B0ngwiz42069 the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of fire (63, 1, D) an ornate deck of changes (68, 1, D) a +3 falchion of electrocution (69, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +4 scale mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (71, 8, D) a cursed -2 dagger (unseen) (61, 9, D) a +4 arbalest of freezing (62, 9, D) a +2 hand crossbow of flaming (63, 9, D) an uncursed staff of earth (70, 9, D) an uncursed staff of summoning (72, 9, D) a plain deck of defence (70, 10, D) an uncursed ring of stealth (72, 10, D) a book of Beasts (70, 11, D) a +0 club (unseen) (72, 11, D) a +0 dagger a +0 robe (72, 12, D) a +0 hand axe (61, 17, D) a +1 shortbow of flaming (62, 17, D) an uncursed staff of wizardry (63, 17, D) an uncursed staff of air (64, 17, D) a +4 quarterstaff of draining (71, 17, D) a +3 rapier of venom (73, 17, D) a +0 arbalest of evasion (63, 18, D) a +1 scimitar of protection (64, 18, D) an ornate deck of changes (71, 18, D) an uncursed staff of summoning (73, 18, D) Mnaf's Handbook of Conjuration and Moulding Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Beastly Appendage Transmutation 1 d - Petrify Transmutation/Earth 4 e - Iron Shot Conjuration/Earth 6 f - Hydra Form Transmutation 6 (64, 19, D) a cursed -3 long sword a +0 shortbow 11 poisoned arrows (60, 20, D) 2 scrolls of fear (64, 20, D) a +0 rapier a +0 leather armour (66, 20, D) Archut's Catalogue of the Compass Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Dispersal Translocation 6 d - Singularity Translocation 9 (67, 20, D) a book of Minor Magic (59, 21, D) an arrow (60, 21, D) a book of the Warp (63, 21, D) an arrow (64, 21, D) a +0 short sword a +0 leather armour a cursed -2 short sword (65, 21, D) a +0 shortbow a +0 short sword 23 arrows a +0 leather armour (63, 24, D) an arrow (64, 24, D) a +0 dagger (unseen) (61, 27, D) a book of the Warp 3 potions of berserk rage (62, 27, D) the +4 pair of gloves of Philately {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. (64, 27, D) a +2 troll leather armour (65, 27, D) an uncursed amulet of the gourmand (71, 27, D) a +2 falchion of freezing (72, 27, D) a +4 hand axe of electrocution (73, 27, D) a plain deck of summoning (62, 28, D) a +0 spear of venom (63, 28, D) a necrophage corpse (skeletalised by now) (64, 28, D) an uncursed amulet of stasis (72, 28, D) a +6 blowgun (63, 29, D) a wand of draining (0) a wand of cold (0) a wand of fire (0) (50, 37, D) a +3 lightning rod (10/10) (51, 37, D) a plain deck of summoning (52, 37, D) a phial of floods (59, 37, D) a scroll of amnesia (60, 37, D) a Young Poisoner's Handbook (61, 37, D) a +1 mace of protection (70, 37, D) a book of Air (71, 37, D) the +9 battleaxe of Dischord {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (73, 37, D) an uncursed staff of poison (49, 38, D) the cursed ring "Jome" {Str+7 Int-6 Dex+3} [ring of intelligence] It affects your strength (+7). It affects your intelligence (-6). It affects your dexterity (+3). It has a curse placed upon it. (50, 38, D) a +0 plate armour of cold resistance (51, 38, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 38, D) a +0 hunting sling of velocity (53, 38, D) a book of Power (59, 38, D) a +1 great sword of slicing (60, 38, D) 2 large rocks a book of Spatial Translocations a cyclops corpse (61, 38, D) a +2 helmet of see invisible (63, 38, D) an uncursed staff of energy (70, 38, D) an uncursed staff of earth (71, 38, D) a +0 rapier of draining (72, 38, D) Sif Muna's Disquisition on Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 (73, 38, D) the Reference Book on Confrontation and Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Fireball Conjuration/Fire 5 (60, 39, D) a +4 dagger of venom a +0 arbalest 24 bolts (61, 39, D) a +1 quarterstaff of crushing a +0 arbalest 10 bolts (62, 39, D) a +0 arbalest 20 bolts (60, 40, D) a +6 ring of strength (61, 40, D) a +1 spear of piercing 15 silver javelins a +0 leather armour a merfolk corpse (62, 40, D) a +0 spear of piercing a +7 arbalest of freezing 21 poisoned javelins a +0 leather armour a merfolk corpse (72, 40, D) a +1 vampiric rapier (59, 41, D) a +0 longbow (unseen) (61, 41, D) a +0 arbalest 15 bolts of frost 2 large rocks (62, 41, D) a +0 longbow 28 arrows a +0 leather armour (59, 44, D) Sif Muna's Grimoire of Helpful Displacement Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Portal Projectile Translocation 3 e - Warp Weapon Charms/Translocation 5 f - Malign Gateway Summoning/Translocation 7 (60, 45, D) a bolt of frost 4 arrows a silver javelin (61, 45, D) a book of Debilitation a large rock a poisoned javelin 2 bolts (62, 45, D) an arrow