Blackmore Level 1 of the Dungeon (0, 0, D:1) 5 javelins (1, 8, D:1) a +0 club (2, 9, D:1) a +0 club (4, -7, D:1) 7 javelins (7, 31, D:1) a +0 whip (16, 19, D:1) a +0 whip (20, -16, D:1) a +0 club (29, 15, D:1) 16 poisoned needles (29, 29, D:1) 11 bolts (31, -4, D:1) a +0 ring mail (33, 20, D:1) a +0 short sword 5 stones (38, -15, D:1) 20 stones (39, -9, D:1) a +0 dagger a +0 club (40, -8, D:1) 21 bolts (40, 23, D:1) 12 bolts (44, -8, D:1) 5 stones (48, -7, D:1) a +0 mace (52, 29, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, -7, D:2) a +0 chain mail (6, 1, D:2) a cursed +0 chain mail (7, 12, D:2) a +0 short sword (9, -3, D:2) 14 arrows (9, 12, D:2) a -3 dagger a stone a cursed -1 dagger (16, -10, D:2) 21 stones (33, -9, D:2) a +1 leather armour of cold resistance (34, -1, D:2) 19 stones (36, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 18 sling bullets (2, 14, D:3) a +0 dagger (7, 21, D:3) a +0 club (15, 12, D:3) 4 stones (15, 34, D:3) a +1 ring mail of fire resistance a +0 club a +0 leather armour a +0 short sword a +0 leather armour (21, 19, D:3) 22 stones (34, 15, D:3) 4 tomahawks (41, 36, D:3) 27 stones (48, 27, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) the cursed +1 mace of Wondrous Power {antimagic, +Fly rN+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (2, -6, D:4) 2 steel javelins