Barsley the Dungeon (0, 0, D) an uncursed ring of wizardry (0, 1, D) a +3 ring of dexterity (0, 2, D) a +7 plate armour (0, 3, D) a +7 chain mail (0, 4, D) a +3 glaive of protection (0, 5, D) a +6 demon blade (0, 40, D) a cursed -3 whip a +0 club a +0 robe (0, 41, D) a +0 hand axe (1, 0, D) a +6 ring of evasion (1, 2, D) a +0 pair of gloves of archery (1, 3, D) a +2 cloak (1, 4, D) a +9 broad axe (1, 5, D) a +3 glaive of protection (1, 29, D) 2 scrolls of vulnerability (2, 2, D) +7 fire dragon scales (2, 3, D) +5 swamp dragon scales (2, 4, D) a +6 lajatang (2, 5, D) a potion of mutation (2, 7, D) a scroll of fear (2, 17, D) a large rock (2, 29, D) 10 stones an uncursed staff of energy (3, 2, D) a +3 ring of evasion 5 scrolls of amnesia the +0 pair of gloves of Free Expression {MR- Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (3, 3, D) a +0 trident of piercing (3, 6, D) a potion of mutation (3, 15, D) a +6 scimitar of holy wrath (3, 16, D) 2 large rocks a cursed staff of poison (3, 17, D) a +0 giant club a +0 giant spiked club a potion of degeneration (3, 18, D) a +0 dire flail (still there?) 5 large rocks (still there?) (3, 19, D) 5 large rocks an uncursed staff of death (3, 20, D) a large rock (3, 21, D) the +9 dagger of Hell's Wrath {chaos, +Blink rPois rF- Int+2} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. It lets you blink. (3, 22, D) an uncursed amulet of magic regeneration (4, 6, D) a scroll of blinking (4, 12, D) an uncursed staff of death (4, 15, D) a +0 club (4, 16, D) a +0 troll leather armour 5 large rocks a crystal ball of energy (4, 17, D) 6 large rocks a cursed +0 robe a +1 mace of protection 12 poisoned needles (4, 18, D) a large rock (still there?) a +0 dire flail (still there?) (4, 19, D) 8 large rocks a +0 cloak of invisibility (4, 20, D) a +0 troll leather armour a +0 troll leather armour a +0 giant club a +0 giant club an uncursed staff of energy (4, 21, D) 2 large rocks (4, 22, D) a +0 hunting sling (4, 39, D) a +3 chain mail (5, 0, D) a book of Party Tricks (5, 1, D) a lamp of fire (5, 2, D) an uncursed staff of air (5, 10, D) the Incunabulum of the Mountains and Summoning Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Summon Ice Beast Ice/Summoning 4 e - Lee's Rapid Deconstruction Earth 5 f - Statue Form Transmutation/Earth 6 (5, 15, D) a +0 giant spiked club (still there?) a +2 plate armour of magic resistance (still there?) (5, 16, D) 17 stones (5, 17, D) a +0 spear (still there?) a scroll of identify (still there?) (5, 18, D) a +0 troll leather armour 2 large rocks 12 stones (5, 19, D) a large rock an uncursed ring of flight (5, 20, D) a large rock a +0 giant club (5, 21, D) 3 large rocks (5, 29, D) a +2 falchion a +2 dagger (5, 36, D) a +0 spear (5, 39, D) a +1 hand axe of chopping (6, 0, D) a +0 mace (6, 1, D) a cursed -3 ring of protection (6, 2, D) a +2 cloak (6, 3, D) the +8 scimitar of Dullness {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. a +1 rapier of electrocution a +0 pair of gloves (6, 11, D) the +5 scale mail "Jeuriw Uboag" {rN+} It protects you from negative energy. (6, 15, D) 2 large rocks (still there?) a +0 ring mail (still there?) (6, 16, D) a +4 scimitar of electrocution (6, 17, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) (6, 18, D) 4 large rocks (6, 19, D) a +0 giant club a +0 giant club a +0 spear (6, 20, D) a +0 troll leather armour (6, 21, D) 6 large rocks (6, 29, D) a +2 quarterstaff a +2 trident (6, 39, D) a +0 quarterstaff of speed (6, 40, D) a +0 long sword of holy wrath (7, 0, D) a +2 eveningstar of holy wrath (7, 15, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (7, 16, D) a +0 giant spiked club a cursed +0 buckler (7, 17, D) 11 stones (7, 18, D) 13 arrows (7, 19, D) 28 stones (7, 21, D) 6 large rocks (7, 29, D) a +2 mace a +2 hand axe (7, 39, D) a +1 dagger of electrocution (8, 3, D) a +0 halberd (8, 12, D) the Almanac of Aid Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 (8, 18, D) an uncursed staff of poison (8, 19, D) 21 bolts (8, 20, D) a +0 troll leather armour 4 large rocks (8, 21, D) an uncursed staff of summoning (8, 22, D) a +5 broad axe a +3 double sword a +1 war axe of pain a +6 ring of dexterity a +2 war axe of chopping a +6 ring of dexterity a +3 ring of strength a +1 flail of crushing a +6 ring of dexterity a phial of floods (8, 33, D) a +0 club (unseen) (8, 44, D) a cursed -2 club (8, 48, D) a +0 whip of electrocution a +0 robe (9, 15, D) 6 stones (9, 16, D) a +0 robe (9, 17, D) a +0 robe (9, 18, D) a +0 giant spiked club (9, 20, D) 12 stones (9, 21, D) 18 bolts (9, 34, D) a stone (10, 8, D) a +0 cloak (12, 5, D) a +0 glaive (12, 8, D) a +0 robe (12, 11, D) a +0 war axe (unseen) (15, 21, D) a +0 spear (unseen) (16, 8, D) a +0 great sword (unseen) (16, 18, D) a +0 glaive a +0 trident a -1 trident of freezing a +2 robe of resistance (17, 8, D) a +0 rapier (unseen) (17, 9, D) a +0 scimitar (unseen) (17, 17, D) a +0 dire flail a +0 plate armour 2 tomahawks a cursed -2 dire flail a +0 chain mail (17, 19, D) 3 large rocks (17, 21, D) a +0 spear (17, 44, D) a +4 scale mail (17, 45, D) a +5 ring mail (17, 46, D) a +2 rapier of draining (17, 47, D) a +2 dire flail of crushing (17, 48, D) a +2 halberd of protection (18, 7, D) +0 ice dragon scales (unseen) (18, 16, D) 3 tomahawks (18, 18, D) a +0 dire flail of protection a +0 rapier of electrocution a +0 morningstar a +0 spear a +0 glaive a +3 trident of venom a +0 robe a +0 short sword a +0 short sword a +0 leather armour (18, 44, D) a +0 naga barding (18, 45, D) a +5 ring mail (18, 46, D) a +0 lajatang (18, 47, D) a +2 scimitar of holy wrath (19, 15, D) a tomahawk (19, 19, D) a +0 robe (20, 20, D) a +5 short sword of electrocution (21, 6, D) a +3 broad axe a +0 chain mail a scroll of immolation (21, 21, D) a +2 quarterstaff of protection (22, 5, D) a +0 hand axe (22, 7, D) 4 large rocks (22, 8, D) a +0 war axe (unseen) (22, 18, D) 6 sling bullets (22, 20, D) a +2 dagger of holy wrath a +1 hand crossbow of flaming a throwing net (23, 7, D) a +3 whip a +0 whip a +0 robe (23, 9, D) a +4 quarterstaff of crushing (unseen) (23, 19, D) an uncursed staff of summoning (23, 21, D) a +0 spear (25, 19, D) a +0 mace (28, 20, D) a +2 centaur barding of flying (28, 38, D) a +0 club (30, 10, D) a +0 short sword a cursed +0 leather armour (31, 41, D) a +4 giant club a +0 robe (33, 41, D) 5 large rocks (35, 16, D) a +0 flail (35, 22, D) a +0 flail (35, 42, D) a cursed -2 war axe a +0 robe (36, 15, D) a +0 glaive (36, 26, D) a book of Necromancy (36, 27, D) an uncursed staff of summoning (37, 15, D) a +0 war axe (37, 24, D) an uncursed staff of poison (37, 25, D) an uncursed staff of energy (37, 26, D) a +4 falchion of flaming (37, 27, D) a +0 whip of venom (38, 6, D) a +0 rapier a +0 troll leather armour (38, 15, D) a +0 giant club a +0 giant club (38, 24, D) a +2 whip (39, 3, D) a +0 long sword (39, 9, D) a +0 giant club (39, 14, D) a +0 battleaxe of freezing (40, 3, D) a +1 whip of venom (40, 6, D) a +2 short sword of freezing (still there?) a cursed +0 leather armour (still there?) a +0 rapier (still there?) a +0 troll leather armour (still there?) (40, 9, D) a +3 war axe of chopping a cursed +0 cloak (41, 3, D) a tomahawk (41, 5, D) a +0 troll leather armour (42, 3, D) a +3 whip (42, 4, D) a +0 giant spiked club (unseen) (42, 31, D) a +4 scimitar of flaming (42, 42, D) a +0 giant spiked club (43, -2, D) a +5 flail of holy wrath (unseen) (44, 47, D) a +0 dagger (unseen) (45, 22, D) a +0 trident a +0 leather armour (45, 26, D) a +3 double sword (45, 32, D) a +5 rapier of speed (45, 33, D) a +3 lajatang (46, 0, D) a tomahawk (46, 9, D) a +0 trident a +0 plate armour (46, 10, D) a +0 battleaxe