Baz the Dungeon (0, 50, D) a lightning rod (4/4) (0, 51, D) a +0 long sword of holy wrath (0, 52, D) a +0 antimagic war axe (1, 32, D) the Tome of Transformation Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Spider Form Transmutation/Poison 3 yes c - Yara's Violent Unravelling Hexes/Transmutation 5 yes (1, 33, D) a Grand Grimoire (1, 36, D) a +0 short sword (1, 50, D) the +10 acid dragon scales of Defence {Harm rCorr Stlth+} It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. It makes you more stealthy. (1, 51, D) a book of Summonings (1, 52, D) an uncursed amulet of the acrobat (2, 14, D) a +1 battleaxe of flaming (2, 15, D) a lightning rod (4/4) (2, 32, D) a tin of tremorstones (3/3) (2, 33, D) a +1 vorpal longbow a +2 long sword of holy wrath a Fen Folio (2, 36, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (2, 37, D) a +4 ring of protection a +0 long sword a +0 ring mail (2, 50, D) the +10 battleaxe "Vyshag" {vorpal, rElec Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It insulates you from electricity. It makes you more stealthy. (2, 51, D) a tin of tremorstones (3/3) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 16, D) a +0 vorpal battleaxe a +2 chain mail of magic resistance (3, 32, D) a +2 pair of boots of flying (3, 33, D) a +0 leather armour the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (3, 34, D) a +0 leather armour an uncursed amulet of guardian spirit 51 arrows a +2 robe of magic resistance an elf corpse (skeletalised by now) (3, 37, D) a +0 ring mail (3, 50, D) a phantom mirror (3, 51, D) an uncursed amulet of guardian spirit (3, 52, D) a +4 ring of evasion (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) an uncursed staff of poison (4, 16, D) a +0 pair of boots of rampaging (4, 32, D) a +0 rapier (4, 33, D) a +0 leather armour (4, 35, D) a +0 long sword a +0 short sword a +1 longbow of freezing 11 arrows a +0 leather armour an elf corpse (skeletalised by now) (4, 36, D) a +0 short sword (4, 38, D) a +0 long sword (still there?) a +0 scale mail (still there?) an elf corpse (skeletalised by now) (still there?) (4, 50, D) an uncursed amulet of regeneration (4, 51, D) a tin of tremorstones (3/3) (4, 52, D) 4 large rocks an uncursed ring of magical power a stone giant corpse (skeletalised by now) (4, 53, D) 5 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (4, 56, D) an iron dragon corpse (skeletalised by now) (5, 14, D) Benoaxuf's Incunabulum of the Entourage Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Forest Summoning/Translocation 5 yes c - Dragon's Call Summoning 9 no a +3 leather armour of cold resistance (5, 16, D) an uncursed ring of wizardry a +1 chain mail of fire resistance (5, 33, D) a +0 shortbow Sif Muna's Catalogue of Moulding and Confrontation Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Shock Conjuration/Air 1 yes c - Beastly Appendage Transmutation 1 no d - Static Discharge Conjuration/Air 3 yes e - Stone Arrow Conjuration/Earth 3 no f - Hailstorm Conjuration/Ice 4 no g - Dragon Form Transmutation 7 no (5, 34, D) 14 arrows a +0 dagger an elf corpse (skeletalised by now) (5, 37, D) a +0 short sword (5, 38, D) a +0 robe (5, 50, D) an uncursed amulet of guardian spirit (5, 51, D) a +4 scimitar of electrocution (5, 52, D) an uncursed ring of protection from cold (5, 57, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (6, 14, D) a phantom mirror (6, 17, D) a +0 pair of boots of stealth quicksilver dragon scales (6, 32, D) a +3 plate armour of fire resistance (6, 33, D) a +0 leather armour (6, 35, D) a +2 robe (still there?) a +0 dagger (still there?) the +10 plate armour "Icliv" {+Inv Dex+4} (still there?) It affects your dexterity (+4). It lets you turn invisible. a +0 short sword (still there?) the +8 whip "Snakebite" {curare, rPois} (still there?) It poisons the flesh of those it strikes. It protects