BinkBink Level 1 of the Dungeon (0, 0, D:1) 5 stones (6, 9, D:1) a +0 leather armour (10, 9, D:1) a +0 short sword 3 stones (11, 9, D:1) a +0 whip (16, 25, D:1) 4 stones (18, 14, D:1) 5 poisoned darts (18, 24, D:1) a +0 quarterstaff (23, -5, D:1) a +2 whip of flaming 5 stones (24, 12, D:1) a +0 dagger (25, 28, D:1) a +0 sling (28, -4, D:1) a +0 club (33, 20, D:1) a +0 dagger a stone (34, -1, D:1) a +0 short sword (36, 32, D:1) a +0 robe (44, 29, D:1) a +0 scale mail Level 2 of the Dungeon (4, 7, D:2) a +0 whip (6, 23, D:2) 7 stones (18, -10, D:2) a +0 dagger (23, -11, D:2) a +0 trident (26, -9, D:2) 7 stones (29, 6, D:2) 5 stones (32, 6, D:2) a +0 dagger (44, -11, D:2) a +0 short sword 5 stones (46, -3, D:2) a +0 rapier (51, 14, D:2) a +0 club Level 3 of the Dungeon [Shop] Ewaemah's Jewellery Shop a +4 ring of protection (432 gold) a +6 ring of dexterity (432 gold) a beast talisman (240 gold) a ring of magical power (240 gold) a blade talisman (480 gold) a ring of protection from cold (300 gold) a +6 ring of strength (432 gold) an amulet of regeneration (360 gold) an amulet of guardian spirit (360 gold) the ring of Zairasyog {Ice Will+} (451 gold) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (0, 0, D:3) a +0 dagger (15, -9, D:3) a +0 club (16, -16, D:3) a +0 club (18, -23, D:3) the +0 leather armour of Sorcery {-Cast rElec Dex+9} Dex+9: It affects your dexterity (+9). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. (33, -36, D:3) a +0 chain mail (39, -15, D:3) a talisman of death (47, -22, D:3) a +0 mace (49, -36, D:3) a +0 leather armour (52, -10, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (5, -41, D:4) a +0 flail (9, -47, D:4) a +0 hand axe (9, -37, D:4) 6 poisoned darts (13, -19, D:4) 4 stones a +0 dagger (16, -43, D:4) a +0 long sword (35, -20, D:4) a +2 orcbow of electrocution (40, -37, D:4) 3 large rocks (40, -33, D:4) a stone (41, -17, D:4) a +0 club (42, -33, D:4) a stone (43, -36, D:4) a stone (44, -34, D:4) 6 large rocks (45, -37, D:4) a stone (46, -51, D:4) a +0 club (52, -37, D:4) the +3 barding of Tireaheb {rElec} rElec: It insulates you from electricity. Level 5 of the Dungeon (6, -3, D:5) 5 gold pieces (24, 12, D:5) an orb of mayhem (40, 34, D:5) 3 stones (40, 36, D:5) 2 stones Level 6 of the Dungeon (5, -18, D:6) a +0 dagger (8, -2, D:6) a +0 leather armour (14, 30, D:6) 4 atropa-tipped darts (40, 16, D:6) 4 poisoned darts (41, 8, D:6) an orb of light (49, -5, D:6) a +0 club a +0 scale mail (49, -4, D:6) a +0 short sword (50, -5, D:6) a +0 hand axe (52, 18, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 dagger a +0 robe (53, 19, D:6) a +0 short sword a +0 sling a +0 leather armour (55, 15, D:6) 7 stones Level 7 of the Dungeon (0, 0, D:7) 3 javelins (3, -22, D:7) a +0 quarterstaff (4, -15, D:7) a +0 lajatang (9, -18, D:7) a +3 spear (10, -13, D:7) a +0 spear a +0 spear a +0 spear an orc corpse (skeletalised by now) (11, -21, D:7) a +0 spear (17, 12, D:7) a maw talisman (20, 1, D:7) a +0 hammer (21, 12, D:7) a +0 spear (22, 12, D:7) a +0 halberd (23, 12, D:7) a +0 whip a +0 leather armour (24, 8, D:7) a +0 club (25, -8, D:7) an orb of mayhem (25, 9, D:7) a +0 club (28, 10, D:7) a +0 robe a +0 battleaxe (31, -7, D:7) 3 stones (31, 18, D:7) a +0 dagger (33, 11, D:7) a +0 robe a +0 war axe a +0 robe a +0 great sword a +0 robe a +4 morningstar (34, 11, D:7) a +0 robe a +0 flail (35, -5, D:7) a +0 leather armour (35, 0, D:7) a +0 mace (35, 8, D:7) a +0 halberd (36, 20, D:7) a +0 orcbow Level 8 of the Dungeon (0, 0, D:8) a wolf corpse (0, 1, D:8) a +0 orcbow a centaur corpse (1, 0, D:8) a +0 trident