Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 3058575451554385496 49 Atelerd the Digger (level 3, 0/21 HPs) Began as an Octopode Earth Elementalist on June 25, 2023. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:57 (1077 turns). Atelerd the Digger (Octopode Earth Elementalist) Turns: 1077, Time: 00:01:58 Health: 0/21 AC: 1 Str: 7 XL: 3 Next: 77% Magic: 5/6 EV: 13 Int: 19 God: Gold: 100 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused, inhibited regen, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, mutation resistance 1, inhibited regeneration, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles g - a throwing net Scrolls b - 3 scrolls of summoning {unknown} d - 2 scrolls of identify {unknown} e - a scroll of magic mapping {unknown} f - 2 scrolls of vulnerability {unknown} j - a scroll of noise {unknown} Potions a - a potion of magic Skills: - Level 2.3 Dodging + Level 3.3 Stealth + Level 2.4 Spellcasting * Level 1.7 Transmutations + Level 3.4 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 40% 2d10 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 12% N/A 13% 2 Necrotise Necr 12% 1d4 22% 1 Stone Arrow Conj/Erth 22% 3d8 32% 3 Vampiric Draining Necr 3% 2d6 52% 3 Petrify Tmut/Erth 15% N/A 58% 4 Agony Necr 3% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are somewhat resistant to further mutation. You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. Message History There are monsters nearby! An orc priest comes into view. It is wielding a +0 hand axe. The orc priest shouts! The blast of sand hits the orc! You kill the orc! There are monsters nearby! You closely miss the orc. You grab the orc. You tentacle-slap the orc. You squeeze the orc. You kill the orc! The orc wizard casts a spell at you. You are confused. There are monsters nearby! You are too confused! You're too confused to cast spells. There are monsters nearby! You're too confused to cast spells. Unknown command. It was a potion of haste. You feel yourself speed up. It was a potion of mutation. You feel extremely strange. Your regeneration stops near monsters. You feel less in control of your magic. You feel genetically stable. You bump into the rock wall. The orc wizard casts a spell at you. You are more confused. A jackal comes into view. The jackal barks! You hear a shout! Items here: )) [ ††. The orc wizard hits you with a +0 dagger. The orc priest miscasts a cantrip. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Items here: )) [ ††. Okay, then. You're too confused to move! Unknown command. You miss the orc wizard. The orc wizard hits you with a +0 dagger. You die... ### ..# #.# #h# #.# #o# #o# #@# #.# ## #####.# ##... #.....# ....##### #.##### ..... ..# #.# ##..# #.# #.# #..# #.####.# #..# #.#.##.# You could see an orc priest, an orc wizard and a jackal. Vanquished Creatures An adder (D:3) A dart slug (D:2) 2 orcs (D:3) 4 ball pythons 5 bats 3 endoplasms 2 goblins 3 hobgoblins 6 jackals A frilled lizard (D:2) 2 kobolds (D:1) 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Atelerd the Octopode Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 263 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 666 | D:2 | Reached XP level 3. HP: 16/21 MP: 3/6 1071 | D:3 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1071 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1071 | D:3 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1077 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_basic, grunt_decor_arrowhead D:2: wad_lake_hut, layout_rooms, minmay_misc_feat_more_columns, kennysheep_flooded_box, minmay_bisected D:3: layout_loops_ring, chequers_avenue, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | | 2.3 Spellcasting | | 2.4 Transmutations | | 1.7 Earth Magic | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 11 Constrict || 5 Tentacles || 4 Punch || 1 Cast: Sandblast || 38 Use: Potion || 2 Armour: Skin || 10 Dodge: Dodged || 26