Athtar123 Level 1 of the Dungeon (0, 0, D:1) a +4 dagger of protection (4, -1, D:1) 28 bolts (6, -9, D:1) a +0 scale mail (10, -26, D:1) a +0 short sword (15, 8, D:1) a +0 ring mail (19, -27, D:1) a +0 club (19, -13, D:1) a +0 dagger (20, -17, D:1) a +0 mace (22, 12, D:1) a beef jerky (24, 18, D:1) a +0 dagger (28, 21, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 21 stones (1, -22, D:2) a +0 scythe a +0 robe (7, 2, D:2) a +0 dagger (8, -40, D:2) 21 bolts (9, -18, D:2) a +0 dagger (11, -45, D:2) a +0 club (14, -39, D:2) 16 sling bullets (29, -44, D:2) a +0 short sword (43, -28, D:2) a +0 club (44, -50, D:2) 33 stones (48, -50, D:2) a +0 dagger (48, -34, D:2) a +0 dagger (53, -9, D:2) a +0 leather armour (57, -50, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour of cold resistance (0, 6, D:3) a +0 chain mail (8, 8, D:3) a +0 dagger (9, 4, D:3) 2 stones (9, 22, D:3) a cursed +0 dagger (11, 8, D:3) a stone (12, -4, D:3) 26 bolts (13, 26, D:3) a +0 chain mail (15, 32, D:3) a cursed -1 club 3 stones (18, 22, D:3) a +0 chain mail (19, 3, D:3) a +0 dagger (20, 24, D:3) a +0 ring mail (20, 31, D:3) a +0 ring mail (23, 28, D:3) 13 poisoned needles (25, 19, D:3) 16 stones (27, 26, D:3) a +2 mace of holy wrath (28, 11, D:3) a +0 hand axe (29, 11, D:3) a +0 leather armour a +1 morningstar of holy wrath (33, 15, D:3) a +0 hand axe (45, 41, D:3) a +0 chain mail (58, -10, D:3) a +0 leather armour (59, 46, D:3) a +0 club (60, 12, D:3) a +0 club (64, 14, D:3) a +0 club Level 4 of the Dungeon [Shop] Zouw's Jewellery Shoppe a cursed amulet of inaccuracy (24 gold) a cursed -2 ring of dexterity (24 gold) an uncursed amulet of harm (360 gold) a +3 ring of strength (188 gold) an uncursed ring of flight (210 gold) an uncursed ring of flight (210 gold) the ring "Kagetisao" {rN+ MR+} (391 gold) [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. a cursed -3 ring of strength (24 gold) a +3 ring of protection (252 gold) an uncursed amulet of harm (360 gold) (0, 0, D:4) a +0 giant club (1, -3, D:4) 19 stones (9, -13, D:4) 23 stones (13, -1, D:4) a +0 war axe (13, 33, D:4) 8 poisoned needles (16, -16, D:4) a +0 robe a +0 dagger (17, 11, D:4) a +0 robe (23, 3, D:4) a +0 ring mail (26, 6, D:4) a +0 flail (32, 27, D:4) 25 arrows (40, 13, D:4) a +0 dagger (50, 8, D:4) 24 sling bullets (62, 15, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (8, 5, D:5) 20 stones (16, 21, D:5) a +0 robe (32, 23, D:5) a +0 helmet (38, 23, D:5) a cursed +0 giant club (41, 26, D:5) a scroll of noise (43, 24, D:5) 16 arrows a +0 shortbow (45, 12, D:5) a +0 trident (46, 32, D:5) 23 stones (57, 17, D:5) 17 poisoned needles (58, 32, D:5) a cursed -1 short sword Level 6 of the Dungeon [Shop] Wusch's Elemental Accessories a lamp of fire (400 gold) an uncursed staff of earth (250 gold) the Collected Works on Feathers (775 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Airstrike Air 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Tornado Air 9 a wand of iceblast (3/15) (70 gold) (0, 0, D:6) a +0 battleaxe (2, 