Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 28, D) the ring "Juola" {rF+ Dex+6 Slay+3 Stlth-} [ring of protection from fire] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you less stealthy. (35, 0, D) a +0 falchion of electrocution (35, 14, D) a +6 ring of dexterity (35, 15, D) a tin of tremorstones (3/3) (35, 28, D) the +4 shortbow of Conversion {flame, +Blink Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It lets you blink. (35, 29, D) an uncursed staff of fire (36, 1, D) an uncursed ring of poison resistance (36, 14, D) a +2 quarterstaff of speed (36, 28, D) an uncursed ring of ice (36, 29, D) an uncursed ring of positive energy (37, 0, D) the +6 trident of the Shimmering King {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (37, 1, D) a lightning rod (4/4) (37, 14, D) a +2 leather armour of magic resistance (37, 15, D) the +6 dagger "Xampin" {protect, Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). (37, 29, D) a +2 vampiric hand axe (38, 0, D) the cursed +0 scale mail of Faimos {rPois MP-9 Dex+2} It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (38, 1, D) a +0 kite shield (38, 6, D) a polar bear corpse (still there?) a hippogriff corpse (still there?) (38, 7, D) a blink frog corpse (still there?) a spiny frog corpse (still there?) (38, 15, D) the +1 scale mail of the Pure Artisans {Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). (38, 28, D) a book of Misfortune (38, 29, D) Waodixab's Almanac of Weightlessness and Conjuration Spells Type Level Known a - Corpse Rot Necromancy/Air 2 yes b - Dazzling Flash Conjuration/Hexes 3 no c - Static Discharge Conjuration/Air 3 no d - Hailstorm Conjuration/Ice 4 no (39, 0, D) the +3 demon whip "Juamawn" {flame, rC- Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It makes you vulnerable to cold. (39, 1, D) a +3 scimitar of holy wrath (39, 3, D) a komodo dragon skeleton (39, 4, D) a hippogriff corpse a bullfrog corpse (39, 14, D) an uncursed staff of poison (39, 15, D) an uncursed staff of energy (39, 20, D) a +2 quarterstaff of draining (39, 22, D) a +1 vorpal scimitar (39, 28, D) a +4 hand axe of freezing (39, 29, D) an uncursed staff of poison (39, 30, D) a +1 antimagic dagger (40, 0, D) the +7 fire dragon scales of the Depths {rF++ rC- Int-3 Dex+6} It affects your intelligence (-3). It affects your dexterity (+6). It greatly protects you from fire. It makes you vulnerable to cold. (40, 1, D) a +1 antimagic morningstar (40, 6, D) a porcupine corpse (40, 15, D) the cursed +0 chain mail of the Tired Servitors {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (40, 28, D) a scroll of brand weapon (40, 29, D) a cursed amulet of magic regeneration (41, 0, D) the +1 leather armour of the Poles {rElec rPois rF+} It protects you from fire. It insulates you from electricity. It protects you from poison. (41, 14, D) a +1 quarterstaff of draining (41, 15, D) a phial of floods (41, 28, D) a +7 antimagic halberd (41, 29, D) a +4 vorpal trident (42, 0, D) a +3 rapier of protection (42, 1, D) a +0 morningstar of holy wrath (42, 28, D) a +1 tower shield of fire resistance (42, 29, D) a +2 pair of boots of flying (43, 15, D) a tin of tremorstones (3/3) (43, 28, D) a lightning rod (4/4) (43, 29, D) the +8 dagger of Classification {vorpal, rElec rPois rC- rN++} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. (44, 28, D) an uncursed staff of poison (48, 13, D) a +3 vorpal dire flail (49, 0, D) a lightning rod (4/4) (49, 1, D) an uncursed staff of poison (49, 14, D) a +1 demon blade of venom (49, 24, D) an uncursed staff of wizardry (49, 36, D) an uncursed staff of energy (49, 37, D) a +2 vorpal war axe (50, 0, D) a +0 dagger (50, 1, D) an uncursed staff of air (50, 12, D) a +3 hunting sling of freezing (50, 13, D) a +2 scale mail of cold resistance (50, 14, D) a +0 dagger a +0 leather armour an uncursed ring of flight an elf corpse (skeletalised by now) (50, 15, D) an uncursed staff of cold a +0 leather armour a +0 rapier a +0 rapier a +4 plate armour of fire resistance an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (50, 24, D) an uncursed staff of air (50, 36, D) a +3 leather armour of poison resistance (50, 40, D) an apis corpse (skeletalised by now) (51, 5, D) a +5 long sword of freezing a ghoul corpse (51, 12, D) a +2 robe of positive energy (51, 17, D) a +2 long sword of draining (51, 18, D) a +0 short sword (unseen) (51, 24, D) a +1 chain mail of poison resistance (51, 25, D) a +0 long sword a +0 robe an uncursed staff of fire (51, 30, D) a water moccasin corpse (skeletalised by now) (51, 36, D) a +2 vorpal great mace (51, 37, D) a phial of floods (51, 40, D) a +0 fustibalus (unseen) (51, 41, D) a +3 whip of holy wrath a +0 robe (51, 42, D) a stone the -4 tower shield "Ohuathre" {rPois rC+++ Str-5 Slay+3} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It renders you almost immune to cold. It protects you from poison. (51, 44, D) 2 stones (52, 0, D) an uncursed staff of wizardry (52, 3, D) a +3 vorpal battleaxe (unseen) (52, 4, D) a ghoul corpse (52, 5, D) a necrophage corpse (52, 12, D) the +8 hand crossbow "Atuisyrph" {venom, *Slow rPois MR+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (52, 13, D) a +2 long sword of draining (52, 18, D) a cursed -1 dagger (52, 24, D) an uncursed staff of death (52, 28, D) a +0 whip (unseen) (52, 36, D) an uncursed ring of flight (52, 37, D) a +0 great mace of holy wrath (53, 0, D) an uncursed staff of fire (53, 6, D) a +0 long sword (unseen) (53, 18, D) a +0 short sword (53, 19, D) a cursed -2 long sword (unseen) (53, 25, D) an uncursed staff of earth (53, 27, D) a +0 flail (53, 36, D) the +3 hand crossbow "Ryroq" {venom, *Contam rElec rC+ rN+} It poisons the ammo it fires. