Dungeon Crawl Stone Soup version 0.26-a0-1161-g0398aca569 (webtiles) character file. Game seed: 18332631408410966357 0 Beaer the Skirmisher (level 1, -10/18 HPs) Began as a Formicid Abyssal Knight on Dec 27, 2020. Was a Follower of Lugonu. Mangled by a small abomination (19 damage) ... on level 1 of the Abyss. The game lasted 00:00:19 (57 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 57, Time: 00:00:19 Health: -10/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion, Depart the Abyss You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) c - a +0 ring mail Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the small abomination. The small abomination is lightly damaged. The small abomination hits you!! Ouch! That really hurt! You die... ##.#..#.#... ###. ....## #.###.#..## ###.....#.# #.....#.## #...#....# #.....#..# #####...## #@#.#..... #x.#... ... #.#.....# . #..###.. # ..# .### ..# ## ... .. You could see a small abomination. Vanquished Creatures (others) 2 starspawn tentacles (Abyss:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 2 | Abyss:1 | Noticed a tentacled starspawn 50 | Abyss:1 | Noticed a small abomination 57 | Abyss:1 | Mangled by a small abomination Illustrated notes Levels and vault maps discovered: Abyss:1: base: Temple, base: Temple Action || total -------------------------++------- Melee: Spear || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 57 | 57 | 0 | 0 | 2 | 1 | 57.0 | Abyss | 57 | 57 | 0 | 0 | 2 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Abyss:1: 57 daAuts