you from poison. (6, 50, D) a +2 morningstar of holy wrath (6, 52, D) a lightning rod (4/4) quicksilver dragon scales a +1 pair of gloves of strength a quicksilver dragon corpse (skeletalised by now) (6, 60, D) a large rock (7, 14, D) a phial of floods a cursed ring of attention (7, 18, D) +0 gold dragon scales (7, 32, D) a +0 long sword (7, 33, D) a +3 war axe of venom a +0 long sword of draining a +1 long sword of protection (7, 34, D) a +1 chain mail of poison resistance (7, 35, D) an uncursed staff of poison (still there?) a +1 flail of protection (still there?) (7, 37, D) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (7, 40, D) 3 arrows (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (7, 42, D) 2 arrows (7, 50, D) a +4 scale mail of poison resistance (7, 51, D) a +2 pair of boots of rampaging a +1 plate armour of cold resistance a quicksilver dragon corpse (skeletalised by now) (7, 57, D) a quicksilver dragon corpse (skeletalised by now) (7, 58, D) 2 large rocks (8, 14, D) a book of Cantrips (8, 15, D) Further Progress in Theurgy Spells Type Level Known a - Hailstorm Conjuration/Ice 4 no b - Fulminant Prism Conjuration/Hexes 4 yes c - Summon Ice Beast Ice/Summoning 4 no d - Animate Dead Necromancy 4 no e - Dispel Undead Necromancy 4 no f - Petrify Transmutation/Earth 4 no (8, 16, D) +0 ice dragon scales an uncursed staff of earth (8, 32, D) a +0 dagger a +0 shortbow 16 arrows a +0 leather armour a phantom mirror an elf corpse (skeletalised by now) (8, 33, D) a cursed -2 long sword a book of Burglary an elf corpse (skeletalised by now) (8, 34, D) an uncursed staff of air a phantom mirror (8, 35, D) a +0 scimitar (still there?) a +0 longbow (still there?) 8 arrows (still there?) a +2 robe of positive energy (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (8, 36, D) a +0 rapier (8, 37, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (8, 38, D) a cursed +0 long sword (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) 45 arrows (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (8, 39, D) a +4 scimitar of freezing (8, 40, D) an arrow (8, 41, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (8, 50, D) an uncursed staff of poison (still there?) an uncursed staff of energy (still there?) (9, 14, D) a +2 scale mail of poison resistance (9, 15, D) the +3 leather armour of Mezcal {+Blink rPois MR++ Dex-2} It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (9, 16, D) a +1 falchion of holy wrath (still there?) a cursed staff of summoning (still there?) (9, 18, D) +0 fire dragon scales (unseen) (9, 32, D) a phantom mirror (9, 33, D) a book of Hexes (9, 34, D) a tin of tremorstones (3/3) (9, 35, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (9, 37, D) a +0 rapier (9, 39, D) 24 arrows (9, 40, D) a +2 great sword of protection a +1 robe of fire resistance (9, 51, D) a +2 leather armour of poison resistance (10, 0, D) a +0 kite shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (10, 14, D) a +1 pair of gloves of archery (10, 15, D) the +11 hunting sling of Roytobb {flame, rF+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. (10, 19, D) +0 fire dragon scales (10, 32, D) a +2 short sword of protection (10, 33, D) a +2 vorpal hand axe an uncursed staff of air (10, 34, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (10, 39, D) an uncursed ring of stealth a +0 ring mail a +0 long sword a +2 shortbow of freezing (10, 50, D) the +6 arbalest "Damnation" {damnation} a book of Geomancy (10, 51, D) the Tome of Floating Earth (still there?) