncursed staff of death (62, 17, D) Sorcery in Simple Steps Spells Type Level Known a - Song of Slaying Charms 2 no b - Searing Ray Conjuration 2 no c - Sublimation of Blood Necromancy 2 no d - Poisonous Vapours Poison/Air 2 no e - Sticks to Snakes Transmutation 2 no (62, 26, D) an uncursed staff of poison (62, 27, D) a book of Alchemy (62, 36, D) the Almanac of the Land of Plenty Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Disjunction Translocation 8 no (62, 40, D) a +0 glaive (62, 41, D) a +0 ring mail (unseen) (63, 26, D) a tin of tremorstones (3/3) (63, 36, D) the +8 scale mail "Wymaux" {rN++ Regen+} It greatly protects you from negative energy. It increases your rate of regeneration. (63, 37, D) an uncursed staff of cold (64, 16, D) the +5 mace "Ylokh" {pain, *Noise rF+ rN+++ Str-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It protects you from fire. It renders you almost immune to negative energy. It may make noises in combat. (64, 17, D) a +3 chain mail of poison resistance (64, 27, D) a phial of floods (65, 26, D) the Compendium of Execration and Aid Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Inner Flame Hexes/Fire 3 no c - Ring of Flames Charms/Fire 7 no d - Discord Hexes 8 no (69, 0, D) the +4 shortbow "Vaxoagy" {flame, rF+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. (69, 36, D) a +0 spear (69, 41, D) a +4 spear of flaming (unseen) (70, 8, D) a +1 short sword of draining (70, 36, D) a phial of floods (70, 37, D) an uncursed staff of fire (70, 42, D) a +2 rapier of draining a +0 robe (70, 43, D) a +0 quarterstaff (unseen) (71, 8, D) a +0 great sword of flaming (71, 17, D) a +5 falchion of flaming (71, 26, D) the Almanac of Virous Ignition Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Fireball Conjuration/Fire 5 no d - Starburst Conjuration/Fire 6 no (71, 27, D) the +8 great sword of Conformity {freeze, rN+ Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It protects you from negative energy. (71, 36, D) a +0 dagger (71, 37, D) Moivuf's Incunabulum of Rubbish Spells Type Level Known a - Apportation Translocation 1 no b - Gell's Gravitas Translocation 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Fireball Conjuration/Fire 5 no e - Iron Shot Conjuration/Earth 6 no (71, 41, D) a cursed -3 short sword a +2 robe of magic resistance (71, 42, D) a +1 short sword of freezing (71, 43, D) the -7 cloak "Cyrutt" {Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). (72, 8, D) an uncursed staff of earth (72, 9, D) an uncursed staff of wizardry (72, 16, D) the +12 mace of Breach {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (72, 17, D) a lightning rod (4/4) (72, 27, D) a book of Callings (72, 30, D) the +5 hand crossbow "Arcanum" {speed, rElec Int+2 Dex-2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. (72, 36, D) an uncursed amulet of the acrobat (72, 37, D) a +2 war axe of draining (72, 42, D) a +0 vorpal quarterstaff a +0 robe (73, 1, D) the Tome of Companions Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Call Canine Familiar Summoning 3 no c - Summon Mana Viper Hexes/Summoning 5 no d - Summon Forest Summoning/Translocation 5 no (73, 16, D) an uncursed staff of conjuration (73, 17, D) a cursed amulet of inaccuracy (73, 26, D) an uncursed staff of cold (73, 37, D) an uncursed staff of wizardry (75, 1, D) a +1 battleaxe of pain