Athtar Level 1 of the Dungeon (0, 0, D:1) a +0 club 21 arrows (1, 1, D:1) a +0 dagger (4, 34, D:1) 23 bolts (5, -2, D:1) a +0 chain mail (6, 23, D:1) a +0 robe (13, 30, D:1) a +0 club (18, 11, D:1) a +0 club (26, 2, D:1) a cursed -1 club (30, 32, D:1) 3 stones (33, 36, D:1) a +0 hunting sling (34, 14, D:1) 13 stones (37, -2, D:1) a stone (37, 31, D:1) a stone (41, -2, D:1) a +0 dagger (43, 0, D:1) a cursed -2 short sword (44, -2, D:1) a +0 club 3 stones (46, -4, D:1) a +0 hand axe (55, -3, D:1) a +0 chain mail (55, 44, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 11 stones (4, -16, D:2) a +0 spear (8, -26, D:2) a +0 leather armour (18, -5, D:2) 16 stones (20, -24, D:2) a +0 whip of electrocution (46, -11, D:2) a +0 long sword (48, -24, D:2) a cursed -3 spear (57, -7, D:2) 17 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 blowgun 7 poisoned needles (2, -3, D:3) a book of Conjurations (5, 0, D:3) a +0 whip (6, -5, D:3) a +0 spear (6, -1, D:3) a cursed -1 short sword a +0 leather armour (14, -2, D:3) a +0 robe (17, -4, D:3) a +0 robe (24, -8, D:3) a +0 club (24, 4, D:3) a +0 dagger (27, -6, D:3) a poisoned needle (29, 6, D:3) a throwing net (30, 5, D:3) a cursed -2 giant spiked club (31, -5, D:3) 9 poisoned needles a cursed -1 blowgun (33, 6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (1, -2, D:4) a cursed -3 whip (16, 21, D:4) the +5 ring mail of a bailey {rN+ Int+3 Dex-2 Stlth+} It affects your intelligence (+3). It affects your dexterity (-2). It protects you from negative energy. It makes you more stealthy. (17, -3, D:4) a +0 dagger a cursed +0 robe an orc corpse (skeletalised by now) (20, -2, D:4) a +0 club a +0 leather armour an adder corpse (skeletalised by now) (21, -2, D:4) a +1 leather armour of positive energy (21, 5, D:4) a +0 naga barding (23, -8, D:4) a +0 morningstar (24, -7, D:4) a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (26, 0, D:4) a +0 leather armour (30, 19, D:4) a +0 hand axe