Beaer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 7, D:1) a +0 club (13, 6, D:1) 5 stones (23, 41, D:1) a +0 club (43, 23, D:1) a +0 dagger (44, 44, D:1) a +0 club (50, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 4, D:2) a +0 club (20, 28, D:2) 24 stones (22, 13, D:2) 2 stones (24, 32, D:2) a +0 robe (25, 17, D:2) a +0 club (26, 32, D:2) a +0 dagger a +0 hunting sling 24 sling bullets (26, 33, D:2) a +0 robe (29, 23, D:2) a +0 short sword 2 stones (30, 18, D:2) a +0 dagger a +0 hunting sling 30 stones (31, 12, D:2) 10 stones (33, 10, D:2) 21 stones (33, 43, D:2) a +0 club (34, 1, D:2) a +0 club (34, 11, D:2) 12 stones (35, 1, D:2) a +0 whip (37, -10, D:2) 19 bolts (37, 10, D:2) a +0 spear (43, 5, D:2) a +0 short sword 3 stones (44, 0, D:2) a +0 club (44, 1, D:2) a +0 club a +0 animal skin a +0 helmet (45, -3, D:2) a +0 club (45, -2, D:2) a +0 club a +0 dagger a +0 hunting sling 15 stones (45, -1, D:2) a +0 hunting sling 20 stones (45, 7, D:2) a +0 dagger (48, -5, D:2) a +0 hunting sling 15 stones a +0 club a +0 club (50, 1, D:2) a +0 short sword a stone (50, 31, D:2) a +0 club 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 21, D:3) 22 stones (7, 5, D:3) a +0 robe (17, 40, D:3) a +0 club (19, 41, D:3) 14 stones (23, 44, D:3) a +0 mace (24, 15, D:3) a +1 dagger of chaos (24, 17, D:3) a +0 club of chaos (27, 18, D:3) a +0 short sword a +0 short sword (28, 18, D:3) a +0 flail (30, 18, D:3) a +0 spear (31, 18, D:3) a +0 vorpal spear (31, 20, D:3) a +0 whip (32, -8, D:3) a +0 shortbow (32, 38, D:3) a +0 club of chaos a +1 dagger of chaos (34, 18, D:3) a +0 whip (34, 32, D:3) 10 sling bullets (44, 34, D:3) a +0 whip (52, 26, D:3) a +0 leather armour (53, 18, D:3) a +0 hand axe (59, 18, D:3) 3 stones Level 4 of the Dungeon [Shop] Bari's Antique Weapon Emporium a +0 whip (52 gold) a +1 war axe of flaming (279 gold) the +4 spear of the Eternal Warrior {flame, rN+ Int+4 Dex+4} (1121 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. a +0 great sword of electrocution (382 gold) the +8 whip "Snakebite" {curare, rPois} (1138 gold) It poisons the flesh of those it strikes. It protects you from poison. a +0 war axe (73 gold) a +1 vorpal broad axe (273 gold) a +0 quarterstaff (84 gold) a +0 mace (63 gold) a +0 short sword (63 gold) a +0 executioner's axe (210 gold) a +0 war axe (73 gold) (0, 0, D:4) 15 arrows (12, 31, D:4) 29 stones (16, 1, D:4) a +0 giant spiked club (16, 21, D:4) a +0 mace a +0 scale mail a +0 dagger (17, 15, D:4) 8 stones (17, 21, D:4) a +0 flail a +0 dagger a +0 robe (24, 18, D:4) a +0 dagger a +0 robe a +0 rapier a +0 leather armour (27, 12, D:4) a +0 robe (28, 43, D:4) a +0 scale mail (29, 37, D:4) 15 stones (33, 26, D:4) a +0 robe of fire resistance (34, 33, D:4) a +0 giant spiked club (43, 3, D:4) a +0 scythe a +0 robe (44, 18, D:4) a +0 club a +0 leather armour a +4 flail of protection a +0 leather armour (45, 13, D:4) 21 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (1, 2, D:5) a leopard gecko corpse (skeletalised by now) (2, 5, D:5) a +0 robe (3, 1, D:5) 24 bolts (6, 4, D:5) a +0 leather armour (7, -8, D:5) a howler monkey corpse (10, -14, D:5) a poisoned dart (12, -17, D:5) a +0 robe (12, -16, D:5) 2 poisoned darts (12, -15, D:5) a +0 club (12, -14, D:5) 23 gold pieces (13, -7, D:5) a +0 dagger (14, -10, D:5) 29 arrows (14, -7, D:5) a +0 cloak (15, 3, D:5) a +0 whip (16, -15, D:5) a jackal corpse (skeletalised by now) (20, -22, D:5) a +0 robe (22, -9, D:5) 13 stones (29, -6, D:5) a +0 hand axe (35, -20, D:5) a +0 leather armour (40, -21, D:5) 22 stones