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (53, 37, D) Sif Muna's Collected Works on Doomed Lightness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Pain Necromancy 1 no c - Vampiric Draining Necromancy 3 no d - Animate Dead Necromancy 4 yes e - Lightning Bolt Conjuration/Air 5 no f - Simulacrum Ice/Necromancy 6 yes (54, 0, D) a cursed staff of earth (54, 1, D) a +3 leather armour of fire resistance (54, 11, D) a +0 rapier (unseen) (54, 13, D) a +3 leather armour of poison resistance (54, 24, D) a book of Annihilations (54, 25, D) an uncursed staff of fire (54, 27, D) a +0 halberd (54, 36, D) a +2 dire flail of protection (55, 0, D) a lightning rod (4/4) (55, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (55, 12, D) a +0 dagger (55, 13, D) an uncursed staff of conjuration (55, 17, D) a +6 short sword of venom a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (55, 24, D) a +1 hand crossbow of freezing (59, 36, D) an uncursed staff of energy (59, 37, D) a +1 chain mail of magic resistance (60, 36, D) a +0 war axe a +0 plate armour (60, 37, D) a +1 plate armour of positive energy (60, 39, D) a +0 trident (unseen) (60, 40, D) a +0 giant club (61, 0, D) a +1 hand axe of flaming (61, 8, D) the Papyrus of Feathery Envenoming Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Silence Hexes/Air 5 yes (61, 26, D) a +2 scale mail of positive energy (61, 36, D) a +0 glaive a +0 plate armour a +0 dagger (61, 37, D) a +2 scale mail of cold resistance (61, 38, D) a +0 battleaxe a +0 chain mail an uncursed staff of cold a +2 robe of fire resistance an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 39, D) a +0 mace an orc corpse (skeletalised by now) (61, 40, D) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (62, 1, D) a +1 hand crossbow of freezing (62, 8, D) a +0 vorpal halberd (62, 16, D) an uncursed staff of poison (62, 26, D) a +2 robe of the Archmagi (62, 27, D) an uncursed staff of death (62, 32, D) (unseen) (62, 36, D) a +2 rapier of electrocution (62, 37, D) a lightning rod (4/4) (62, 38, D) a +0 giant spiked club (62, 39, D) a +0 short sword (unseen) (63, 0, D) an uncursed staff of wizardry (63, 16, D) an uncursed staff of poison (63, 22, D) a +0 kite shield of cold resistance (63, 27, D) an uncursed staff of fire (63, 36, D) a +2 morningstar of draining (64, 16, D) a +1 vorpal fustibalus (64, 17, D) a tin of tremorstones (3/3) (64, 27, D) a +1 pair of gloves of dexterity (65, 26, D) an uncursed staff of earth (67, 0, D) a Grand Grimoire (68, 0, D) the +6 morningstar "Efriga" {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (69, 0, D) a +2 mace of protection (69, 36, D) the Tome of Frigorific Calling Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Summon Small Mammal Summoning 1 yes c - Summon Ice Beast Ice/Summoning 4 no d - Spellforged Servitor Conjuration/Summoning 7 no e - Malign Gateway Summoning/Translocation 7 yes (70, 8, D) the +5 dagger of Optimality {venom, rPois MR+ SInv} It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (70, 37, D) a +0 falchion of freezing (70, 39, D) a +0 long sword an elf corpse (skeletalised by now) (70, 40, D) a +0 tower shield of protection a +0 hand axe of electrocution (70, 41, D) an arrow (71, 8, D) an uncursed staff of earth (71, 9, D) an uncursed staff of earth (71, 13, D) 4 silver javelins (71, 16, D) the +1 falchion of the Fox {antimagic, rPois MR+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. (71, 26, D) an uncursed staff of wizardry (71, 27, D) an uncursed ring of flight (71, 36, D) an uncursed staff of earth (71, 37, D) the +1 falchion of Huraiket {elec, +Rage +Fly rC+ MP-9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your magic capacity (-9). It lets you fly. It lets you go berserk. (71, 38, D) a cursed +0 short sword (71, 39, D) a cursed -2 shortbow a +0 long sword 13 arrows a +0 leather armour (71, 40, D) a +0 rapier an elf corpse (skeletalised by now) (71, 42, D) an arrow (72, 9, D) a +2 leather armour of cold resistance (72, 12, D) the +6 shortbow of Elakeb {venom, rElec MR++ MP+9 Dex-5} It poisons the ammo it fires. It affects your dexterity (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (72, 16, D) the +8 chain mail "Muimi" {Int+4 Slay+5} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). (72, 17, D) a +2 vampiric spear (72, 36, D) a +5 short sword of venom (72, 37, D) a box of beasts (72, 39, D) a +0 long sword a +0 chain mail an elf corpse (skeletalised by now) (72, 42, D) a +1 vorpal war axe (73, 1, D) a book of Conjurations (73, 16, D) the +2 chain mail of Agoraphobia {+Blink rF- MR+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you blink. (73, 17, D) a +4 scimitar of electrocution (73, 26, D) an uncursed staff of air (73, 27, D) an uncursed staff of cold (73, 36, D) an uncursed staff of poison (73, 37, D) an uncursed staff of air (74, 40, D) a +0 long sword (unseen)