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Stone Arrow Conjuration/Earth 3 no c - Petrify Transmutation/Earth 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Conjure Ball Lightning Conjuration/Air 6 yes a +4 plate armour of fire resistance (still there?) (10, 52, D) an uncursed staff of summoning an uncursed amulet of magic regeneration (10, 53, D) 4 large rocks (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the Disquisition on Feathery Transmigration Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Beastly Appendage Transmutation 1 no c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Blade Hands Transmutation 5 no e - Alistair's Intoxication Transmutation/Poison 5 no (11, 15, D) the +7 spear of the Yoke {freeze, rC+ Str+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It protects you from cold. the cursed +1 spear "Suczioc" {holy, *Slow +Blink rPois rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from poison. It lets you blink. It may slow you when you take damage. It has a curse placed upon it. (11, 16, D) a +3 plate armour of magic resistance (11, 32, D) a lightning rod (4/4) (11, 34, D) a +4 chain mail of fire resistance (11, 50, D) a +0 arbalest of freezing (11, 52, D) a +1 short sword of freezing (11, 53, D) a large rock (still there?) a stone giant corpse (skeletalised by now) (still there?) (12, 14, D) a +4 great mace of draining (12, 15, D) +0 acid dragon scales a +6 ring of strength (12, 32, D) an uncursed staff of poison (12, 33, D) a +1 scale mail of cold resistance (12, 36, D) a +0 longbow (still there?) 40 arrows (still there?) a +0 leather armour (still there?) (12, 38, D) a +0 short sword (12, 50, D) a +6 glaive of flaming an uncursed staff of summoning (12, 53, D) a +0 spectral quarterstaff (13, 32, D) a book of Necromancy (13, 33, D) a lightning rod (4/4) (13, 50, D) the +4 troll leather armour of Acyull {*Corrode rC+ Regen+ Int+6} It affects your intelligence (+6). It protects you from cold. It increases your rate of regeneration. It may corrode you when you take damage. (14, 33, D) a +2 arbalest of freezing (14, 50, D) an uncursed ring of protection from cold (14, 51, D) a +2 scale mail of cold resistance a +4 hand axe of electrocution (14, 52, D) the +5 mace "Doapej" {vorpal, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (14, 53, D) 4 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (18, 17, D) a book of Party Tricks (18, 32, D) a phantom mirror (18, 48, D) an uncursed amulet of regeneration (18, 49, D) a book of Necromancy (18, 50, D) an uncursed ring of wizardry (19, 0, D) an uncursed staff of wizardry (19, 1, D) a phial of floods (19, 17, D) an uncursed amulet of guardian spirit (19, 32, D) a +2 spear of venom (19, 48, D) a +2 vorpal falchion (19, 49, D) an uncursed staff of death (19, 50, D) the +8 plate armour of Hairiness {+Inv Int+4} It affects your intelligence (+4). It lets you turn invisible. (20, -1, D) a +0 robe (20, 1, D) a lightning rod (4/4) (20, 16, D) a +1 shortbow of flaming (still there?) a tin of tremorstones (3/3) (still there?) (20, 32, D) a phantom mirror (20, 48, D) a book of Transfigurations (still there?) a crocodile corpse (still there?) (20, 49, D) a hippogriff corpse (20, 50, D) a +0 vampiric demon whip a +0 robe a +0 buckler a scroll of acquirement (20, 51, D) a komodo dragon corpse a spriggan corpse (20, 53, D) a +0 lajatang of venom (21, 0, D) the Incunabulum of Flight and Flames (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Static Discharge Conjuration/Air 3 yes c - Bolt of Magma Conjuration/Fire/Earth 5 yes d - Silence Hexes/Air 5 yes e - Conjure Ball Lightning Conjuration/Air 6 yes the +10 tower shield of Ignorance {rN+ Int-4} (still there?) It affects your intelligence (-4). It protects you from negative energy. a +2 dire flail of protection (still there?) (21, 16, D) an uncursed staff of summoning (21, 32, D) a +6 ring of strength (21, 33, D) a +0 buckler of reflection (21, 34, D) a +2 vorpal quarterstaff (21, 36, D) a +2 mace of protection (21, 48, D) a +3 leather armour of fire resistance (still there?) a blink frog corpse (still there?) (21, 49, D) a +1 short sword of venom a +0 robe an uncursed