Dungeon Crawl Stone Soup version 0.25-a0-503-ge281fa673e (webtiles) character file. Game seed: 9287724518635801793, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Feb 13, 2020. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (104 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 104, Time: 00:00:42 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Missiles f - 12 bolts Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History A small abomination comes into view. You extend your mandibles. You dig through the rock wall. You retract your mandibles. You extend your mandibles. You dig through the rock wall. You dig through the rock wall. You retract your mandibles. A small abomination comes into view. A tentacled monstrosity comes into view. You pass through the gate. You can no longer depart the Abyss at will. Found a short sword. Found an escape hatch in the floor. There is a staircase leading out of the dungeon here. As you read the scroll labeled KIDDUPL QIYJI, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. You aren't carrying any scrolls. Unknown command. It was a potion of curing. You feel better. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣. ♣♣ . . .♣. ... ♣♣♣.♣♣ ♣.♣..♣ ♣♣...♣ ♣..@.♣ ♣.....♣ ♣)..♣♣♣ ♣♣.♣♣ .> ♣♣. .. .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 44 | Abyss:1 | Noticed a small abomination 69 | Abyss:1 | Noticed a large abomination 90 | Abyss:1 | Noticed a small abomination 96 | Abyss:1 | Noticed a tentacled monstrosity 101 | D:1 | Escaped the Abyss 104 | D:1 | Quit the game Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms Action || total -------------------------++------- Invok: Depart the Abyss || 1 Abil: Dig || 2 Use: Scroll || 1 Potion || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------