BinkBink Level 1 of the Dungeon (0, 0, D:1) 6 poisoned darts (4, 1, D:1) a +0 ring mail (15, -4, D:1) a +0 hand axe (15, 8, D:1) a +0 spear (18, 0, D:1) a ring of wizardry (18, 15, D:1) a +0 scale mail (27, 1, D:1) a +0 dagger a stone (36, 18, D:1) a +0 arbalest (37, 15, D:1) a +0 club (37, 17, D:1) a +0 leather armour (43, -7, D:1) 2 stones (43, -4, D:1) a +0 robe (46, 9, D:1) a book of Vapours Level 2 of the Dungeon [Shop] Mungequegiju's Jewellery Shop a ring of resist corrosion (280 gold) a ring of magical power (280 gold) a +6 ring of intelligence (504 gold) an amulet of the acrobat (420 gold) a ring of protection from fire (350 gold) a ring of ice (350 gold) a ring of fire (350 gold) a ring of fire (350 gold) (4, 17, D:2) the +0 robe "Gumaed" {-Tele rC+ Int+7} Int+7: It affects your intelligence (+7). rC+: It protects you from cold. -Tele: It prevents most forms of teleportation. (8, 23, D:2) a +0 short sword 2 stones (12, 9, D:2) a +0 sling (22, 12, D:2) a +0 hand axe (23, 27, D:2) 4 boomerangs (24, 16, D:2) a +0 short sword (27, 37, D:2) a +0 mace (32, 7, D:2) a +0 whip (41, 35, D:2) a +0 spear (42, -4, D:2) a book of Weapons (43, -5, D:2) a +0 mace of holy wrath (43, -4, D:2) a +0 club (49, 24, D:2) an amulet of regeneration Level 3 of the Dungeon [Shop] Watiw's Weapon Boutique a +0 hand axe (30 gold) a +0 whip (25 gold) a +0 morningstar of draining (92 gold) a +0 short sword (30 gold) a +0 quarterstaff (40 gold) a +0 war axe (35 gold) the +2 short sword "Xoogeg" {drain, MP-9 Dex+4 Stlth+} (154 gold) Dex+4: It affects your dexterity (+4). MP-9: It affects your magic capacity (-9). Stlth+: It makes you more stealthy. a +0 club (10 gold) (11, -11, D:3) a +0 mace (21, -30, D:3) a +0 dagger a +0 scale mail (21, 0, D:3) 6 stones (26, -34, D:3) 3 stones (29, -24, D:3) 3 stones (34, 0, D:3) a +0 short sword (39, -19, D:3) a +0 spear (39, -13, D:3) a book of Burglary (40, 25, D:3) a staff of conjuration (43, 22, D:3) a +0 pair of boots (51, 11, D:3) a +0 club (54, 22, D:3) a +0 sling (55, -9, D:3) a +0 dagger (57, 20, D:3) a +0 sling (61, 20, D:3) a +0 club (62, 20, D:3) a +0 dagger (64, 29, D:3) a +0 club a +0 club a +0 dagger (64, 30, D:3) a +0 dagger (66, 20, D:3) a +0 club a +0 club (66, 26, D:3) a +0 sling (67, 21, D:3) a +2 dagger of draining a +0 animal skin a +0 helmet a +0 dagger a +0 club (68, 20, D:3) a +0 club Level 4 of the Dungeon (3, -1, D:4) a +0 club a +0 leather armour (3, 0, D:4) a +0 club (3, 10, D:4) a +0 ring mail (6, -18, D:4) 6 stones (10, -27, D:4) a +0 club (11, 2, D:4) a +0 club (15, -36, D:4) an Everburning Encyclopedia (18, -9, D:4) a stone (20, -38, D:4) a +0 dagger (23, -10, D:4) a +0 dagger (34, -12, D:4) a +0 dagger (41, -21, D:4) 6 stones (55, -42, D:4) a +0 robe Level 5 of the Dungeon (2, -1, D:5) a +0 dagger (10, -1, D:5) a +0 hand axe (11, -1, D:5) a +0 club (12, -9, D:5) a +0 long sword (12, -7, D:5) the flux talisman of the Worm {rPois Will+ Int-2 Dex+3} [flux talisman] Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Will+: It increases your willpower. (12, -1, D:5) a +0 mace a +1 ring mail of fire resistance a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (18, 24, D:5) a potion of invisibility (19, 19, D:5) 5 gold pieces (34, 19, D:5) a +0 helmet (34, 20, D:5) 5 stones (39, 1, D:5) a +0 mace (42, -4, D:5) an adder corpse (43, -2, D:5) a +0 leather armour