Axelsxxd Level 1 of the Dungeon (0, 0, D:1) 2 stones (5, -23, D:1) a +0 hand axe (7, -16, D:1) a +0 robe (17, -17, D:1) 9 stones (19, -34, D:1) a +0 dagger (19, -2, D:1) a +0 club (20, -1, D:1) a +0 club (21, -40, D:1) a +0 scale mail (25, -36, D:1) a +0 dagger (38, -23, D:1) a +0 club a +0 club (50, -5, D:1) a +0 dagger (55, -13, D:1) a +0 short sword (55, 0, D:1) a +0 rapier Level 2 of the Dungeon (13, 38, D:2) a +0 dagger a +0 sling (14, 0, D:2) 2 stones (24, 24, D:2) a +0 club (34, -8, D:2) a +0 club (61, 34, D:2) 6 poisoned darts (64, 23, D:2) an orb of guile Level 3 of the Dungeon [Shop] Sodihuc's Weapon Boutique 9 stones (9 gold) a +2 dagger of draining (156 gold) a +4 short sword of draining (274 gold) a +0 heavy glaive (137 gold) a +0 hand axe (30 gold) a +2 heavy spear (174 gold) a +0 sling (15 gold) a +0 dagger (20 gold) (0, 0, D:3) a +0 hand axe (6, 7, D:3) a +0 hand axe (13, -22, D:3) a +0 hand axe (14, -24, D:3) a +0 club (21, -5, D:3) a +0 leather armour (25, -13, D:3) a +0 flail 2 boomerangs (25, -12, D:3) a +0 dagger a +0 scale mail (25, -9, D:3) a +0 flail a +0 leather armour (25, 8, D:3) a +0 leather armour (26, -13, D:3) a +0 flail a +0 ring mail (27, -26, D:3) a +0 club (28, -26, D:3) a +0 flail a +0 ring mail (33, 11, D:3) 2 potions of degeneration (48, -22, D:3) a +0 sling (49, 0, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, 2, D:4) a potion of degeneration (6, -17, D:4) a +0 war axe (17, -16, D:4) a +0 robe (17, -5, D:4) a +0 dagger (18, -12, D:4) a +0 dagger (19, -5, D:4) a +0 mace a +0 leather armour (20, -20, D:4) a +0 whip (21, -7, D:4) a +0 dagger (22, -30, D:4) a +0 club a +0 leather armour (22, -23, D:4) a +0 robe (23, -38, D:4) a +0 flail a +1 spear of venom a +0 giant spiked club a +0 club a +0 giant club a +0 whip a +0 club a +0 robe a +0 orcbow (23, -1, D:4) a +0 dagger a +0 robe an orc corpse (24, -39, D:4) a +0 spear (24, -38, D:4) a +0 spear (25, 0, D:4) a +0 hand axe an orc corpse (skeletalised by now) (26, -38, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (26, 0, D:4) a +0 war axe (32, -23, D:4) a +0 short sword (33, -18, D:4) a +0 whip (34, -30, D:4) a +0 short sword (36, -39, D:4) a +0 giant club (42, -11, D:4) a +0 whip (43, -17, D:4) 6 stones (50, -12, D:4) a +0 sling (51, -11, D:4) 6 stones Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (1, -5, D:5) 4 boomerangs (2, -20, D:5) a scorpion corpse (4, -27, D:5) 11 gold pieces (11, -10, D:5) a +0 short sword (12, -9, D:5) a +0 hand axe a +0 dagger a +0 robe