25, D:6) a cursed ring of loudness (3, 8, D:6) a +0 chain mail (7, 60, D:6) a +0 spear (14, 54, D:6) a +0 dagger (17, 60, D:6) a +0 whip a +0 leather armour a +0 leather armour a +0 dagger (21, 38, D:6) a +0 giant spiked club (25, 15, D:6) a +0 spear (27, 18, D:6) 10 stones (30, 15, D:6) a +0 spear (51, 24, D:6) a +0 spear (57, 16, D:6) a +0 dagger (57, 27, D:6) 11 sling bullets (61, 29, D:6) a cursed -2 war axe (66, 28, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) 30 stones (9, 8, D:7) a +0 giant club (12, -4, D:7) a +0 robe a +0 club (14, -5, D:7) a +0 flail (16, -4, D:7) a +0 club (17, -7, D:7) 18 stones (20, -6, D:7) a +0 club a +0 trident a +0 ring mail (21, -6, D:7) a +0 falchion (21, -4, D:7) a +0 leather armour a +0 whip (22, -5, D:7) a +0 ring mail a +0 dagger (36, -3, D:7) 26 stones (56, 36, D:7) 14 bolts (61, 34, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Haenut {rF++ EV+2} (3450 gold) [ring of evasion] It affects your evasion (+2). It greatly protects you from fire. the cursed +1 ring mail of the Wary Runes {Int+3 Slay+2} (2770 gold) It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. the +11 dagger of Pride {protect, rF+ rC- Dex+4} (7280 gold) It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. the +9 mace of Disintegration {crush, +Rage Dex+3} (6630 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you go berserk. (0, 0, D:8) a +0 leather armour (1, -10, D:8) a +0 dagger (14, 5, D:8) a +0 trident (15, -13, D:8) a +0 naga barding (18, 18, D:8) a +0 leather armour a +0 falchion (20, 16, D:8) a +0 club a +0 trident a +0 plate armour (22, 22, D:8) 20 stones (26, 10, D:8) a +0 ring mail (27, 9, D:8) a +0 leather armour (28, 10, D:8) a +0 buckler (36, 13, D:8) a +0 giant club a +0 club (36, 17, D:8) a +0 giant spiked club (37, 14, D:8) a +0 dagger (39, 12, D:8) a cursed -1 dagger a +0 blowgun 4 curare-tipped needles (42, 5, D:8) a +0 hunting sling (44, 6, D:8) 14 stones (46, -3, D:8) a +0 ring mail (50, -20, D:8) a +0 helmet (50, 26, D:8) 13 arrows a +2 shortbow of freezing (52, 26, D:8) an arrow (53, 26, D:8) an arrow a +0 spear (54, 25, D:8) an arrow (54, 26, D:8) 3 arrows (56, 27, D:8) an arrow (56, 28, D:8) an arrow Level 9 of the Dungeon (0, 0, D:9) a +0 quarterstaff (2, -45, D:9) a +2 helmet (3, -44, D:9) a +0 ring mail (4, -10, D:9) a +0 short sword a +0 dagger (4, -9, D:9) a +0 club (6, -6, D:9) a scroll of noise (7, 3, D:9) a +0 scale mail (8, -10, D:9) a +0 dagger a stone (9, -43, D:9) a +0 club a +0 blowgun a curare-tipped needle a +0 dagger (9, -42, D:9) a +4 dagger 4 stones (9, -41, D:9) a +0 short sword 2 stones (9, -10, D:9) 3 stones (10, -42, D:9) a +0 short sword a stone (11, -42, D:9) a stone (12, -42, D:9) a curare-tipped needle (13, -43, D:9) a stone (14, -44, D:9) a stone a curare-tipped needle (34, -32, D:9) 13 arrows (34, -31, D:9) a +0 club (48, -31, D:9) 10 stones (49, -36, D:9) a +0 halberd (50, -17, D:9) a +1 whip of electrocution (50, -16, D:9) a +0 long sword (50, -10, D:9) 17 stones Level 10 of the Dungeon (0, 