Aumanor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-46, 1, D:1) a +0 short sword (-46, 3, D:1) a stone (-17, 3, D:1) 11 stones (-38, 4, D:1) 2 stones (-51, 12, D:1) a +0 spear (-44, 21, D:1) a +0 chain mail (-37, 21, D:1) 21 arrows (-8, 29, D:1) a stone (-4, 35, D:1) a +0 short sword (-15, 40, D:1) a +0 club (-13, 45, D:1) 24 stones (-45, 47, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) 29 arrows (2, 3, D:2) a +0 club (3, 13, D:2) a +0 dagger (42, 15, D:2) a +0 dagger (44, 17, D:2) 8 stones (15, 31, D:2) 24 stones (26, 31, D:2) a stone (32, 34, D:2) a +0 whip 2 stones (35, 36, D:2) 22 stones (14, 43, D:2) a +0 dagger (23, 43, D:2) a +0 leather armour (15, 44, D:2) 12 bolts of frost (43, 46, D:2) a stone (44, 47, D:2) a +0 robe a +0 scythe (26, 49, D:2) 17 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, 10, D:3) a +0 whip (5, 19, D:3) a +3 mace a +0 leather armour (18, 19, D:3) a +0 club (40, 19, D:3) a +0 dagger (2, 22, D:3) a cursed -2 whip 5 stones (38, 22, D:3) a +0 short sword (38, 23, D:3) a +0 club a +0 leather armour (-4, 25, D:3) a +0 blowgun (-4, 26, D:3) a +0 ring mail (26, 32, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 blowgun (-6, 7, D:4) a +0 giant club (17, 11, D:4) a +0 plate armour (-3, 14, D:4) 11 arrows of dispersal (18, 16, D:4) a +0 robe (21, 17, D:4) 22 bolts (-33, 20, D:4) a +2 dagger of draining 15 stones (-33, 21, D:4) a +0 hand axe (8, 24, D:4) a +0 mace (-23, 29, D:4) a stone a +0 trident (-28, 32, D:4) a +0 club 17 stones (6, 32, D:4) a +0 club (-27, 33, D:4) 15 arrows (-22, 33, D:4) a cursed -2 dagger (-18, 34, D:4) a +0 club (1, 34, D:4) a +0 dagger (-12, 35, D:4) a +0 giant club (12, 36, D:4) 18 arrows (-19, 38, D:4) a +0 club a +0 chain mail (-22, 41, D:4) a +0 war axe a +0 ring mail (-14, 41, D:4) 11 bolts (14, 42, D:4) a +0 trident (-17, 43, D:4) a +0 dagger 2 stones (14, 43, D:4) a +0 club a +0 leather armour (15, 43, D:4) a +0 dagger a +0 robe (-20, 44, D:4) a +0 club a +0 leather armour (15, 44, D:4) a +0 dagger a +0 robe a +0 whip (-9, 46, D:4) a +0 trident Level 5 of the Dungeon (52, 10, D:5) 28 stones (33, 20, D:5) a cursed +0 robe (10, 27, D:5) a +0 robe (29, 27, D:5) a +0 dagger (21, 30, D:5) a +0 flail (32, 45, D:5) a +0 ring mail (21, 49, D:5) a +0 whip a +0 blowgun Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (20, 8, D:6) a +0 club (-5, 13, D:6) 13 stones (5, 14, D:6) a +0 spear (11, 14, D:6) an arrow of flame (-25, 17, D:6) a +0 spear (11, 18, D:6) a +0 spear (12, 25, D:6) 13 arrows of flame a +0 shortbow (-4, 29, D:6) 16 arrows (9, 32, D:6) a +0 hand axe (12, 33, D:6) 2 arrows of flame (-20, 42, D:6) a +0 short sword (11, 46, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (17, 4, D:7) a +0 whip (-1, 8, D:7) 2 stones (10, 14, D:7) a +0 giant club (-20, 15, D:7) 14 stones (-22, 16, D:7) a +0 dagger a +0 animal skin (8, 24, D:7) a throwing net (13, 24, D:7) a +0 short sword (25, 24, D:7) a +0 hand axe (-3, 25, D:7) an uncursed amulet of inaccuracy (8, 26, D:7) a +0 whip (-7, 28, D:7) an arrow (-3, 29, D:7) a +0 cloak (-12, 30, D:7) 21 arrows a +0 shortbow (-11, 30, D:7) a +0 club (-9, 30, D:7) an arrow (-13, 33, D:7) a +0 ring mail (19, 33, D:7) 32 stones (16, 34, D:7) a cursed +0 ring mail Level 8 of the Dungeon [Shop] Jatarop Iripp's Armour Boutique a +0 leather armour (30 gold) a +0 plate armour (345 gold) a +0 pair of gloves (67 gold) a +0 chain mail (67 gold) a +0 ring mail (60 gold) a +0 scale mail (60 gold) a +1 ring mail of cold resistance (240 gold) a +0 pair of gloves (67 gold) the cursed -1 pair of boots of the Rose {Contam Int+11 Stlth-} (294 gold) It affects your intelligence (+11). It causes magical contamination when unequipped. It makes you less stealthy. It has a curse placed upon it. a +0 robe (10 gold) a +0 crystal plate armour (1200 gold) a +0 leather armour (30 gold) (22, 1, D:8) a +0 robe a +0 dagger (21, 15, D:8) a +0 club (18, 16, D:8) 24 arrows (-18, 17, D:8) a +0 short sword a +0 ring mail (21, 19, D:8) a +0 giant club (-17, 20, D:8) a +0 club a +0 leather armour (-18, 22, D:8) a +4 dagger (-14, 22, D:8) a +0 giant club a stone (-13, 22, D:8) 16 stones a -1 spear a +0 animal skin (6, 25, D:8) a +0 short sword Level 9 of the Dungeon [Shop] Amevuw's Assorted Antiques a +0 ring mail (128 gold) a stone of tremors (1280 gold) a +2 hunting sling of flaming (48 gold) a +0 leather armour (64 gold) a +0 club (32 gold) a potion of flight (28 gold) the +6 hand crossbow of Dismay {elec, rElec rC- MP+9 Int+10 Dex-4} (272 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+10). It affects your dexterity (-4). It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). a potion of poison (28 gold) (0, 0, D:9) a +0 shortbow 24 arrows (18, 0, D:9) a cursed -2 ring mail (21, 0, D:9) a +0 leather armour a +0 robe a +0 club a +0 dagger a +0 leather armour (23, 1, D:9) a +0 club (52, 8, D:9) 2 arrows (51, 10, D:9) an arrow (6, 13, D:9) a +0 robe a +1 hand axe (51, 14, D:9) a +0 shortbow 5 arrows (6, 21, D:9) a +0 cloak (0, 22, D:9) 20 bolts (4, 23, D:9) 17 stones (4, 38, D:9) the +6 war axe "Cesiril" {antimagic, rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. (-1, 40, D:9) a +0 giant club (7, 46, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +1 dagger of venom (5, 0, D:10) a +0 dagger 25 stones (-2, 1, D:10) a +0 short sword (-1, 1, D:10) a +0 dagger (0, 1, D:10) a +2 dagger of venom (-1, 2, D:10) a +0 dagger (-47, 7, D:10) a +0 dagger (-13, 9, D:10) a +0 long sword (-46, 10, D:10) a +0 dagger a +0 robe (-45, 11, D:10) a +0 glaive a +0 chain mail (-12, 15, D:10) a +0 plate armour (-39, 42, D:10) a +0 dagger (-3, 42, D:10) 11 stones Level 11 of the Dungeon (0, 0, D:11) 19 gold pieces (3, 2, D:11) 22 stones (8, 6, D:11) a +0 robe (unseen) (-3, 7, D:11) a +0 shortbow (28, 7, D:11) a +0 ring mail (21, 9, D:11) a cursed +0 robe (-1, 11, D:11) a poisoned needle (-20, 12, D:11) 16 stones (-16, 14, D:11) a +0 giant spiked club a +0 giant club (10, 15, D:11) a scroll of magic mapping (11, 16, D:11) a scroll of remove curse (11, 18, D:11) 14 sling bullets (14, 18, D:11) a +0 quarterstaff (-13, 19, D:11) a +0 giant club (15, 19, D:11) a scroll of recharging the Ecumenical Temple (0, 9, Temple) a scroll of torment a potion of poison a potion of restore abilities a potion of flight a wand of cold (8) a wand of flame (28) a wand of confusion (25) a potion of degeneration a potion of might a potion of lignification a scroll of recharging a potion of beneficial mutation a scroll of immolation a wand of random effects (24) 57 sling bullets a wand of lightning (2) an uncursed amulet of rage a wand of confusion (20) 4 tomahawks