Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a manual of Armour (49, 36, D) a +1 ring mail of fire resistance (49, 37, D) a +5 rapier of speed (50, 12, D) the Collected Works on the Voyage Spells Type Level Known a - Apportation Translocation 1 no b - Lesser Beckoning Translocation 3 no c - Passage of Golubria Translocation 4 no d - Summon Forest Summoning/Translocation 5 no e - Malign Gateway Summoning/Translocation 7 no (50, 13, D) 2 large rocks (still there?) a large rock (still there?) (50, 24, D) a +0 halberd (50, 25, D) a +1 dagger of venom (50, 41, D) a +2 rapier of flaming (unseen) (50, 43, D) a water nymph corpse (51, 12, D) a phantom mirror (51, 13, D) a large rock (unseen) (51, 24, D) a book of Hexes (51, 25, D) a book of Power (51, 28, D) a +1 halberd of venom (unseen) (51, 36, D) a tin of tremorstones (3/3) (51, 37, D) the +6 scale mail "Mumuniv" {-Cast Harm rPois Stlth+} It protects you from poison. It prevents spellcasting. It increases damage dealt and taken. It makes you more stealthy. a merfolk corpse (51, 41, D) a +2 rapier of protection a +0 robe (52, 12, D) an uncursed staff of cold (52, 13, D) a large rock (unseen) (52, 14, D) 2 arrows (52, 17, D) a large rock (52, 18, D) an arrow (52, 20, D) a large rock (still there?) an arrow (still there?) (52, 24, D) a phial of floods (52, 25, D) a +0 halberd (52, 27, D) a +0 halberd a +0 plate armour an orc corpse (52, 28, D) a +4 long sword of flaming a +0 plate armour a +0 scimitar of electrocution a +0 chain mail a +2 vorpal scimitar a +1 chain mail of magic resistance an orc corpse (52, 29, D) a +2 vampiric war axe a +1 shortbow of flaming a +0 chain mail an orc corpse (52, 40, D) a +0 vampiric demon trident (unseen) (52, 41, D) a +2 rapier of freezing (unseen) (53, 12, D) a cursed staff of fire (53, 13, D) a +2 bardiche of freezing (53, 27, D) a +3 halberd of venom a +0 plate armour an orc corpse (53, 28, D) a +3 rapier of venom (unseen) (53, 33, D) a warg corpse (53, 36, D) a +0 robe (53, 37, D) a +5 vorpal scimitar (54, 13, D) a bolt (54, 24, D) a +0 dagger (54, 25, D) an uncursed staff of conjuration (54, 36, D) a +2 short sword of draining (55, 12, D) an uncursed staff of summoning (55, 13, D) an arrow (55, 24, D) a +2 scale mail of fire resistance (55, 30, D) a warg corpse (56, 12, D) an arrow (59, 37, D) an uncursed staff of conjuration (60, 36, D) an uncursed staff of poison (61, 0, D) a book of Power (61, 8, D) a +2 chain mail of fire resistance (61, 9, D) a cursed -2 trident (61, 16, D) a tin of tremorstones (3/3) (61, 26, D) a +0 trident (61, 36, D) the +4 shortbow of the Nine Visions {flame, Dex+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). (61, 37, D) an uncursed staff of conjuration (61, 39, D) a +0 demon whip (62, 0, D) a cursed ring of attention (62, 8, D) a tin of tremorstones (3/3) (62, 9, D) a +0 trident a +2 vampiric rapier (62, 10, D) a +0 trident (62, 16, D) a tin of tremorstones (3/3) (62, 17, D) a phial of floods (62, 20, D) a black bear corpse (skeletalised by now) (62, 26, D) a +0 trident (62, 27, D) an arrow (62, 36, D) the cursed +0 rapier "Octopus's Regret" {flame, +Inv rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (62, 37, D) a book of Ice (63, 0, D) a cursed amulet of inaccuracy (63, 8, D) an uncursed staff of wizardry (63, 10, D) a +0 trident 4 boomerangs (63, 16, D) a +4 giant club (63, 17, D) the +2 plate armour of the Northern Lights {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. (63, 20, D) a +0 short sword a +2 fustibalus of flaming a +0 robe a +0 buckler a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (63, 21, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 26, D) an uncursed staff of energy (63, 27, D) a book of Clouds (63, 28, D) a +2 scimitar of holy wrath (63, 29, D) a +1 battleaxe of distortion 5 boomerangs (63, 36, D) a +0 mace of draining (63, 37, D) the +2 leather armour of the Aged Lies {+Inv rElec rN++} It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. (64, 17, D) a cursed staff of death (64, 20, D) a +0 spear (unseen) (64, 27, D) a lightning rod (4/4) (64, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 29, D) a +0 trident (64, 33, D) an arrow (unseen) (65, 20, D) a black bear corpse (skeletalised by now) (65, 28, D) the +5 short sword "Beduegodgh" {vorpal, rF+ rN+ Str-5 SInv} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from fire. It protects you from negative energy. It lets you see invisible. a +0 shortbow 21 arrows a centaur corpse (skeletalised by now) (65, 29, D) a +0 shortbow 18 arrows a centaur corpse (skeletalised by now) (65, 33, D) an arrow (66, 28, D) a +0 shortbow (unseen) (66, 29, D) a hippogriff corpse (skeletalised by now) (67, 0, D) a +4 glaive of pain (67, 26, D) an arrow (68, 0, D) a +0 plate armour of fire resistance (68, 3, D) a +0 dire flail a +0 robe (69, 0, D) a tin of tremorstones (3/3) (69, 36, D) a phial of floods (70, 8, D) an uncursed staff of death (70, 36, D) a phial of floods (70, 43, D) a hell hound corpse (71, 8, D) a book of Callings (71, 16, D) a book of the Sky (71, 17, D) the Collected Works on Bewitching Transmigration Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Silence Hexes/Air 5 no c - Invisibility Hexes 6 no d - Hydra Form Transmutation 6 no (71, 31, D) a +0 war axe (71, 32, D) a +0 short sword (71, 36, D) a +1 demon blade of freezing (71, 37, D) a +2 plate armour of magic resistance (71, 41, D) a hell hound corpse (71, 42, D) a hell hound corpse (72, 8, D) the cursed +2 double sword "Xageciash" {vorpal, rElec MR+ Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 9, D) a tin of tremorstones (3/3) (72, 20, D) a +1 hunting sling of freezing (72, 31, D) a +0 flail (72, 37, D) a +2 rapier of venom (73, 1, D) a book of Death (73, 16, D) a phial of floods (73, 26, D) a lightning rod (4/4) (73, 31, D) a +0 hand axe the +5 hand crossbow of the Brain {elec, +Blink rElec Int+4 Dex-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. It lets you blink. (73, 32, D) a +0 war axe (73, 36, D) an uncursed staff of conjuration (73, 37, D) a +0 arbalest of flaming (75, 1, D) a +2 dagger of speed