BlueGoblin Level 1 of the Dungeon [Shop] Monetuanul's General Store 26 bolts (72 gold) a potion of degeneration (14 gold) 11 stones (15 gold) a ring of wizardry (420 gold) a scroll of summoning (133 gold) a scroll of enchant armour (105 gold) 21 stones (29 gold) the ring "Adakh" {rElec rN+} (476 gold) [ring of positive energy] rElec: It insulates you from electricity. rN: It protects you from negative energy. a potion of haste (140 gold) a potion of invisibility (112 gold) 33 sling bullets (231 gold) (0, 0, D:1) a +0 club (17, -20, D:1) a +0 dagger (24, 13, D:1) a +0 dagger (26, -14, D:1) a +0 club (30, -35, D:1) a +0 dagger (42, -4, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Cuov Vedojad's Distillery a potion of flight (33 gold) a potion of cancellation (88 gold) a potion of brilliance (44 gold) 2 potions of heal wounds (110 gold) a potion of degeneration (11 gold) a potion of resistance (110 gold) a potion of brilliance (44 gold) [Shop] Jorph's Antique Armour Shop a +1 helmet of see invisible (363 gold) a +0 leather armour (44 gold) a +0 robe (15 gold) a +0 cloak of stealth (253 gold) a +0 ring mail (88 gold) a +2 plate armour of fire resistance (880 gold) a +0 ring mail (88 gold) a +1 chain mail of positive energy (297 gold) a +0 ring mail (88 gold) a +0 buckler (99 gold) a +0 ring mail (88 gold) a +0 chain mail (99 gold) [Shop] Putosil's Antique Weapon Emporium a +0 dagger of venom (136 gold) a +0 hand axe of flaming (229 gold) a +0 dagger (62 gold) a +0 spear (93 gold) a +0 mace (93 gold) a +0 hand axe (93 gold) a +0 club (31 gold) a +0 mace (93 gold) a +0 dagger (62 gold) a +0 war axe (108 gold) a +0 club (31 gold) a +0 whip (77 gold) [Shop] Geuf's Weapon Shop a +0 rapier (48 gold) a +2 halberd of flaming (230 gold) a +0 hand axe (36 gold) a +0 hand axe (36 gold) a +0 dagger (24 gold) a +0 falchion (36 gold) a +0 whip (30 gold) 20 poisoned darts (96 gold) [Shop] Coajirghi's Weapon Boutique the +3 falchion of Kitzeg {pain, MP+9} (532 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. MP: It affects your magic capacity (+9). 9 stones (9 gold) a +0 short sword (33 gold) the +11 dagger of Sin {speed, Str+4 Dex+3} (909 gold) Attacks with this weapon are significantly faster. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). 32 stones (35 gold) a +0 short sword (33 gold) a +4 hunting sling (258 gold) a +0 spear (33 gold) a +0 hand axe (33 gold) 19 sling bullets (104 gold) a +3 spectral quarterstaff (297 gold) a +0 spear (33 gold) (0, 0, D:2) a +0 mace (18, 1, D:2) a +0 dagger (20, 7, D:2) 22 arrows (38, 12, D:2) a +0 club (42, 11, D:2) a +0 robe (43, 13, D:2) a +0 short sword (43, 20, D:2) a +0 dagger Level 3 of the Dungeon (0, 29, D:3) a +0 war axe (2, 37, D:3) a +0 hunting sling a +0 dagger (11, 36, D:3) a +0 ring mail (18, 49, D:3) a +0 short sword (25, 35, D:3) 13 arrows (26, 36, D:3) a +0 short sword (28, 2, D:3) a +0 short sword (39, 16, D:3) a +0 whip (42, 23, D:3) a +0 club (45, 5, D:3) a +0 spear (57, 37, D:3) a +0 hand axe a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a stone (1, -4, D:4) a stone (3, -4, D:4) a stone (5, -5, D:4) a stone (still there?) a +0 club (still there?) 3 boomerangs (still there?) an orc corpse (still there?) (12, -9, D:4) a +0 leather armour (21, -17, D:4) a jackal corpse (21, -16, D:4) a jackal corpse (30, -29, D:4) a +0 ring mail (31, -24, D:4) a +0 giant club (32, -25, D:4) a jackal corpse (36, -19, D:4) a +4 dagger (37, -26, D:4) a jackal corpse (47, -4, D:4) 10 arrows (47, 2, D:4) a +0 club