0, D:10) 13 arrows (2, -13, D:10) a +0 giant spiked club (2, -12, D:10) a +0 giant spiked club (20, -38, D:10) a +0 plate armour a +0 long sword of holy wrath (21, -39, D:10) a +0 leather armour a +0 flail (22, -40, D:10) a +2 flail of draining (22, -36, D:10) a +0 mace (23, -39, D:10) a cursed -3 flail (25, 1, D:10) a +0 dagger a +0 robe (28, -2, D:10) a +0 robe a +0 dagger (35, -7, D:10) a +0 giant spiked club a +0 giant club (44, -39, D:10) 18 arrows (45, -23, D:10) a +0 giant spiked club (49, 9, D:10) a +0 plate armour (50, 0, D:10) a +0 flail (54, -4, D:10) a lamp of fire (61, -39, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 hunting sling (2, 17, D:11) a +0 leather armour (4, 22, D:11) a +0 whip a +0 ring mail a +0 dagger a +0 robe (4, 23, D:11) a +0 falchion (5, 23, D:11) a +1 scimitar of protection a +0 plate armour (8, 22, D:11) the +3 mace "Camiam" {vamp, Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). (14, -7, D:11) a +0 hand axe (20, 21, D:11) a +0 scimitar a +0 chain mail (21, 21, D:11) a +0 chain mail a +0 giant club (22, 21, D:11) a +0 dagger (26, 7, D:11) a +0 robe (29, 14, D:11) a scroll of random uselessness (32, 23, D:11) a +0 hunting sling (34, 0, D:11) a +0 chain mail (37, 25, D:11) an uncursed amulet of inaccuracy (39, 0, D:11) a +0 scale mail (40, 22, D:11) a +0 dagger a +0 ring mail (40, 23, D:11) a +0 scimitar a +0 plate armour a +1 dagger of protection a +0 ring mail (40, 32, D:11) a +0 dagger (41, 29, D:11) a cursed +0 ring mail (42, -9, D:11) 15 stones (48, 24, D:11) a +0 flail (49, -1, D:11) a +0 giant club Level 12 of the Dungeon (2, -1, D:12) a +2 spear a +0 robe (2, 0, D:12) a +0 morningstar a +0 robe (2, 1, D:12) a cursed +1 scimitar a +0 robe (5, 25, D:12) an arrow (5, 32, D:12) a +0 shortbow 21 arrows (6, 11, D:12) an uncursed ring of stealth (11, 2, D:12) a cursed +3 great sword a cursed +0 robe (17, 9, D:12) a +0 leather armour (23, 29, D:12) 21 bolts (25, -11, D:12) a +0 giant spiked club (25, 3, D:12) a +0 cloak (26, -9, D:12) a +0 naga barding (33, 28, D:12) a +0 shortbow 13 arrows (33, 30, D:12) a +0 shortbow a +0 shortbow 11 arrows (34, 29, D:12) 3 arrows (35, 29, D:12) an arrow (36, 26, D:12) a +0 shortbow 17 arrows (36, 29, D:12) 2 arrows (37, 26, D:12) an arrow a +0 dagger a +0 robe (37, 28, D:12) an arrow (37, 29, D:12) an arrow (38, 26, D:12) an arrow (39, -3, D:12) a +0 club a +0 ring mail (39, -1, D:12) a stone (39, 24, D:12) an arrow (39, 26, D:12) 2 arrows (39, 28, D:12) a +0 robe a +4 giant spiked club (40, -5, D:12) a +1 broad axe 19 stones a +0 plate armour (40, -2, D:12) a stone (40, -1, D:12) 2 stones (40, 13, D:12) a +0 giant spiked club (40, 25, D:12) an arrow (40, 26, D:12) 2 arrows (40, 28, D:12) an arrow (40, 32, D:12) 2 arrows (41, 26, D:12) an arrow (48, 28, D:12) a -2 ring of protection (48, 29, D:12) a +0 robe a +1 dagger of distortion the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 chain mail a +0 halberd (1, -1, Orc:1) a +0 falchion a +2 dagger of venom a +0 robe a +3 chain mail (2, -1, Orc:1) a +0 chain mail (9, -31, Orc:1) a +0 hand axe (9, -30, Orc:1) a +0 ring mail a +0 falchion (10, -31, Orc:1) a +0 robe a +0 dagger (13, -43, Orc:1) a +0 plate armour a +0 mace (13, -42, Orc:1) a +0 robe a cursed +0 dagger a +0 hand axe (14, 5, Orc:1) a +0 giant spiked club (15, -14, Orc:1) a +0 hand axe (15, -13, Orc:1) 4 large rocks (19, -11, Orc:1) a large rock (19, -10, Orc:1) a +0 war axe a +0 plate armour a +0 mace a +0 chain mail (21, -10, Orc:1) a +0 giant club (26, -10, Orc:1) a +0 halberd a +0 plate armour of cold resistance a cursed +0 war axe a +0 animal skin Level 2 of the Orcish Mines [Shop] Cosh's Distillery a potion of cure mutation (300 gold) a potion of brilliance (48 gold) a potion of heal wounds (60 gold) [Shop] Naopnuet's Distillery a potion of might (68 gold) a potion of haste (170 gold) a potion of brilliance (68 gold) a potion of degeneration (17 gold) a potion of haste (170 gold) a potion of brilliance (68 gold) a potion of brilliance (68 gold) a potion of haste (170 gold) [Shop] Ujupa's Antique Armour Emporium a +0 robe (16 gold) the +17 crystal plate armour "Wizy" {+Blink rElec rC+} (3565 gold) It protects you from cold. It insulates you from electricity. It lets you blink. a +0 pair of gloves (103 gold) a +0 leather armour (46 gold) a +0 scale mail (92 gold) a +0 ring mail (92 gold) a cursed +0 chain mail (34 gold) a +0 robe (16 gold) +1 pearl dragon scales (2412 gold) a +10 plate armour of ponderousness (1150 gold) a +0 leather armour (46 gold) a +0 chain mail (103 gold) [Shop] Sijatobb's General Store 11 stones (13 gold) a scroll of fear (42 gold) a wand of iceblast (7/15) (132 gold) a +0 scale mail of poison resistance (96 gold) a scroll of amnesia (42 gold) a scroll of amnesia (42 gold) 13 stones (15 gold) (0, 0, Orc:2) a +0 hand axe a +0 chain mail (0, 1, Orc:2) a +0 whip (1, 5, Orc:2) a wand of lightning (0/15) (2, 2, Orc:2) a +0 falchion a +0 ring mail (5, 9, Orc:2) a +0 mace a cursed -2 dagger a +0 leather armour a +0 dagger a cursed +0 robe (5, 11, Orc:2) a +0 falchion a +0 scale mail a +0 mace a +0 plate armour (6, 11, Orc:2) a +0 leather armour a +0 leather armour (6, 12, Orc:2) a +0 halberd a +0 chain mail (7, 9, Orc:2) a +0 club (9, 22, Orc:2) a +0 dagger a +0 robe (11, -10, Orc:2) a +0 mace a +0 plate armour (12, -8, Orc:2) a +0 whip a +0 chain mail (12, 7, Orc:2) a +0 hand axe (13, -8, Orc:2) a +2 vampiric dagger (13, -3, Orc:2) a +0 long sword (13, 5, Orc:2) a +0 halberd a cursed -3 dagger a +0 robe a +0 mace a +0 mace (14, 4, Orc:2) a +0 whip (14, 8, Orc:2) a +0 long sword a +0 plate armour (15, 6, Orc:2) a +0 short sword a +0 chain mail (16, -2, Orc:2) a +0 halberd a +0 plate armour (16, 3, Orc:2) a +0 short sword a +0 flail a +0 chain mail (16, 4, Orc:2) a bolt (16, 5, Orc:2) a bolt (17, -1, Orc:2) a +0 dagger a +0 robe (17, 3, Orc:2) a +0 war axe a +0 chain mail (17, 4, Orc:2) a +0 dagger a +0 robe (20, -1, Orc:2) 3 bolts (21, -3, Orc:2) a +0 club a +0 scale mail (21, -2, Orc:2) a +0 flail a +0 chain mail a cursed -2 arbalest a +3 long