Beaer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) a +0 scale mail a +0 war axe a +0 kite shield 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 4, D) a scorpion corpse (62, 0, D) a +2 hand axe of electrocution (62, 8, D) an uncursed staff of fire (62, 9, D) an uncursed staff of fire (62, 12, D) a shapeshifter corpse (63, 0, D) the +1 robe of Muisturuj {Stlth+} It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 26 (29 -> 3). (63, 5, D) a scorpion corpse (68, 12, D) a ball python corpse (69, 13, D) a ball python corpse an adder corpse (70, 8, D) a +1 vampiric long sword (70, 9, D) the cursed +2 mace of Waorru {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It has a curse placed upon it. (71, 8, D) an uncursed staff of earth (71, 16, D) a ration (71, 17, D) a +0 flail of draining (72, 9, D) a +2 ring of intelligence (72, 16, D) a phantom mirror (72, 17, D) the ring of Mysticism {Wiz rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. (72, 18, D) a bolt (72, 21, D) a bolt (72, 22, D) a bolt (73, 16, D) a +2 scale mail of cold resistance (73, 17, D) a +0 war axe of electrocution (75, 1, D) a +2 scale mail of fire resistance