Bighouser Level 1 of the Dungeon (0, 0, D:1) a +0 spear (6, -12, D:1) a +0 dagger (7, -12, D:1) a +0 dagger (11, -20, D:1) 24 stones (13, -28, D:1) a +0 club (17, -17, D:1) a +0 whip (24, 12, D:1) a cursed -3 club (25, 18, D:1) a +0 ring mail (46, -18, D:1) a +0 mace (47, -12, D:1) a +0 club (47, 8, D:1) a +0 dagger Level 2 of the Dungeon (11, -26, D:2) a +0 club (13, -2, D:2) a +0 mace (13, 8, D:2) a +0 falchion (18, 6, D:2) a +0 dagger (25, 2, D:2) a +0 dagger (31, -30, D:2) a stone (33, -21, D:2) a +0 club 3 stones (40, -20, D:2) a +0 robe Level 3 of the Dungeon (0, 31, D:3) a cursed +0 war axe (1, -14, D:3) a +0 dagger (21, -6, D:3) a +0 quarterstaff (45, -18, D:3) a +0 pair of boots of flying (45, -16, D:3) a +0 short sword a +0 ring mail (45, 20, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (4, 6, D:4) a +0 helmet (6, -6, D:4) 2 tomahawks (8, -1, D:4) a +0 mace an orc corpse (9, -1, D:4) an adder corpse (13, 0, D:4) 7 gold pieces (14, -10, D:4) 4 gold pieces (31, -13, D:4) a +0 mace (31, -9, D:4) a scroll of identify (32, -23, D:4) the +8 spear of Eternity {freeze, -Tele +Rage +Fly MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. It prevents most forms of teleportation. (32, -14, D:4) a worker ant corpse (38, -13, D:4) 8 gold pieces