Azuvok Level 1 of the Dungeon (1, 0, D:1) a +0 dagger 5 stones (4, 33, D:1) a +0 sling (7, 12, D:1) a +0 helmet (12, -1, D:1) a +0 leather armour (13, -6, D:1) a +0 whip (15, -10, D:1) 8 stones (17, 1, D:1) a +0 mace of protection (20, 19, D:1) 4 stones (21, 19, D:1) a +0 sling (22, 11, D:1) a +0 club (23, -13, D:1) a +0 club (31, 17, D:1) a +0 dagger (36, -9, D:1) 5 stones (38, 0, D:1) a +0 leather armour (39, 33, D:1) a +0 whip (40, 2, D:1) a +0 leather armour (40, 15, D:1) a +0 robe (45, 14, D:1) a +0 club (50, -2, D:1) a +0 whip (50, 11, D:1) a +0 club Level 2 of the Dungeon [Shop] Sixom's General Store 2 potions of heal wounds (140 gold) 2 potions of heal wounds (140 gold) a scroll of enchant weapon (105 gold) a +0 long sword (49 gold) a wand of paralysis (6) (201 gold) a +0 scale mail (56 gold) 4 stones (5 gold) a potion of curing (42 gold) a book of Spatial Translocations (252 gold) 5 stones (7 gold) [Shop] Muda's General Store 6 stones (6 gold) a lightning rod (4/4) (300 gold) a +0 scale mail (40 gold) a +4 halberd of venom (268 gold) a scroll of silence (95 gold) a book of the Senses (320 gold) [Shop] Xutof's Jewellery Shop a +5 ring of evasion (468 gold) a ring of magical power (260 gold) a ring of positive energy (260 gold) a +6 ring of dexterity (468 gold) a ring of magical power (260 gold) an amulet of reflection (390 gold) the ring of Vila {rElec rF++ Will- Int+6 Stlth+} (859 gold) [ring of intelligence] Int: It affects your intelligence (+6). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Will: It decreases your willpower. Stlth: It makes you more stealthy. a ring of willpower (325 gold) a ring of see invisible (195 gold) an amulet of reflection (390 gold) [Shop] Dur Tecw's Weapon Shop a +0 short sword (42 gold) a +0 club (14 gold) 4 atropa-tipped darts (50 gold) a +0 club (14 gold) a +0 mace (42 gold) a +0 morningstar (56 gold) (0, 0, D:2) a +0 club (3, 3, D:2) 3 boomerangs (10, -20, D:2) a +0 club (24, 28, D:2) a +0 rapier (27, 9, D:2) a +0 club a +0 club (27, 10, D:2) a +0 dagger (31, 24, D:2) a +0 club (35, -3, D:2) 4 stones (36, 23, D:2) a +0 leather armour (58, -4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 3 stones (7, 18, D:3) a +0 mace (14, 15, D:3) a +0 rapier (14, 16, D:3) a +0 whip 3 stones (21, 10, D:3) a +0 dagger a +0 robe (26, -8, D:3) a +0 whip (28, 19, D:3) a +0 flail a boomerang a +0 war axe a +0 dagger a +0 robe a +0 hand axe a +0 short sword (31, 33, D:3) 9 stones (33, -8, D:3) a +0 long sword (41, 16, D:3) a +0 club a +0 club a +0 ring mail (42, 15, D:3) a +0 club (42, 16, D:3) a +0 club (44, 15, D:3) a +0 dagger (50, 20, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, -7, D:4) a +0 giant spiked club (7, -29, D:4) the felid corpse of Natasha (8, -23, D:4) a +0 scale mail (9, -25, D:4) 3 stones (14, 2, D:4) a +0 dagger (45, -18, D:4) a +0 long sword (52, -16, D:4) a +0 club a +0 leather armour (54, -16, D:4) a +0 ring mail (59, -34, D:4) the felid corpse of Natasha (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) an adder corpse (21, 1, D:5) a +0 robe (23, 7, D:5) a +0 giant club (28, -1, D:5) a +0 scythe a +0 robe 2 potions of curing the human corpse of Sigmund