a +0 chain mail (46, 26, D) a +5 dire flail (46, 32, D) a +3 arbalest (46, 33, D) a +5 quick blade (47, 11, D) a +0 troll leather armour (47, 22, D) a +0 dagger a +0 robe (48, 16, D) an arrow (48, 33, D) a +3 lajatang (49, 15, D) a +0 longbow 55 arrows (49, 17, D) a +0 broad axe (49, 18, D) a +2 great sword a +0 chain mail a +9 club of electrocution (49, 25, D) a +3 battleaxe (49, 26, D) a +2 vampiric bardiche (49, 32, D) a +1 hand axe of chopping (49, 33, D) a +0 quarterstaff (50, 4, D) a +0 troll leather armour (50, 10, D) a +0 demon whip of flaming (50, 16, D) 5 arrows (50, 48, D) a +2 great sword of holy wrath (51, 15, D) a +0 arbalest 19 bolts (51, 25, D) a +0 quarterstaff of speed (51, 47, D) 10 bolts (52, 25, D) a +1 whip of flaming (52, 48, D) a +0 dagger (53, 3, D) the +5 bardiche of the Known World {chop, *Rage rF- rN+++ Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It makes you vulnerable to fire. It renders you almost immune to negative energy. It may make you go berserk in combat. (53, 4, D) the +9 demon whip of Firetu {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (53, 5, D) a +4 helmet (53, 6, D) a +4 centaur barding (53, 25, D) a +2 rapier of speed (53, 45, D) a cursed +0 ring mail (53, 47, D) a +0 mace of protection (54, -4, D) a +1 whip a +0 demon whip (54, 3, D) a +7 triple crossbow of flaming (54, 4, D) the ring "Lexeuwnol" {rElec Str+2 Int+4 SInv Stlth+} [ring of strength] It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (54, 5, D) a +8 chain mail (54, 6, D) a +9 double sword of slicing (54, 25, D) a +1 long sword of electrocution (54, 32, D) 50 arrows (54, 33, D) 50 arrows (54, 47, D) a +0 short sword (55, -5, D) +0 storm dragon scales (55, 3, D) +8 shadow dragon scales (55, 5, D) a +2 helmet of intelligence (55, 6, D) the ring "Pivoj" {Str+3 Stlth-} [ring of attention] It affects your strength (+3). It makes you less stealthy. (55, 12, D) the +7 giant spiked club of the Orcish Mines {venom, rC++ Str-2} It poisons the flesh of those it strikes. It affects your strength (-2). It greatly protects you from cold. (55, 13, D) the +9 great sword of the Eggplant {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (55, 15, D) a +4 robe of resistance (55, 16, D) a +6 chain mail of cold resistance (55, 32, D) 50 arrows (55, 33, D) 50 arrows (56, -6, D) a +0 dire flail a +0 war axe a +1 whip (56, 3, D) a potion of degeneration (56, 4, D) +10 fire dragon scales (56, 6, D) a +2 hat (56, 12, D) a +3 battleaxe (56, 13, D) a +9 broad axe (56, 15, D) a +4 centaur barding (56, 16, D) the +10 gold dragon scales of Impatience {+Blink rPois rF+ rC+} It protects you from fire. It protects you from cold. It protects you from poison. It lets you blink. (57, -5, D) a +0 long sword (57, 3, D) a +5 large shield (57, 4, D) the +7 triple crossbow "Beetleslayer" {elec, rPois Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It protects you from poison. (57, 6, D) a +6 naga barding (57, 12, D) a +9 glaive of flaming (57, 13, D) a +9 double sword of flaming (57, 14, D) 12 gold pieces (57, 15, D) an uncursed ring of ice (57, 16, D) a +4 centaur barding (57, 27, D) a +0 dire flail (unseen) (57, 29, D) a cursed -2 trident a +0 robe a +0 glaive a +0 chain mail (57, 30, D) a +0 halberd a +0 robe a +0 glaive a +0 robe (57, 37, D) a book of Air (57, 39, D) a book of Fire (57, 40, D) a book of Alchemy (57, 41, D) a book of Party Tricks (57, 43, D) the Disquisition on the Cloudy Rocks Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Summon Lightning Spire Summoning/Air 4 e - Petrify Transmutation/Earth 4 f - Statue Form Transmutation/Earth 6 (57, 44, D) a book of Conjurations (57, 45, D) a Fen Folio (57, 47, D) a book of Air (58, 4, D) the +7 lajatang of the Coin {slice, +Fly rPois Str-3 SInv} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from poison. It