BinkBink Level 1 of the Dungeon (0, 0, D:1) 4 stones (3, -25, D:1) 9 gold pieces (4, -25, D:1) a +0 ring mail (5, -26, D:1) a +0 war axe (8, -4, D:1) a +0 leather armour (13, 4, D:1) a +0 club (13, 6, D:1) a +0 club (13, 7, D:1) a +0 dagger (22, -24, D:1) 5 boomerangs (28, -18, D:1) a +0 short sword 5 stones (35, -29, D:1) a +0 dagger (35, -2, D:1) 6 javelins (41, -16, D:1) a +0 dagger 2 stones (41, -4, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, 4, D:2) 2 stones (7, 0, D:2) 2 poisoned darts (15, 6, D:2) a +0 robe Level 3 of the Dungeon (5, 3, D:3) 2 stones (8, 7, D:3) a +0 whip 4 stones (22, -9, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Moebloff's General Store the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1276 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. 5 boomerangs (120 gold) a +0 ring mail (48 gold) a scroll of immolation (48 gold) a book of Debilitation (336 gold) the +1 robe of Ripom {rN++ rCorr Int-2 Archmagi} (463 gold) Int-2: It affects your intelligence (-2). rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Archmagi: It increases the power of your magical spells. a +0 robe (8 gold) a +3 scale mail of poison resistance (276 gold) 5 stones (6 gold) (0, 0, D:4) a +0 robe (6, 27, D:4) a +0 flail a +0 leather armour (19, 22, D:4) a potion of brilliance (24, 27, D:4) a +0 club a goblin corpse Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (40, 16, D:5) a potion of enlightenment (40, 18, D:5) a potion of magic Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (9, 12, D:6) 8 gold pieces (9, 26, D:6) 8 gold pieces (11, 28, D:6) a scroll of amnesia