Dungeon Crawl Stone Soup version 0.25-a0-516-g7d600cd9ad (webtiles) character file. Game seed: 13933847868749587054, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Feb 17, 2020. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (170 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 170, Time: 00:01:27 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 9 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Missiles e - 21 bolts Armour b - a +0 leather armour (worn) Scrolls d - a scroll of magic mapping g - a scroll of remove curse Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You extend your mandibles. You dig through the rock wall. You dig through the rock wall. A lich comes into view. The lich moves out of view. You retract your mandibles. 2 thrashing horrors come into view. The thrashing horror roars! x2 You pass through the gate. You can no longer depart the Abyss at will. Found 10 gold pieces. Found an escape hatch in the floor. There is a staircase leading out of the dungeon here. As you read the scroll labeled BISYMENEOC, it crumbles to dust. It is a scroll of identify. d - a scroll of magic mapping As you read the scroll of identify, it crumbles to dust. g - a scroll of remove curse You aren't carrying any potions. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# ####........ #.....§....# #.≈≈≈§§≈≈..# #$≈..§§§§..## #.§...§.....# #.≈...§§≈≈≈.# #.≈..§§@..≈.# ..≈...§.§.≈.# ..≈.≈≈≈≈≈.≈.# #.≈.≈.....≈.# #.≈..§≈...≈.# #.§≈§≈§...≈..# .....§....≈..# .##.§.....≈..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 96 | Abyss:2 | Noticed a large abomination 138 | Abyss:2 | Noticed a glowing orange brain 163 | Abyss:2 | Noticed a lich 166 | Abyss:2 | Noticed a thrashing horror 166 | Abyss:2 | Noticed a thrashing horror 167 | D:1 | Escaped the Abyss 170 | D:1 | Quit the game Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, minmay_3d_cube Action || total -------------------------++------- Invok: Depart the Abyss || 1 Abil: Dig || 8 Use: Scroll || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------