Azzok Level 1 of the Dungeon (2, 2, D:1) a +0 whip (10, -8, D:1) a +0 short sword (12, 4, D:1) 16 bolts (13, 44, D:1) 16 bolts (15, 40, D:1) a +0 club (22, -4, D:1) a +0 club (23, -4, D:1) a +0 club (37, 9, D:1) a +0 club (41, 7, D:1) a +0 leather armour (41, 41, D:1) a +0 whip Level 2 of the Dungeon (6, 2, D:2) a cursed -2 dagger (12, -44, D:2) a +0 club (13, -10, D:2) a +0 club (31, -2, D:2) 15 sling bullets (44, -35, D:2) a +0 flail (44, -34, D:2) a +0 spear (44, -30, D:2) a throwing net (44, -25, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) 19 poisoned needles (4, -6, D:3) a potion of degeneration (8, 11, D:3) a +0 falchion (10, 27, D:3) a +0 hunting sling (12, 16, D:3) a cursed +0 leather armour (13, 3, D:3) a +0 club a +0 hunting sling (19, 9, D:3) a +0 hunting sling a +0 club (32, -6, D:3) a +0 mace a +0 flail a +0 leather armour (32, 6, D:3) a +0 leather armour a cursed -1 club (33, 15, D:3) a +0 club (34, -6, D:3) a +0 flail (44, 12, D:3) a +0 flail a +0 dagger (45, 11, D:3) a cursed +0 ring mail a +0 club a +0 leather armour a +0 club (46, 10, D:3) a +0 leather armour a +0 short sword (48, 7, D:3) a +0 dagger a +0 robe (49, -1, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Diakir's General Store a scroll of remove curse (30 gold) a scroll of magic mapping (35 gold) a book of Maledictions (250 gold) the +8 autumn katana {slice, Clar} (662 gold) It inflicts extra damage upon your enemies. It protects you against confusion. 23 bolts (46 gold) a potion of cancellation (80 gold) a +0 club (10 gold) 18 stones (18 gold) a wand of flame (22) (120 gold) a scroll of enchant armour (75 gold) a scroll of identify (20 gold) (0, 0, D:4) a +0 long sword (10, -23, D:4) a +0 scale mail (16, -22, D:4) a +0 shortbow (19, -22, D:4) 14 gold pieces (19, -12, D:4) a +1 ring mail of fire resistance a +1 flail of holy wrath (27, -18, D:4) 3 tomahawks (30, -22, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, 0, D:5) a +0 leather armour a +0 trident a +0 leather armour a +0 whip of flaming (2, -5, D:5) a +0 falchion (5, -13, D:5) 6 tomahawks of returning (6, -24, D:5) a +0 rapier (8, 0, D:5) a +0 leather armour (10, -20, D:5) a +0 mace (11, -13, D:5) 22 arrows (11, -12, D:5) a cursed +0 giant club (unseen) (14, -7, D:5) 8 tomahawks (16, -11, D:5) a +0 leather armour (23, 3, D:5) a +0 ring mail (24, 20, D:5) a +0 whip (26, 20, D:5) a +0 dagger a +0 robe (27, -16, D:5) 11 sling bullets (30, -15, D:5) a +0 short sword (32, -5, D:5) a +0 dagger a +0 giant club (33, -14, D:5) 16 arrows (35, -5, D:5) a +0 leather armour (38, 3, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (2, -9, D:6) a +0 hunting sling (19, 15, D:6) a +0 scythe a +0 robe (20, -4, D:6) a +0 leather armour (31, -2, D:6) a +0 short sword (41, -44, D:6) 19 arrows (43, -14, D:6) 12 poisoned needles (48, -27, D:6) a +0 ring mail (49, -16, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 flail (2, 10, D:7) a +0 leather armour (7, -1, D:7) a +0 giant club (9, -24, D:7) a +0 ring mail (10, -25, D:7) a +0 animal skin (10, -4, D:7) a +1 robe a +0 animal skin a +1 club (18, -21, D:7) a cursed -2 giant spiked club (19, -19, D:7) a +0 animal skin (20, -12, D:7) a +0 mace a cursed +0 ring mail (20, 20, D:7) a +3 quarterstaff of chaos (21, 22, D:7) a +0 mace of protection (23, -19, D:7) a +0 hand axe (26, -19, D:7) a +0 hand axe a +0 leather armour (26, -17, D:7) a +0 scale mail (30, -9, D:7) a cursed -1 large shield (34, -23, D:7) a +0 shortbow 14 arrows (35, -21, D:7) an arrow (37, -4, D:7) a +0 whip (37, -3, D:7) a +0 whip (38, -2, D:7) a +0 short sword (38, 0, D:7) a +0 dagger a +0 short sword (39, -9, D:7) a +0 dagger a +0 robe (39, -8, D:7) a +0 long sword a +0 robe (39, -7, D:7) a +0 mace a +0 chain mail (41, -3, D:7) a +0 trident (45, -11, D:7) a +0 dagger (55, -18, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) 13 arrows (6, -21, D:8) a +0 giant club (20, 0, D:8) a +0 pair of gloves (30, -27, D:8) a +0 leather armour (43, 34, D:8) a +0 scale mail (51, -23, D:8) a +0 ring mail (52, -7, D:8) a +2 whip of flaming (67, -18, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) an uncursed ring of attention (3, 6, D:9) a +0 war axe a +0 giant spiked club a +0 giant club (3, 