Auzas Level 1 of the Dungeon (14, -17, D:1) 17 arrows Level 2 of the Dungeon [Shop] Piulogodgh's General Store a potion of degeneration (10 gold) a scroll of enchant weapon (75 gold) a potion of degeneration (10 gold) 23 sling bullets (115 gold) a +0 hunting sling (15 gold) the +1 leather armour "Zohum" {rElec rN+} (252 gold) It insulates you from electricity. It protects you from negative energy. a scroll of blinking (75 gold) 11 bolts (22 gold) a scroll of identify (20 gold) [Shop] Wuhoehoc's Armour Shoppe a +0 cloak (49 gold) a +0 chain mail of cold resistance (126 gold) a +0 ring mail (44 gold) a +0 helmet (49 gold) a +0 ring mail (44 gold) the +1 leather armour "Ruumuicw" {-Tele rElec Regen+ Dex+2} (215 gold) It affects your dexterity (+2). It insulates you from electricity. It prevents most forms of teleportation. It increases your rate of health regeneration. a +0 pair of gloves of strength (126 gold) a +0 leather armour (22 gold) a +0 robe (7 gold) a +0 scale mail of fire resistance (121 gold) a +0 helmet (49 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) [Shop] Xyorip's Armour Emporium a +2 ring mail of cold resistance (273 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) a +1 pair of boots (149 gold) a +2 pair of boots of stealth (279 gold) [Shop] Edghaar's General Store a +0 spear (39 gold) 22 arrows (57 gold) a +0 ring mail (52 gold) a +0 war axe (45 gold) a +0 flail (45 gold) 8 poisoned darts (41 gold) a +3 plate armour of cold resistance (585 gold) a +6 ring of strength (760 gold) a scroll of summoning (123 gold) a scroll of magic mapping (45 gold) [Shop] Taiddauwn's Assorted Antiques a +4 vorpal mace (424 gold) 2 scrolls of teleportation (96 gold) a scroll of torment (120 gold) a +0 dagger (32 gold) a +0 leather armour (32 gold) a potion of berserk rage (80 gold) +2 ice dragon scales (1152 gold) a potion of degeneration (16 gold) a +0 buckler (72 gold) a scroll of summoning (152 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1718 gold) It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. a +0 chain mail (72 gold) (2, -7, D:2) a +0 dagger (3, -6, D:2) a +0 club (16, -26, D:2) a +0 club a +0 club (16, -3, D:2) a +0 spear (23, -6, D:2) a +0 dagger (53, -21, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a +0 mace (12, -21, D:3) a +0 whip (18, 23, D:3) a +0 scale mail (31, 21, D:3) a +0 scale mail (39, -13, D:3) a +0 scale mail (53, 5, D:3) a +0 flail (55, -17, D:3) a +0 club (57, -23, D:3) a +0 whip (57, -22, D:3) a +0 club a +0 leather armour (57, -18, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, 12, D:4) 11 gold pieces (17, -4, D:4) a +0 hand crossbow a +0 club (39, 22, D:4) a hobgoblin corpse