Dungeon Crawl Stone Soup version 0.25-a0-496-g8c4878dea3 (webtiles) character file. Game seed: 2904487200436045256, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Feb 12, 2020. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:34 (271 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 271, Time: 00:01:34 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 13 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 13 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) e - a +3 whip Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Short Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You dig through the rock wall. You retract your mandibles. A sixfirhy comes into view. The sixfirhy moves out of view. You extend your mandibles. You dig through the rock wall. You dig through the rock wall. You retract your mandibles. A small abomination comes into view. The small abomination moves out of view. You pass through the gate. You can no longer depart the Abyss at will. Found a lumpy purple potion and a scroll labeled ADETZI HIH BORRAPH. There is a staircase leading out of the dungeon here. As you read the scroll labeled QUGRARCH TOIKHLU, it crumbles to dust. You feel a strange sense of stasis. It was a scroll of teleportation. As you read the scroll labeled EWUAVOF FASA, it crumbles to dust. It is a scroll of identify. e - a +3 whip Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #.@.# #.............# ............... ............... .............!. #...?.........# ###.........### ###.....### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 130 | Abyss:1 | Noticed a wretched star 147 | Abyss:1 | Noticed a ghost moth simulacrum 247 | Abyss:1 | Noticed a small abomination 258 | Abyss:1 | Noticed a sixfirhy 263 | Abyss:1 | Noticed a small abomination 268 | D:1 | Escaped the Abyss 271 | D:1 | Quit the game Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, minmay_close_crescents Action || total -------------------------++------- Invok: Depart the Abyss || 1 Abil: Dig || 14 Use: Scroll || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------