lets you see invisible. It lets you fly. (58, 5, D) +11 gold dragon scales (58, 6, D) a +7 executioner's axe of flaming (58, 12, D) the +7 demon whip of Bile {vamp, *Slow rC++ Str+3 Int-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (-5). It greatly protects you from cold. It may slow you when you take damage. (58, 13, D) the +9 scythe of Lawnerr {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). (58, 15, D) +8 acid dragon scales (58, 16, D) a +4 helmet (58, 18, D) a bolt (58, 27, D) a +0 bardiche a +3 chain mail of cold resistance (58, 28, D) a +0 arbalest 20 bolts (58, 29, D) a +0 great sword a cursed +0 plate armour (59, 5, D) the ring of Itypock {rElec rPois rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It protects you from poison. (59, 6, D) a +6 scythe of venom (59, 9, D) a +0 rapier (unseen) (59, 18, D) 3 bolts (59, 27, D) a +3 war axe a +0 chain mail (59, 28, D) a +0 great mace a +0 plate armour a +0 trident a +0 dire flail a +0 chain mail a +2 whip a +0 halberd a +0 chain mail (59, 29, D) a +0 battleaxe a +3 plate armour a +0 great sword a +0 chain mail (59, 39, D) a book of the Earth (59, 40, D) a book of Annihilations (59, 41, D) a book of Transfigurations (59, 43, D) a book of Necromancy (59, 44, D) a book of Minor Magic (59, 45, D) the Catalogue of Warped Good Luck Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Lesser Beckoning Translocation 3 c - Summon Forest Summoning/Translocation 5 d - Controlled Blink Translocation 8 (60, -2, D) a +0 battleaxe a +0 chain mail (60, 6, D) a +7 triple crossbow of flaming (60, 12, D) a potion of mutation (60, 13, D) a potion of resistance (60, 15, D) the amulet "Ricomiwe" {Acrobat *Corrode Dex+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+5). It may corrode you when you take damage. (60, 16, D) a +3 great mace (60, 18, D) a bolt (60, 30, D) a +0 long sword a +0 plate armour (61, -7, D) the amulet of Harmony {rC- rN+ Regen+ Str-5 Int+6} [amulet of regeneration] It affects your strength (-5). It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from negative energy. It increases your rate of regeneration. a +0 bardiche of protection (61, -2, D) a potion of blood (61, 0, D) a +0 dire flail (unseen) (61, 15, D) the ring of Egalitarianism {MR++ Dex+2 Stlth-} [ring of attention] It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. (61, 16, D) the ring "Wipody" {rPois Int+4 Slay+5 SInv} [ring of poison resistance] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It lets you see invisible. (61, 22, D) a +0 club (61, 23, D) a +0 glaive (61, 29, D) a +2 demon whip a +0 great sword a +0 chain mail (62, -1, D) a +3 whip a cursed +0 robe (62, 14, D) 6 gold pieces (62, 15, D) the ring of Polli {rElec rF+ rN+ MR+ Str-3} [ring of protection from magic] It affects your strength (-3). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 16, D) the amulet of a Billion Princes {RegenMP +Fly rElec Str-2 Int+6} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-2). It affects your intelligence (+6). It insulates you from electricity. It lets you fly. (62, 18, D) a bolt (62, 22, D) a +0 scimitar (63, 15, D) the ring "Zuthradul" {Fire -Tele Int+3 Dex+2 Slay+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It prevents most forms of teleportation. (63, 16, D) the ring "Soloiklifo" {*Corrode +Fly MR++} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. (63, 18, D) a bolt (63, 19, D) a +0 arbalest (unseen) (63, 22, D) a +0 hand axe (63, 23, D) a +0 whip a +0 robe (63, 25, D) a +3 chain mail (63, 36, D) the ring of Byssiabb {Fire -Tele Str+4 Dex+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It prevents most forms of teleportation. (64, -1, D) a +0 dire flail a +0 long sword (64, 18, D) a bolt (64, 19, D) a +0 arbalest of flaming (unseen) (64, 25, D) a +2 centaur barding (64, 36, D) the ring of