Dungeon Crawl Stone Soup version 0.25-a0-516-g7d600cd9ad (webtiles) character file. Game seed: 3220601798796651967, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, -1/18 HPs) Began as a Formicid Abyssal Knight on Feb 17, 2020. Was a Follower of Lugonu. Slain by a quasit (2 damage) ... on level 2 of the Abyss. The game lasted 00:01:13 (179 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 179, Time: 00:01:15 Health: -1/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 6 (10) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are too injured to fight recklessly! You closely miss the quasit. The quasit is lightly wounded. The quasit barely misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * The quasit closely misses you. You hit the quasit. The quasit is moderately wounded. The quasit barely misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit claws you but does no damage. You barely miss the quasit. The quasit is moderately wounded. The quasit barely misses you. The quasit claws you but does no damage. The quasit claws you. * * * LOW HITPOINT WARNING * * * The quasit bites you. You die... ## #.# # ..## .. ..# .#..#.. .. ####.....# .. #..##... .# ###.#5# # .#.#@# ..###.{##..# #..# . #.##..# #.#..#..##... #.### .#..#.#.# ###.#..# ## #..# . #.##. ##. . # . .## ####..# .## You could see a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 106 | Abyss:2 | Noticed a smoke demon 161 | Abyss:2 | Noticed a quasit 179 | Abyss:2 | Slain by a quasit Levels and vault maps discovered: Abyss:2: evilmike_abyss_exit_10 Action || total -------------------------++------- Melee: Spear || 14 Abil: Dig || 4 Use: Scroll || 2 Armor: Leather armour || 22 Dodge: Dodged || 22 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------