sword 8 bolts a cursed +0 chain mail (22, -1, Orc:2) a +0 dagger (23, 0, Orc:2) a +0 hand axe (24, -1, Orc:2) a +0 short sword (27, 3, Orc:2) a +0 flail a +0 ring mail (29, 4, Orc:2) a +1 long sword a +0 plate armour a +0 dagger a +0 robe (30, 3, Orc:2) a +0 glaive a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +2 robe of cold resistance (31, 2, Orc:2) a +0 war axe a +0 plate armour a +0 war axe of venom a +0 scale mail (31, 3, Orc:2) a +0 flail a +0 leather armour a +0 dagger a +0 robe (31, 4, Orc:2) a +0 war axe 7 tomahawks of returning a cursed +0 plate armour (32, -8, Orc:2) a +2 cloak (32, -2, Orc:2) a +0 long sword (unseen) (32, 0, Orc:2) a +0 dagger a +0 robe (32, 1, Orc:2) a +0 morningstar a +0 ring mail (32, 2, Orc:2) a +0 mace a +0 ring mail a +0 war axe a +0 plate armour (32, 3, Orc:2) a +0 hand axe a +0 chain mail a +0 whip a +0 ring mail (33, -7, Orc:2) a scroll of enchant armour a scroll of summoning Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (22, -9, Lair:1) 14 stones (26, 7, Lair:1) a +0 quarterstaff (30, -10, Lair:1) 13 stones (44, -1, Lair:1) 29 stones (45, -12, Lair:1) 16 stones (54, -28, Lair:1) a book of Minor Magic (56, -24, Lair:1) a +0 robe (63, -49, Lair:1) 18 stones Level 2 of the Lair of Beasts (6, 26, Lair:2) a +0 morningstar (10, 20, Lair:2) a +0 spear (13, 14, Lair:2) 9 bolts (21, 20, Lair:2) 7 curare-tipped needles (29, 1, Lair:2) a cursed -1 robe (38, 40, Lair:2) the +10 long sword of Tyenwicho {slice, +Fly} It inflicts extra damage upon your enemies. It lets you fly. Level 3 of the Lair of Beasts (0, 0, Lair:3) a cursed +0 plate armour (1, 36, Lair:3) a book of Clouds a book of Power 14 fruits a wand of flame (31/48) a wand of flame (37/48) an uncursed ring of loudness 12 meat rations (13, 10, Lair:3) a +0 robe (14, 24, Lair:3) a +0 flail (20, -15, Lair:3) 17 arrows (22, 4, Lair:3) a book of Minor Magic (51, -8, Lair:3) 4 javelins of returning (52, 25, Lair:3) 17 arrows (62, 3, Lair:3) a +0 short sword (63, -11, Lair:3) a +0 trident Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 short sword (12, -6, Lair:4) a +0 robe (13, -34, Lair:4) a +0 robe (26, -26, Lair:4) a +0 hunting sling (40, -22, Lair:4) a +0 falchion (46, -19, Lair:4) a scroll of noise (47, -50, Lair:4) 21 arrows Level 5 of the Lair of Beasts (0, 0, Lair:5) the +1 shortbow "Bicefisk" {venom, rPois rF+ Str+2} It poisons the ammo it fires. It affects your strength (+2). It protects you from fire. It protects you from poison. 19 arrows (0, 1, Lair:5) a sack of spiders (4, -20, Lair:5) 3 needles of paralysis (21, -18, Lair:5) a +0 flail (21, -15, Lair:5) 21 stones (28, -9, Lair:5) a +0 long sword (33, -5, Lair:5) a +0 ring mail (37, -21, Lair:5) a +0 ring mail (40, 24, Lair:5) 2 potions of flight a scroll of enchant weapon a wand of polymorph (6/24) a wand of slowing (26/48) a wand of paralysis (14/24) (46, -17, Lair:5) an uncursed amulet of magic regeneration (46, -16, Lair:5) a potion of degeneration Level 6 of the Lair of Beasts (0, 43, Lair:6) a cursed -3 quarterstaff (5, 29, Lair:6) a book of Minor Magic (6, 35, Lair:6) a +0 arbalest (12, 29, Lair:6) Wugranenuri's Disquisition on Displaced Ignition Spells Type Level a - Apportation Translocation 1 b - Throw Flame Conjuration/Fire 2 c - Passage of Golubria Translocation 4 d - Bolt of Fire Conjuration/Fire 6 e - Malign Gateway Summoning/Translocation 7 (19, 30, Lair:6) a crystal ball of energy (22, 27, Lair:6) 24 arrows (22, 30, Lair:6) 13 stones (37, 25, Lair:6) a +0 scale mail (42, 12, Lair:6) a +0 flail Level 1 of the Shoals (0, 0, Shoals:1) a +0 trident (7, -46, Shoals:1) a large rock (8, -47, Shoals:1) 2 large rocks (9, -45, Shoals:1) a +0 trident (9, -17, Shoals:1) 18 stones (9, -11, Shoals:1) a +0 long sword (10, -47, Shoals:1) 2 scrolls of torment 5 javelins (11, -49, Shoals:1) 15 arrows (14, -52, Shoals:1) a +0 cloak (15, -52, Shoals:1) a +0 spear (17, 7, Shoals:1) a cursed -1 spear (18, -44, Shoals:1) a +0 chain mail (20, -4, Shoals:1) 9 stones (26, -32, Shoals:1) a +0 scale mail (28, -5, Shoals:1) 18 sling bullets (31, -52, Shoals:1) a +2 vampiric trident (31, -18, Shoals:1) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (37, -37, Shoals:1) a cursed -3 trident (37, -18, Shoals:1) 18 arrows (43, -27, Shoals:1) a +0 shortbow 18 arrows (44, -29, Shoals:1) 2 arrows (44, -6, Shoals:1) a +0 trident (45, -8, Shoals:1) 23 bolts (46, -39, Shoals:1) the +1 leather armour "Luzxihesch" {Dex+8} It affects your dexterity (+8). (47, -43, Shoals:1) 26 sling bullets (53, -20, Shoals:1) a +0 long sword (58, -15, Shoals:1) 25 arrows Level 2 of the Shoals (0, 0, Shoals:2) a +0 ring mail (15, -5, Shoals:2) 21 stones (18, -34, Shoals:2) the +3 ring mail of the Flute {rF+ rN+ Int+2} It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. (21, -34, Shoals:2) a large rock (21, -25, Shoals:2) a +0 plate armour (23, -34, Shoals:2) 2 large rocks (24, -24, Shoals:2) a +2 trident of protection a cursed +0 robe (24, 18, Shoals:2) a plain deck of summoning a book of Callings a plain deck of escape {drawn: 2} (28, 5, Shoals:2) a scroll of noise (30, 4, Shoals:2) 22 stones (30, 5, Shoals:2) 24 sling bullets (41, 0, Shoals:2) 3 large rocks (43, 2, Shoals:2) a +0 hunting sling a +0 spear 19 stones (44, 0, Shoals:2) a large rock (45, 0, Shoals:2) a +0 hunting sling a +0 spear 15 sling bullets (45, 1, Shoals:2) a sling bullet (46, 0, Shoals:2) a +0 hunting sling a +0 quarterstaff of draining 15 stones (46, 2, Shoals:2) a sling bullet (46, 3, Shoals:2) a stone (48, 0, Shoals:2) 2 large rocks (48, 4, Shoals:2) 6 sling bullets 5 stones (48, 5, Shoals:2) a stone (49, 5, Shoals:2) 3 stones (49, 6, Shoals:2) a sling bullet 3 stones (53, 2, Shoals:2) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. Level 3 of the Shoals (13, -15, Shoals:3) a stone (16, -11, Shoals:3) a cursed -1 club a +0 hunting sling 25 stones (16, -9, Shoals:3) a +0 spear (unseen) (17, -11, Shoals:3) a +0 spear (17, -9, Shoals:3) a +4 spear (unseen) an ice cave (0, 0, IceCv) a +1 executioner's axe of freezing (1, 1, IceCv) a +0 bardiche of freezing