BinkBink Level 1 of the Dungeon (1, 20, D:1) 29 bolts (5, 46, D:1) 19 stones (9, 31, D:1) a +0 dagger 4 stones (11, -10, D:1) a +0 short sword (21, -5, D:1) a +0 leather armour (24, -4, D:1) a +0 dagger (25, -2, D:1) a +0 robe (37, 34, D:1) a +0 dagger (45, 33, D:1) 22 sling bullets (45, 38, D:1) a +0 dagger (46, 20, D:1) a +0 dagger (47, -16, D:1) a +0 short sword (57, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 16 arrows (1, 6, D:2) a +0 chain mail (8, 9, D:2) a bat corpse (skeletalised by now) (14, -6, D:2) a +0 leather armour (14, -4, D:2) a +0 spear (14, -3, D:2) a +0 club (17, -1, D:2) a +0 flail (36, -3, D:2) a +0 hunting sling (40, 15, D:2) a +0 chain mail (42, 36, D:2) a +0 dagger (42, 37, D:2) a +0 dagger (43, 35, D:2) a +0 dagger a +0 club a +0 dagger (43, 36, D:2) a +0 club (43, 38, D:2) a +0 short sword 3 stones a +0 dagger a +0 animal skin the +0 helmet "Sirchuli" {Harm rN++ Int+4} Int: It affects your intelligence (+4). rN: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. (44, 35, D:2) a +0 dagger a +0 hunting sling 18 stones a +0 dagger (44, 44, D:2) 25 arrows (45, 34, D:2) a +0 club a +0 hunting sling 12 stones (45, 35, D:2) a +0 dagger (61, 12, D:2) 14 stones Level 3 of the Dungeon (0, 0, D:3) 20 stones (5, 3, D:3) a hobgoblin corpse (7, -7, D:3) a +0 whip (16, 8, D:3) a +0 dagger a goblin corpse (28, -11, D:3) a ball python corpse