staff of conjuration a spriggan corpse (21, 51, D) a +0 robe (22, -1, D) a manual of Short Blades (22, 1, D) a +2 vorpal falchion (still there?) the +10 spear "Akleamiqutt" {antimagic, rF+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (22, 4, D) a +4 great sword (still there?) a +0 robe (still there?) (22, 16, D) a +5 vampiric trident (22, 17, D) a book of Summonings (22, 19, D) a cursed +0 rapier (still there?) a +0 animal skin (still there?) (22, 33, D) a book of the Sky (22, 35, D) a +1 robe of fire resistance (22, 48, D) a +1 glaive of protection (22, 49, D) a +0 robe Sif Muna's Volume of the Compass and Snow Spells Type Level Known a - Blink Translocation 2 yes b - Portal Projectile Hexes/Translocation 3 no c - Ozocubu's Armour Ice 3 no d - Teleport Other Translocation 3 yes e - Ice Form Ice/Transmutation 4 no a spriggan corpse (22, 51, D) a tin of tremorstones (3/3) (still there?) a +0 robe (still there?) a yak corpse (still there?) (22, 54, D) a water moccasin corpse (23, 1, D) a +1 robe of cold resistance (23, 4, D) a +0 great sword a +0 chain mail (23, 16, D) a +0 hand axe (23, 17, D) a +1 vorpal mace a +0 animal skin (23, 18, D) the ring "Attysett" {Ice *Contam Int-4 Dex+8 Stlth+} [ring of ice] It enhances your ice magic. It affects your intelligence (-4). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. (23, 19, D) a +4 lajatang of speed (still there?) a +0 robe (still there?) (23, 20, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (23, 32, D) a lightning rod (4/4) (23, 34, D) an uncursed staff of death (23, 36, D) an uncursed staff of earth (23, 53, D) a +0 robe (still there?) a spriggan corpse (still there?) (24, 0, D) a +1 great mace a +0 chain mail a tin of tremorstones (3/3) (24, 1, D) a cursed staff of fire (24, 16, D) a +2 antimagic quarterstaff (24, 17, D) a +1 eveningstar of protection (24, 18, D) the +7 whip "Seyn" {vorpal, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. a +0 animal skin the cursed +2 fustibalus "Imp's Foe" {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It has a curse placed upon it. (24, 19, D) a +6 demon blade of pain (still there?) a +0 robe (still there?) a +0 buckler (still there?) (24, 21, D) a +2 lajatang of pain (still there?) a +0 robe (still there?) (24, 32, D) a +3 ring mail of magic resistance (24, 33, D) a +0 hunting sling of flaming (24, 38, D) a +1 scythe of protection (24, 48, D) a phial of floods (still there?) a +4 ring of evasion (still there?) (24, 49, D) a +0 quarterstaff a +0 trident of pain a book of Unlife (24, 50, D) a phial of floods a +3 chain mail of positive energy (25, 1, D) a +3 chain mail of poison resistance (25, 2, D) a +0 long sword a +0 chain mail a cursed ring of attention (25, 16, D) a +0 antimagic rapier (still there?) a +0 animal skin (still there?) a +0 vorpal hunting sling (still there?) (25, 17, D) a +4 flail of protection a +2 robe of positive energy a +0 buckler an uncursed staff of cold (25, 18, D) a +2 antimagic rapier (25, 33, D) an uncursed staff of conjuration (25, 48, D) a tin of tremorstones (3/3) (25, 49, D) a +6 great mace of pain (25, 52, D) a +0 vorpal flail (still there?) a +0 robe (still there?) a +0 buckler (still there?) (25, 53, D) a +3 demon whip of electrocution (still there?) a +0 robe (still there?) a +2 buckler of protection (still there?) (25, 54, D) a +0 robe (26, 0, D) Fitetrie's Volume of the Glacier Spells Type Level Known a - Freeze Ice 1 no b - Hailstorm Conjuration/Ice 4 no c - Ice Form Ice/Transmutation 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Freezing Cloud Conjuration/Ice/Air 6 no (26, 2, D) a +0 war axe (26, 16, D) an uncursed staff of cold (26, 17, D) an uncursed staff of death (26, 18, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (26, 32, D) a +4 vorpal hunting sling (26, 33, D) a tin of tremorstones (3/3) (26, 34, D) a +3 scale