7, D:9) a +0 trident (3, 51, D:9) a +0 shortbow 12 arrows (4, 5, D:9) a +0 mace (4, 49, D:9) 2 arrows (6, 22, D:9) a potion of degeneration (6, 50, D:9) an arrow (11, 45, D:9) a +0 chain mail (21, 27, D:9) 17 bolts (32, 11, D:9) a +0 helmet (41, 36, D:9) a +0 robe (45, 21, D:9) a +0 flail of protection (51, 21, D:9) a +0 giant club (51, 24, D:9) 2 bolts (51, 25, D:9) a +0 dagger (52, 53, D:9) a +0 leather armour (53, 25, D:9) a +0 dagger a +0 dagger a +0 hand crossbow a +0 short sword 11 bolts (55, 54, D:9) a +0 club a +0 leather armour (58, 28, D:9) a +0 spear Level 10 of the Dungeon [Shop] Jihoatai's Weapon Emporium (Shop contents are unknown) [Shop] Dyopamimuo's Jewellery Shoppe an uncursed amulet of faith (440 gold) an uncursed ring of protection from cold (275 gold) a cursed ring of attention (49 gold) an uncursed ring of wizardry (330 gold) an uncursed ring of wizardry (330 gold) a +3 ring of strength (172 gold) an uncursed ring of poison resistance (220 gold) a cursed amulet of magic regeneration (297 gold) an uncursed ring of positive energy (220 gold) the ring "Jarravuo" {+Blink rPois rC- Int+4 Stlth+} (451 gold) [ring of intelligence] It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It lets you blink. It makes you more stealthy. the ring "Kemnol" {*Corrode rC- MP+9 Slay+4 Stlth+} (374 gold) [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to cold. It affects your magic capacity (+9). It may corrode you when you take damage. It makes you more stealthy. an uncursed ring of protection from magic (275 gold) an uncursed amulet of regeneration (330 gold) [Shop] Feel's Weapon Shoppe 20 arrows (56 gold) a +0 quarterstaff (56 gold) a +0 short sword (42 gold) 16 arrows (44 gold) a +5 trident of holy wrath (466 gold) a +0 arbalest (63 gold) a +2 hand crossbow of flaming (256 gold) [Shop] Arapn's Jewellery Emporium an uncursed ring of stealth (245 gold) an uncursed amulet of the gourmand (420 gold) an uncursed ring of resist corrosion (280 gold) a +3 ring of dexterity (219 gold) a +4 amulet of reflection (378 gold) a +3 ring of protection (294 gold) an uncursed amulet of the gourmand (420 gold) an uncursed amulet of guardian spirit (420 gold) an uncursed ring of wizardry (420 gold) [Shop] Gurrekal's Armour Emporium a +0 ring mail (52 gold) a +4 ring mail (338 gold) a +3 plate armour of poison resistance (546 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 hat (52 gold) a +1 pair of gloves (149 gold) a +0 ring mail (52 gold) the +7 chain mail of the Depths {rElec} (695 gold) It insulates you from electricity. the +2 pair of boots "Vuvast" {Dex+3} (361 gold) It affects your dexterity (+3). (0, 0, D:10) a +0 robe (11, 18, D:10) a +0 giant club (11, 25, D:10) a +0 morningstar (12, 24, D:10) a +0 mace (14, 23, D:10) a +0 dire flail a +0 morningstar (27, 6, D:10) a +0 giant club (28, 31, D:10) a +0 club (29, 29, D:10) a +2 shield (30, -9, D:10) a cursed +2 battleaxe a +0 robe a +4 short sword a +0 robe a +0 short sword a +0 robe (30, -8, D:10) a +5 dagger a cursed +0 robe (30, -4, D:10) a +0 rapier (31, -6, D:10) a +0 dagger (36, 14, D:10) the cursed +1 morningstar "Numpycku" {venom, rElec Str-4 Int+9 Dex+2} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+9). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. a +0 shortbow 17 arrows (41, 13, D:10) a sack of spiders (41, 15, D:10) a +0 long sword a +0 ring mail (41, 17, D:10) a +7 trident of protection a +2 chain mail of magic resistance (42, 16, D:10) a +2 mace of crushing (43, 15, D:10) 3 large rocks (43, 16, D:10) a +0 shortbow 7 arrows (45, 3, D:10) a +0 trident (45, 13, D:10) a +2 scale mail of positive energy (45, 17, D:10) the +9 scimitar of Tartarus {flame, rC+ Str+4 SInv Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from cold. It lets you see invisible. It makes you less stealthy. a sack of spiders (46, 3, D:10) a +0 dagger a +0 robe a +0 glaive a +0 plate armour (53, 3, D:10) a +0 dagger a +0 robe (53, 11, D:10) a +2 halberd of venom Level 11 of the Dungeon (0, 0, D:11) a potion of magic (31, -13, D:11) a +0 shortbow 17 arrows (32, -8, D:11) a +0 club a +0 whip a gnoll skeleton (33, -7, D:11) a +1 ring mail of fire resistance a +0 trident a +0 ring mail the Ecumenical Temple