Avanven Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -13, D:1) a +0 dagger a +0 dagger (8, 0, D:1) a +0 dagger (8, 10, D:1) a +0 short sword (20, -25, D:1) a +0 whip (40, 6, D:1) a +0 dagger (46, 8, D:1) a +0 flail (48, -19, D:1) a +0 hand axe (58, -16, D:1) a +0 club (58, -5, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling (9, 3, D:2) 5 stones (10, 16, D:2) a +0 ring mail (14, 39, D:2) a +0 plate armour (15, 31, D:2) 4 large rocks (23, 10, D:2) a +0 short sword (27, 12, D:2) a +0 club (33, 36, D:2) a +0 robe (42, 0, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (15, 32, D:3) a bat corpse (skeletalised by now) (17, 6, D:3) a +0 dagger (22, -6, D:3) a +0 long sword (25, 3, D:3) 4 boomerangs (30, -6, D:3) a +0 mace (30, 15, D:3) a +0 quarterstaff of draining (49, 8, D:3) a +0 club 6 poisoned darts Level 4 of the Dungeon (0, 0, D:4) 7 stones (1, 32, D:4) a scroll of poison (5, 15, D:4) a +0 mace (7, 34, D:4) a scroll of identify (12, 51, D:4) a +0 flail (20, 16, D:4) a +0 whip 4 stones a kobold corpse (29, 18, D:4) a ring of ice (30, 15, D:4) a +0 rapier (30, 21, D:4) a +0 dagger of venom (still there?) a kobold corpse (still there?)