mail of fire resistance (26, 35, D) the +5 falchion "Difon" {vamp, *Drain rN+ Int+4 Dex+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+7). It protects you from negative energy. It causes draining when unequipped. (26, 49, D) a lightning rod (4/4) (26, 50, D) a cursed staff of poison (26, 51, D) an uncursed staff of summoning (still there?) a +0 robe (still there?) a water moccasin corpse (still there?) a spriggan corpse (still there?) (26, 52, D) a +1 flail of venom (still there?) a +0 robe (still there?) a cursed +0 buckler (still there?) (26, 53, D) a +2 flail of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (26, 55, D) a +0 robe (27, 0, D) an uncursed staff of earth (27, 4, D) a +3 spear (still there?) a +0 robe (still there?) (27, 16, D) a +1 rapier of speed (27, 17, D) a book of Frost (27, 19, D) a +0 lajatang of distortion (still there?) a +0 robe (still there?) an uncursed amulet of guardian spirit (still there?) (27, 32, D) the cursed +0 flail of the Thirsty Knives {venom, Fragile rC+ rN+ Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It protects you from cold. It protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (27, 33, D) a +1 hunting sling of flaming (27, 34, D) a cursed amulet of inaccuracy (27, 48, D) a +2 scale mail of magic resistance (27, 53, D) a cane toad corpse a komodo dragon corpse (27, 54, D) a water moccasin corpse (28, 0, D) a phantom mirror (28, 1, D) a +0 dagger of protection (28, 4, D) a +0 flail (28, 17, D) an uncursed staff of energy (28, 32, D) a book of Debilitation (28, 33, D) a book of Necromancy (28, 37, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (28, 48, D) the +6 morningstar of the Six Ghosts {venom, +Blink rC+ Int-3 Dex+7} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+7). It protects you from cold. It lets you blink. (28, 49, D) a +2 fustibalus of freezing (28, 50, D) a +2 plate armour of cold resistance (28, 52, D) a hippogriff corpse (28, 53, D) an elephant corpse (29, 1, D) a lightning rod (4/4) (29, 17, D) the +0 chain mail of Panentheism {rF+ rC- Regen+ rCorr} It protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (29, 49, D) an uncursed staff of earth (29, 51, D) a +4 rapier of draining (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (29, 52, D) an uncursed staff of fire a +0 robe a +0 rapier a +0 animal skin a spriggan corpse (30, 48, D) a +0 great mace of venom (30, 49, D) an uncursed staff of summoning (still there?) a +0 robe (still there?) a +2 vampiric hand axe (still there?) (30, 50, D) an uncursed staff of conjuration (still there?) a water moccasin corpse (still there?) (31, 49, D) the +0 chain mail of the Furrier {rElec rPois rF- Stlth+} (still there?) It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. a crocodile corpse (still there?) (31, 50, D) an uncursed amulet of regeneration (still there?) a cane toad corpse (still there?) (31, 51, D) a +0 robe (31, 52, D) a +0 quarterstaff a +0 animal skin (32, 48, D) a book of Callings (32, 50, D) a +2 rapier of distortion a +0 robe a +2 buckler an uncursed amulet of faith a +1 plate armour of fire resistance (32, 51, D) a +0 robe a spriggan corpse (33, 48, D) the +5 great sword "Xohaqen" {freeze, MP-9 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It affects your magic capacity (-9). (33, 49, D) a +0 glaive of protection (33, 50, D) a +0 pair of gloves of strength (34, 50, D) a phantom mirror (35, -1, D) the +3 glaive of Unreason {flame, MR- Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your resistance to hostile enchantments. (35, 3, D) a +0 dagger (35, 14, D) a +2 war axe of venom (35, 15, D) an uncursed staff of wizardry (35, 28, D) an uncursed staff of wizardry (35, 31, D) a +2 trident of distortion a +0 robe (36, 0, D) an uncursed staff of summoning (36, 14, D) a phantom mirror (36, 15, D) a phantom mirror (36, 28, D) Beleugha's