Dungeon Crawl Stone Soup version 0.31-a0-214-gb37851dbb3 (webtiles) character file. Game seed: 15316793831173945214 140 AvylaarBelgium the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on July 1, 2023. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:30 (1914 turns). AvylaarBelgium the Conjurer (Deep Elf Conjurer) Turns: 1914, Time: 00:03:30 Health: -5/28 AC: 5 Str: 4 XL: 5 Next: 2% Magic: 1/14 EV: 12 Int: 25 God: Gold: 64 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . i - +1 robe of Makhleb, Riding {Harm *Corrode rElec Will+++} rPois . d - +1 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +++.. (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: corrode self (3%), harm (+30% outgoing, +20% incoming) @: brilliant, lethally poisoned (-5 -> -13) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe d - a +1 helmet (worn) i - the +1 robe of Makhleb, Riding (worn) {Harm *Corrode rElec Will+++} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. Magical Staves n - a staff of fire Scrolls g - 2 scrolls of teleportation {unknown} h - 5 scrolls of identify {unknown} j - a scroll of torment {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} k - a potion of attraction {unknown} l - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.3 Spellcasting + Level 5.7 Conjurations + Level 0.9 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 17% 3d10 21% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 70% N/A 6% 3 Tukima's Dance Hex 17% N/A 16% 3 Portal Projectile Hex/Tloc 26% N/A 21% 3 Blade Hands Tmut 5% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Message History The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The water moccasin barely misses you. The searing ray misses the water moccasin. The water moccasin bites you but does no damage. The water moccasin completely misses you. The searing ray misses the water moccasin. The water moccasin barely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... .)........#...~~~≈≈≈ #....)###.##....~~~~ ##...## #.# ######. ##.### #.# #...# #.# ###.# #.# #.# #.# # #####.###.########.# ..†.............@..# ##>##.###########S.# #.##.# ..# #)##.# ).# #....# ..# ####.# ... #.# .... ####.# ##.. #..<.# You could see a water moccasin. Vanquished Creatures Robin (D:3) 5 gnolls 2 adders (D:2) 2 worms (D:2) A dart slug (D:1) 4 endoplasms 5 giant cockroaches 12 goblins 4 hobgoblins 2 jackals (D:2) 4 kobolds 3 quokkas 2 ball pythons 3 bats 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AvylaarBelgium the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 477 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/10 778 | D:2 | Reached skill level 5 in Conjurations 947 | D:2 | Found an opulent altar of Gozag. 1019 | D:2 | Identified the +1 robe of Makhleb, Riding {Harm *Corrode | rElec Will+++} 1034 | D:2 | Learned a level 2 spell: Searing Ray 1043 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/12 1076 | D:2 | Reached skill level 5 in Spellcasting 1679 | D:3 | Learned a level 4 spell: Fulminant Prism 1684 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1692 | D:3 | Noticed Robin 1701 | D:3 | Killed Robin 1731 | D:3 | Reached XP level 5. HP: 28/28 MP: 0/14 1906 | D:3 | Noticed a water moccasin 1914 | D:3 | HP: 1/28 [poisoned by a water moccasin] 1914 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_rooms, minmay_statues_item, hangedman_decor_push, minmay_pentomino_o4 D:2: layout_basic, basic_altar, serial_bayou_ford_a, hex_tiny, kennysheep_generic_room_12 D:3: wander_river, layout_loops_ring, nicolae_hepliaklqana_ecumenical_no_more, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.3 Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Hexes | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 6 | 12 || 18 Cast: Magic Dart | 61 | 18 || 79 Searing Ray | | 8 || 8 Iskenderun's Myst | | 2 || 2 Use: Potion | | 1 || 1 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 5 | 11 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1928 | 1884 | 44 | 374 | 1170 | 3 | 642.7 | Dungeon | 1928 | 1884 | 44 | 374 | 1170 | 3 | 642.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 911 daAuts D:1: 769 daAuts D:3: 247 daAuts