Relativism {Wiz +Fly rC+ Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It protects you from cold. It lets you fly. (64, 37, D) the ring of Rematuq {rC++ AC+6} [ring of protection] It affects your AC (+6). It greatly protects you from cold. (64, 44, D) a +0 short sword of holy wrath a +0 scale mail (64, 46, D) the ring of Gekh {-Tele MR+++ Int-3 Slay+5 SInv} [ring of slaying] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. (65, -5, D) a +3 whip (65, -2, D) a +1 trishula of holy wrath a +0 large shield a +0 scimitar a +0 hand axe a +1 morningstar of protection a +0 chain mail a +0 large shield (65, 9, D) a tomahawk (65, 13, D) a +0 robe (65, 16, D) a +0 war axe (65, 17, D) a +0 arbalest 28 bolts (65, 18, D) 2 bolts (65, 19, D) a +0 longbow (unseen) (65, 23, D) a +0 whip (65, 25, D) a +2 cloak (65, 36, D) the ring of Propriety {MP+9 AC+6 Stlth+} [ring of protection] It affects your AC (+6). It affects your magic capacity (+9). It makes you more stealthy. (65, 37, D) a +5 ring of slaying (65, 46, D) the amulet "Acub" {RegenMP Str+4 Dex-2 Slay+6} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). (65, 48, D) the ring "Saelekli" {MR+ Str-5 Dex+2 Slay+5} [ring of slaying] It affects your strength (-5). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. (66, 5, D) a +0 long sword a +0 leather armour (66, 16, D) +0 shadow dragon scales a +0 arbalest 7 bolts (66, 36, D) the ring of Dyunoxe {rF+ MR+ MP+9 Dex-5 Stlth+} [ring of protection from magic] It affects your dexterity (-5). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (66, 37, D) the ring "Realaele" {*Contam rElec Str+7 SInv} [ring of see invisible] It affects your strength (+7). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. (66, 41, D) +0 swamp dragon scales (67, 3, D) a +0 short sword (unseen) (67, 4, D) 4 arrows a titan corpse (67, 16, D) a cursed -3 long sword (unseen) (67, 22, D) a +0 club (67, 36, D) the ring of the Lotus Blossom {rF+ Str+6 Dex+2} [ring of strength] It affects your strength (+6). It affects your dexterity (+2). It protects you from fire. (67, 37, D) the ring of Diextuw {rC+ MR+ Int+4 Slay-6 SInv} [ring of protection from magic] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (67, 40, D) a +0 long sword a +0 war axe a +0 plate armour (67, 41, D) a +0 halberd (unseen) (68, 3, D) a cursed -3 longbow (still there?) 3 arrows (still there?) (68, 11, D) a +0 rapier a +0 ring mail (68, 36, D) the ring "Zodent" {rF+ Slay+2} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. (68, 37, D) a +0 hand axe (68, 39, D) a +0 whip a +0 cloak (68, 40, D) a +0 long sword a +0 short sword (69, 2, D) a +2 glaive a +0 chain mail (69, 11, D) a +0 great sword of flaming (69, 36, D) the ring "Zowu" {rPois rC+ rN+ MP-9 Str+2} [ring of positive energy] It affects your strength (+2). It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). (69, 37, D) a +5 ring of slaying (70, 0, D) a +0 battleaxe a +0 chain mail (70, 36, D) the ring "Faimoh" {*Contam rElec rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. (70, 39, D) a cursed -2 dagger a +0 robe (71, -2, D) a +0 dagger a +0 robe (71, 0, D) a +3 dagger a +0 robe (71, 3, D) a +1 scythe of venom (71, 10, D) a +0 dagger (unseen) (71, 18, D) a +1 battleaxe of freezing (71, 38, D) a +1 spear of freezing (71, 39, D) a +0 long sword a +0 rapier a +0 leather armour (72, 11, D) a +0 dagger (unseen) (72, 18, D) a +0 rapier a +0 cloak (72, 37, D) a +1 rapier of venom a +0 chain mail a cursed +0 flail (72, 39, D) a +0 dagger (unseen) (73, 36, D) a +0 long sword a +0 robe (73, 37, D) a +0 robe (74, 6, D) a +0 glaive (74, 22, D) a +0 club (74, 35, D) a +0 dire flail a +0 dire flail (75, 7, D) a +1 great sword of flaming 4 large rocks (75, 16, D) a +0 dire flail a +0 glaive a +3 whip (75, 19, D) a +0 scimitar (75, 20, D) a +0 great sword a +0 chain mail