Almanac of the Shifting Entourage Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Beastly Appendage Transmutation 1 no c - Call Imp Summoning 2 no d - Spider Form Transmutation/Poison 3 yes e - Irradiate Conjuration/Transmutation 5 no f - Hydra Form Transmutation 6 no (36, 29, D) a +5 short sword of protection (37, 0, D) a +1 trident of flaming (still there?) the ring "Yrhicunn" {rElec Str+2 Int+5 Slay-2 Stlth-} (still there?) [ring of attention] It affects your strength (+2). It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It makes you less stealthy. (37, 1, D) a +0 long sword (still there?) a +0 shortbow (still there?) 18 arrows (still there?) a +2 plate armour of fire resistance (still there?) a book of Frost (still there?) (37, 14, D) a +4 ring mail of fire resistance (37, 15, D) the cursed +0 leather armour of Tankeacekin {-Tele +Inv rN+ MR+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (37, 28, D) a phial of floods (37, 29, D) a +6 ring of dexterity (37, 31, D) a +6 spear of venom 12 silver javelins a +0 leather armour (38, 0, D) a lightning rod (4/4) (38, 1, D) the Grimoire of Venomous Translocation Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 yes b - Lesser Beckoning Translocation 3 yes c - Olgreb's Toxic Radiance Poison 4 yes d - Alistair's Intoxication Transmutation/Poison 5 no (38, 2, D) a +0 long sword of holy wrath (38, 3, D) a +0 short sword (still there?) the +5 robe of Night {Dark MR+ SInv} (still there?) It affects your resistance to hostile enchantments. It lets you see invisible. (38, 30, D) a +3 trident (38, 38, D) a javelin (still there?) a silver javelin (still there?) (39, 0, D) the cursed +0 buckler "Errephec" {Harm rF- MP+9 Stlth+} It makes you vulnerable to fire. It affects your magic capacity (+9). It increases damage dealt and taken. It makes you more stealthy. It has a curse placed upon it. (39, 1, D) a +0 chain mail (39, 2, D) a +1 halberd of freezing (39, 4, D) a +0 long sword (39, 14, D) a manual of Ice Magic a +2 chain mail of cold resistance an uncursed amulet of regeneration a +3 kite shield a +3 tower shield a +0 scale mail a book of Power (39, 15, D) a book of Ice (39, 18, D) (unseen) (39, 28, D) a book of Misfortune (39, 29, D) a +0 leather armour (still there?) a tin of tremorstones (3/3) (still there?) (39, 31, D) 18 silver javelins (still there?) a +0 trident (still there?) a throwing net (still there?) (40, 0, D) a lightning rod (4/4) (40, 14, D) a +4 war axe of electrocution (40, 15, D) a +4 glaive of protection (40, 28, D) a +0 falchion of protection (40, 30, D) a +0 spear (unseen) (40, 32, D) a +0 robe (still there?) a +3 rapier of electrocution (still there?) a +2 vorpal spear (still there?) 25 javelins (still there?) a +0 leather armour (still there?) (40, 38, D) 2 silver javelins (41, 0, D) an uncursed ring of ice (41, 1, D) a +0 scimitar (unseen) (41, 3, D) a +0 longbow 45 arrows a +0 leather armour (41, 6, D) a +0 short sword (41, 14, D) a book of Ice (41, 15, D) a +1 flail of holy wrath (41, 16, D) a +2 long sword of flaming (still there?) a +0 shortbow (still there?) 20 arrows (still there?) a +0 robe (still there?) (41, 28, D) a +0 spear of venom 17 silver javelins a +1 leather armour of poison resistance a +0 leather armour (41, 29, D) the +11 morningstar "Demonbane" {vamp, SInv Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. It makes you more stealthy. a +0 robe (still there?) a +4 rapier of venom (still there?) (41, 30, D) a +2 spear of venom (41, 31, D) a +0 leather armour (41, 32, D) an uncursed ring of poison resistance (42, 0, D) a phantom mirror (42, 1, D) a +0 long sword (still there?) a Necronomicon (still there?) (42, 2, D) a +0 long sword (still there?) a +0 leather armour (still there?) a cursed -4 ring of intelligence (still there?) (42, 14, D) a phantom mirror (42, 28, D) a book of Air (42, 29, D) a +1 trident of flaming (still there?) a +0 leather armour (still there?) the ring of Ceowuas {rC+ Str+6} (still there?) [ring of strength] It affects your strength (+6). It protects you from cold. a book of Flames (still there?) (42, 30, D) a +5 flail of protection (42, 51, D) the +0 ring mail of Unuigeac {rN+ Regen+ Str+8 Dex-4} It affects your strength (+8). It affects your dexterity (-4). It protects you from negative energy. It increases your rate of regeneration. (42, 52, D) a +0 chain mail (still there?) a monstrous demonspawn corpse (still there?) (43, 14, D) an uncursed staff of cold (43, 15, D) a tin of tremorstones (3/3) (43, 28, D) a +0 trident (43, 29, D) the +5 morningstar of Kenanuug {vorpal, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (44, 4, D) a +0 dagger (still there?) a +0 leather armour (still there?) (45, 51, D) a phantom mirror (still there?) a box of beasts (still there?) (46, 51, D) a phantom mirror (47, 51, D) the +5 mace of the Dead {venom, rC- Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It makes you vulnerable to cold. (47, 54, D) a +0 demon whip (48, 38, D) a +0 spear (still there?) 8 silver javelins (still there?) a +0 leather armour (still there?) (48, 42, D) 7 silver javelins (49, 0, D) a +3 plate armour of magic resistance (49, 1, D) a +0 dagger (still there?) a +0 leather armour of poison resistance (still there?) a +0 robe (still there?) (49, 12, D) a tin of tremorstones (3/3) (49, 24, D) a book of the Warp (49, 25, D) a +0 spear (still there?) 12 silver javelins (still there?) a +0 leather armour (still there?) (49, 36, D) +2 fire dragon scales (49, 37, D) a +3 rapier of venom (still there?) a +0 robe (still there?) a +1 cloak of magic resistance (still there?) (49, 39, D) a +0 robe (49, 40, D) a +0 demon trident (49, 51, D) a +3 scale mail of cold resistance (50, 0, D) a +1 vorpal hunting sling (50, 1, D) a +4 vampiric spear (50, 12, D) an uncursed staff of wizardry (50, 24, D) an uncursed staff of fire (50, 36, D) a phantom mirror (50, 40, D) (unseen) (50, 44, D) a silver javelin (51, 0, D) a lightning rod (4/4) (51, 1, D) a +2 vorpal quarterstaff (still there?) a +0 robe (still there?) a book of Summonings (still there?) (51, 2, D) a +0 glaive (still there?) 4 scrolls of enchant weapon (still there?) (51, 3, D) a +0 long sword (still there?) a +1 robe of positive energy (still there?) (51, 12, D) quicksilver dragon scales a tin of tremorstones (3/3) the +6 swamp dragon scales of the Loofah {rPois rC- Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. a +0 falchion of holy wrath (51, 13, D) a +0 arbalest of flaming (51, 24, D) a phantom mirror (51, 25, D) a +0 leather armour (still there?) 11 silver javelins (still there?) 19 javelins (still there?) a +0 vorpal trident (still there?) an uncursed staff of fire (still there?) (51, 33, D) a silver javelin (51, 36, D) a tin of tremorstones (3/3) (51, 37, D) a +0 spear of freezing 16 silver javelins a +0 leather armour the ring of Plog {rC+ EV+4} [ring of evasion] It affects your evasion (+4). It protects you from cold. (51, 44, D) a silver javelin (52, 0, D) a +0 dagger (52, 25, D) an uncursed ring of ice (52, 27, D) a +0 leather armour a +0 spear of distortion an uncursed ring of positive energy (52, 32, D) an arrow a throwing net (52, 36, D) a +3 trident of freezing a cursed +0 robe an uncursed staff of air (52, 39, D) a +5 trident of venom (still there?) a +0 leather armour (still there?) a +0 spear (still there?) (52, 44, D) a silver javelin (53, 0, D) a +6 ring of intelligence (53, 1, D) a +4 ring of protection (53, 12, D) a +3 leather armour of fire resistance (53, 24, D) Dupoir's Collected Works on the Glacial Compass Spells Type Level Known a - Apportation Translocation 1 no b - Summon Forest Summoning/Translocation 5 yes c - Freezing Cloud Conjuration/Ice/Air 6 no d - Disjunction Translocation 8 no (53, 25, D) an uncursed staff of energy a +0 shortbow 7 arrows (53, 26, D) a +2 spear of venom (still there?) a +2 trident of protection (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (53, 32, D) 2 silver javelins (53, 36, D) the ring "Gett" {Slay+4 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you more stealthy. (53, 37, D) a tin of tremorstones (3/3) (54, 0, D) an uncursed ring of protection from fire a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed amulet of the acrobat (54, 1, D) an uncursed staff of conjuration (54, 3, D) a +6 ring of strength a +0 long sword a +1 robe of magic resistance (54, 13, D) a cursed amulet of inaccuracy a +0 double sword of holy wrath (54, 24, D) a +0 spear (54, 25, D) a lightning rod (4/4) (54, 26, D) the cursed +2 battleaxe of Eternal Vigilance {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It has a curse placed upon it. 17 silver javelins a +0 leather armour (55, 0, D) the cursed +1 war axe of Xeerresm {vorpal, *Rage rC- rN+ MR+ Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (55, 1, D) an uncursed staff of cold (55, 11, D) a book of Cantrips (55, 12, D) a +5 hunting sling of flaming (55, 13, D) a +2 arbalest of flaming (55, 26, D) a +0 longbow (still there?) a +0 club (still there?) 8 arrows (still there?) (59, 36, D) a tin of tremorstones (3/3) (59, 37, D) a lightning rod (4/4) (60, 37, D) a +2 robe (61, 0, D) a +3 short sword of speed (61, 8, D) an uncursed staff of earth (61, 26, D) a lightning rod (4/4) (61, 36, D) a +3 war axe of draining (61, 37, D) a +2 mace of protection (61, 38, D) +0 acid dragon scales (61, 39, D) +0 acid dragon scales (62, 9, D) a +2 vorpal halberd (62, 17, D) an uncursed staff of conjuration (62, 27, D) the +4 dagger of Radicalism {vorpal, rElec Str-4 Int+4 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+7). It insulates you from electricity. (62, 37, D) an uncursed staff of conjuration (63, 8, D) a phial of floods (63, 16, D) a +1 shortbow of flaming (63, 27, D) the +1 robe of Diufid {rF++} It greatly protects you from fire. (63, 31, D) a +0 morningstar a +0 robe (63, 36, D) a +3 vampiric scythe (64, 16, D) an uncursed staff of wizardry (67, 0, D) an uncursed staff of air (68, 0, D) a +3 leather armour of fire resistance (68, 35, D) a +3 ring mail of fire resistance (70, 9, D) the +8 arbalest "Rorijohu" {venom, rElec rC+ rN+ Int-3} It poisons the ammo it fires. It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (70, 28, D) a +0 long sword (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) (70, 29, D) an uncursed staff of wizardry a +0 shortbow 14 arrows a +0 leather armour (71, 8, D) an uncursed staff of fire (71, 16, D) Zeinke's Collected Works on the Shifting Compass Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Portal Projectile Hexes/Translocation 3 no c - Yara's Violent Unravelling Hexes/Transmutation 5 yes d - Malign Gateway Summoning/Translocation 7 no (71, 17, D) a cursed staff of energy (71, 27, D) an uncursed staff of energy (71, 28, D) a +0 long sword (71, 29, D) a +0 long sword (71, 36, D) a cursed ring of attention (71, 37, D) a +0 glaive (72, 8, D) the +6 plate armour "Pounaec" {rN+ Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It protects you from negative energy. (72, 17, D) a cursed +3 giant club (72, 27, D) a +0 long sword (72, 31, D) 4 arrows (72, 36, D) a +3 leather armour of poison resistance (73, 16, D) an uncursed staff of death (73, 17, D) a book of Misfortune (73, 26, D) a +0 rapier (73, 27, D) a +0 dagger (73, 30, D) the +2 long sword "Laowutic" {holy, rF+ Dex-4 SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It protects you from fire. It lets you see invisible. It makes you more stealthy. (73, 36, D) an uncursed staff of cold (73, 37, D) an uncursed staff of wizardry (75, 1, D) a +2 hand crossbow of flaming