AvylaarBelgium Level 1 of the Dungeon (0, 0, D:1) a +0 robe (14, 3, D:1) 26 sling bullets (54, 19, D:1) a +0 dagger (34, 31, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe (9, 2, D:2) a +0 club (-4, 4, D:2) 16 stones (21, 4, D:2) a +2 dagger of freezing (13, 7, D:2) a +0 mace (30, 7, D:2) a +0 whip (26, 14, D:2) 4 curare-tipped needles (23, 32, D:2) a +0 dagger (4, 33, D:2) a +0 club (32, 34, D:2) a stone (39, 35, D:2) a +0 club (32, 36, D:2) a stone (32, 40, D:2) a stone (32, 41, D:2) a stone (32, 49, D:2) a +0 mace Level 3 of the Dungeon (-31, 7, D:3) 13 bolts (-43, 17, D:3) a +0 spear (-3, 21, D:3) a cursed +0 robe (3, 33, D:3) a +0 scale mail (-33, 43, D:3) 11 exploding sling bullets Level 4 of the Dungeon (27, 1, D:4) a +0 scale mail (9, 3, D:4) a +0 short sword (50, 3, D:4) a +0 ring mail a +0 club (45, 23, D:4) a +0 whip a +0 helmet (28, 25, D:4) a +0 ring mail (12, 30, D:4) a +0 hunting sling (13, 31, D:4) a +1 dagger of speed (23, 34, D:4) 19 stones (4, 36, D:4) 21 arrows Level 5 of the Dungeon (0, 0, D:5) 14 stones (9, 16, D:5) a +0 long sword (17, 21, D:5) a cursed -2 giant club (-2, 22, D:5) 2 tomahawks (47, 41, D:5) a +0 short sword (51, 44, D:5) 19 stones (26, 50, D:5) 20 arrows (30, 50, D:5) a +0 robe (15, 52, D:5) 3 needles of frenzy Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (17, 1, D:6) a +2 vampiric hand axe a +0 chain mail (5, 2, D:6) a cursed +0 ring mail (10, 2, D:6) a +0 chain mail (-28, 5, D:6) 20 sling bullets (-6, 39, D:6) 15 bolts (8, 41, D:6) a +0 club Level 7 of the Dungeon [Shop] Risaw's General Store a +0 chain mail (58 gold) a +0 battleaxe (84 gold) a +3 ring of slaying (585 gold) a meat ration (65 gold) 31 arrows (80 gold) a +0 quarterstaff (52 gold) a meat ration (65 gold) a +2 short sword of flaming (226 gold) 16 stones (20 gold) 30 sling bullets (195 gold) 19 arrows (49 gold) a slice of pizza (19 gold) a meat ration (65 gold) the +8 mace of Valour {vamp, *Confuse +Rage rElec rN++} (928 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It greatly protects you from negative energy. It lets you go berserk. It may confuse you when you take damage. (36, 0, D:7) a +0 club a +0 robe a +0 dagger (5, 1, D:7) a wand of flame (0) (49, 4, D:7) 13 bolts (44, 9, D:7) a +0 robe (31, 12, D:7) a +0 robe a +3 war axe (29, 14, D:7) a +0 robe a +0 battleaxe (47, 17, D:7) a +0 short sword (54, 17, D:7) a +0 club a +0 club a +0 leather armour (37, 19, D:7) a +0 robe (25, 24, D:7) a +0 leather armour (37, 29, D:7) 13 stones (35, 33, D:7) a +0 plate armour a +0 long sword (53, 34, D:7) a +0 shortbow (13, 43, D:7) 7 sling bullets Level 8 of the Dungeon (0, 0, D:8) a tomahawk (unseen) (1, 1, D:8) a tomahawk (2, 1, D:8) a +0 quarterstaff (4, 7, D:8) a tomahawk (5, 9, D:8) a potion of curing Level 9 of the Dungeon (0, 0, D:9) a gnoll corpse (0, 1, D:9) a throwing net (-1, 5, D:9) a +4 halberd (-1, 7, D:9) a throwing net Level 10 of the Dungeon (0, 0, D:10) a scroll of teleportation (4, 0, D:10) 20 gold pieces (1, 7, D:10) 16 gold pieces (16, 17, D:10) a +0 halberd