Dungeon Crawl Stone Soup version 0.27-a0-1312-g5cdb2b3542 (webtiles) character file. Game seed: 10469329678371342252 67 BlueGoblin the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on June 20, 2021. Slain by Terence (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:31 (1607 turns). BlueGoblin the Conjurer (Octopode Conjurer) Turns: 1607, Time: 00:05:32 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 18% Magic: 3/7 EV: 13 Int: 21 God: Gold: 93 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will +.... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, strong-willed 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Potions e - a potion of haste {unknown} Skills: + Level 0.1 Fighting + Level 0.4 Short Blades + Level 2.0 Dodging + Level 3.5 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 2% N/A 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Confusing Touch Hex 2% N/A 38% 3 Tukima's Dance Hex 2% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are strong-willed. (Will+) You evolve. Message History Terence is lightly wounded. You constrict Terence. Terence hits you with a +1 vorpal falchion! You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence bares his teeth. Terence hits you with a +1 vorpal falchion. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence misses you. You release your grip on Terence. Terence says, "Did you write a will? You should..." Terence says, "Time to say good-bye..." There is a stone staircase leading down here. Terence shouts, "ATTACK!!!" Things that are here: a jackal skeleton; a jackal skeleton You see here a frilled lizard skeleton. Terence hits you with a +1 vorpal falchion. Terence shouts, "DIE!!!" Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 vorpal falchion and wearing a +0 ring mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +1 vorpal falchion! * * * LOW HITPOINT WARNING * * * x2 Unknown command. The searing ray hits Terence! Terence is heavily wounded. Terence completely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +1 vorpal falchion. You die... ##...#..# .# ###.##.# ...#....###.. #...##.# #......... ####.####.. ##....###### #....# ##@ #..........## #.#### #. #...#.#.......########.# #. #. #.#####............##### ##@ #.# #...#.@..#.......###.. #.# #.#÷.@##########.##... #.# ##....÷..# ##.....#. #.# #....###÷# ####....###. #.####.#.####.# #....##..### #>#....#.# #..# #.######(# #...####.# #.## #.# .# . #.### #.# #.# #.# (# ### #.###.####.# .. #.##..##...# #. You could see Terence. Vanquished Creatures Jessica (D:2) 5 ball pythons (D:1) 4 bats 7 endoplasms 5 goblins 3 hobgoblins 4 jackals (D:2) 3 quokkas 2 frilled lizards A kobold (D:1) A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BlueGoblin the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 240 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1174 | D:2 | Reached XP level 3. HP: 13/21 MP: 6/6 1379 | D:2 | Learned a level 2 spell: Searing Ray 1481 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1481 | D:2 | Gained mutation: You evolve. [potion of mutation] 1491 | D:2 | Noticed Jessica 1494 | D:2 | Noticed Terence 1500 | D:2 | Killed Jessica 1501 | D:2 | Reached XP level 4. HP: 26/27 MP: 0/7 1607 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, hex_medium, minmay_nonomino_d4 D:2: layout_rooms, uniq_jessica, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Fighting | | 0.1 Short Blades | | 0.4 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | 22 | 3 || 25 Constrict | 6 | 1 || 7 Tentacles | 3 | || 3 Cast: Magic Dart | 42 | || 42 Searing Ray | 2 | 2 || 4 Use: Scroll | 3 | || 3 Potion | 1 | || 1 Armor: Skin | 3 | || 3 Dodge: Dodged | 21 | 2 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1606 | 1597 | 9 | 121 | 1143 | 2 | 803.0 | Dungeon | 1606 | 1597 | 9 | 121 | 1143 | 2 | 803.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1155 daAuts D:2: 450 daAuts