Banto Level 1 of the Dungeon (0, 0, D:1) 10 sling bullets (4, 0, D:1) a +0 club a +0 club (6, 6, D:1) 28 stones (10, 0, D:1) 28 bolts (13, 3, D:1) a +0 ring mail (17, 2, D:1) 13 arrows (24, 9, D:1) a +0 dagger (29, 16, D:1) a +0 dagger (30, 16, D:1) 22 stones (30, 25, D:1) 14 sling bullets (32, 2, D:1) a +0 short sword (34, 29, D:1) a +0 dagger (35, 31, D:1) a stone (42, 10, D:1) a +0 hand axe (45, 32, D:1) 29 stones (48, 24, D:1) a +0 spear (49, 26, D:1) a +0 club (54, 3, D:1) a +0 dagger (54, 39, D:1) a +0 short sword (56, 19, D:1) a cursed -1 short sword (56, 43, D:1) 14 stones (63, 4, D:1) a cursed +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 2, D:2) 2 stones (1, 4, D:2) a stone (1, 6, D:2) a stone (7, 1, D:2) a +0 dagger of speed (25, -5, D:2) a +0 chain mail (32, 9, D:2) 14 arrows (35, 7, D:2) a +0 club (55, -24, D:2) 23 sling bullets (58, -17, D:2) a +0 spear (63, -19, D:2) a +0 club (64, -29, D:2) 23 stones (68, -21, D:2) a stone (69, -21, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 leather armour (3, -1, D:3) a +0 mace (10, -13, D:3) 23 stones (11, 20, D:3) a +0 ring mail (19, -8, D:3) a cursed -2 flail (48, -15, D:3) 18 arrows (48, 19, D:3) 23 arrows (57, 16, D:3) 23 arrows (58, 12, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 18 stones (1, 2, D:4) a +0 dagger (6, 30, D:4) 21 bolts (18, -19, D:4) a +0 short sword a +0 whip a +0 leather armour (20, -9, D:4) 25 stones (21, 28, D:4) a +0 dagger (48, 21, D:4) a +0 leather armour (59, -16, D:4) 14 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (5, -9, D:5) a +0 club a +0 ring mail (6, -9, D:5) a +0 flail a +0 leather armour (8, -10, D:5) a +0 club a +0 chain mail a +0 dagger a +0 robe (11, -8, D:5) a +0 dagger a +0 leather armour (18, -4, D:5) a +0 shortbow 8 arrows (18, 0, D:5) an arrow (19, -3, D:5) 2 arrows (19, -1, D:5) 3 arrows (20, -3, D:5) an arrow (20, -2, D:5) 2 arrows (22, -3, D:5) 2 arrows (28, -13, D:5) a +0 robe (29, 31, D:5) a +0 hand axe (39, -2, D:5) 16 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (0, 2, D:6) a +0 robe (2, 1, D:6) a book of Battle (3, 1, D:6) the Guide on Spatial Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Gell's Gravitas Hexes/Translocation 3 e - Portal Projectile Translocation 3 f - Teleport Other Translocation 3 g - Olgreb's Toxic Radiance Poison 4 (6, -10, D:6) 23 stones (8, -14, D:6) a +0 scale mail (10, -33, D:6) 24 stones (15, -25, D:6) 24 arrows (16, -15, D:6) a cursed -1 lajatang (16, -14, D:6) 18 stones (17, 2, D:6) a +0 giant club (20, -25, D:6) a +2 mace of protection a +0 robe (24, -29, D:6) a +0 dagger (27, -12, D:6) a +0 long sword of slicing (28, -1, D:6) 18 arrows (32, -12, D:6) 11 gold pieces (32, -11, D:6) 14 gold pieces (32, -10, D:6) 15 gold pieces (32, -9, D:6) 16 gold pieces (32, -8, D:6) 5 gold pieces (38, -10, D:6) a +0 scythe a +0 robe (41, -31, D:6) 25 bolts (43, 2, D:6) a +0 dagger (43, 3, D:6) a +0 club (44, 5, D:6) a +0 flail (50, -17, D:6) 23 sling bullets Level 7 of the Dungeon [Shop] Barch's Antique Armour Boutique a +0 leather armour (62 gold) a +0 ring mail (124 gold) a +2 scale mail of cold resistance (651 gold) a cursed +0 plate armour (620 gold) a +0 chain mail (139 gold) a +0 cloak (139 gold) a +2 plate armour of cold resistance (1240 gold) a +0 robe (21 gold) a +0 robe (21 gold) [Shop] Xusapeqa's Antique Weapon Boutique the +7 mace of the Pariah {elec, MR- Str+7} (1500 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It affects your resistance to hostile enchantments. a +4 blowgun (612 gold) a +2 rapier of speed (600 gold) a +0 great sword of draining (342 gold) a +0 great sword (162 gold) a +0 trident (87 gold) a +2 dagger of freezing (390 gold) a +0 rapier (100 gold) the +9 short sword of Quantum Leap {pierce, -Tele *Slow +Fly Stlth+} (1255 gold) It inflicts extra damage upon your enemies. It lets you fly. It prevents most forms of teleportation. It may slow you when you take damage. It makes you more stealthy. [Shop] Noicenumi's Antique Armour Boutique a +0 scale mail (108 gold) a +0 robe (18 gold) a +0 leather armour (54 gold) a +0 ring mail (108 gold) a +3 leather armour of positive energy (567 gold) a +0 robe of fire resistance (207 gold) a +0 chain mail (121 gold) a +0 scale mail (108 gold) a +1 scale mail of magic resistance (432 gold) a +0 plate armour (621 gold) a +0 scale mail (108 gold) (0, 0, D:7) 31 stones (5, -10, D:7) a book of Changes (9, -13, D:7) a +0 spear (10, 10, D:7) a +0 spear (17, -7, D:7) a +0 giant spiked club (19, -34, D:7) a +0 whip (20, -13, D:7) a potion of degeneration (25, -19, D:7) a +0 scimitar (29, -19, D:7) a +0 war axe (29, -16, D:7) a +0 falchion (30, -16, D:7) a +0 hand axe (31, -18, D:7) a +0 trident (31, -17, D:7) a +0 mace (32, 14, D:7) 18 arrows (36, -18, D:7) 18 stones (36, -14, D:7) a +0 ring mail (39, -5, D:7) 5 large rocks (42, -18, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (2, -5, D:8) 8 gold pieces (2, 11, D:8) a cursed -2 dagger a +0 robe a +0 club (3, -7, D:8) 16 bolts (3, -1, D:8) a hound skeleton (3, 10, D:8) the Guide on Evil Magic and Transmigration Spells Type Level a - Passwall Transmutation/Earth 2 b - Regeneration Charms/Necromancy 3 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 a jackal corpse (skeletalised by now) (4, -2, D:8) a javelin (4, 12, D:8) a tomahawk (5, 13, D:8) a tomahawk (11, -7, D:8) a potion of curing (12, -7, D:8) a scroll of magic mapping the Ecumenical Temple