BlueGoblin Level 1 of the Dungeon (8, 1, D:1) a +0 dagger (30, 5, D:1) a +0 ring mail (36, -5, D:1) a +0 dagger (43, 33, D:1) a +0 club (44, 24, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 8, D:2) a +0 dagger (10, 32, D:2) a +0 hand axe of distortion a +0 chain mail (27, 8, D:2) a +0 dagger (32, 42, D:2) a +0 club (36, 13, D:2) a +0 leather armour (48, 32, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (8, -2, D:3) a +0 glaive (13, 2, D:3) a +0 hand axe (15, -3, D:3) a +0 short sword (18, -27, D:3) a +0 dagger (21, -24, D:3) a +0 hunting sling a +0 short sword of draining (33, -4, D:3) a +0 ring mail (39, -20, D:3) a +0 helmet (47, -25, D:3) a +0 club (48, -27, D:3) a +0 dagger a +0 whip (64, -4, D:3) a +0 mace Level 4 of the Dungeon [Shop] Ycsonuyg's Weapon Boutique a +0 long sword (45 gold) a +0 mace (39 gold) a +0 shortbow (39 gold) a +0 war axe (45 gold) the +10 trident of Geromasu {speed, Drain Fly Str+2} (886 gold) Attacks with this weapon are significantly faster. Str: It affects your strength (+2). Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +7 shortbow of Law {venom, rPois Str+4} (756 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). rPois: It protects you from poison. a +0 dagger (26 gold) the +5 sword of Power {vorpal} (1040 gold) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (0, 0, D:4) a +0 whip (6, -1, D:4) a +0 flail (10, 15, D:4) a +0 plate armour (11, -3, D:4) a +0 giant spiked club a +0 giant club (21, 11, D:4) 17 arrows (21, 20, D:4) a +0 short sword (21, 28, D:4) a +0 short sword (27, -8, D:4) a +0 flail (29, -9, D:4) a +0 pair of boots Level 5 of the Dungeon (4, -4, D:5) 34 arrows (17, 56, D:5) a +0 whip of electrocution a +0 robe (18, 34, D:5) a +0 dagger (19, 55, D:5) a +0 giant club (33, 48, D:5) a +0 ring mail a +0 whip (44, 41, D:5) a +0 club the +1 robe "Yroum" {rElec rC++ rCorr Dex-2} Dex: It affects your dexterity (-2). rC: It greatly protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (46, 36, D:5) a +0 giant club (49, 51, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 flail (1, -12, D:6) a +0 helmet (1, 14, D:6) a +0 short sword a +0 leather armour (2, 0, D:6) a +0 club (3, -7, D:6) a +0 robe (7, -13, D:6) a +0 trident (11, -18, D:6) a +0 club (17, 13, D:6) a +0 hand axe (24, 21, D:6) a +0 club (33, 16, D:6) 3 potions of attraction Level 7 of the Dungeon (0, 0, D:7) a +0 spear (0, 10, D:7) a +0 quarterstaff (1, 0, D:7) a +0 whip a +0 club (2, -3, D:7) a +0 club (2, -2, D:7) a +0 club (4, -3, D:7) a +0 kite shield a +0 ring mail a +1 spear of distortion (12, 2, D:7) a +0 whip (12, 10, D:7) a +0 whip (13, 1, D:7) a +0 club (14, -1, D:7) a +0 whip (14, 6, D:7) 24 arrows a +0 shortbow (15, -2, D:7) a +0 short sword (15, -1, D:7) a +0 short sword (18, 13, D:7) a +0 short sword (19, 3, D:7) a +0 club (19, 12, D:7) a +0 short sword (20, 11, D:7) a +0 whip (23, 25, D:7) a +2 hand axe of flaming a +0 leather armour a +0 club a +0 leather armour (26, 25, D:7) a +0 falchion (28, -11, D:7) a water moccasin skeleton (28, 4, D:7) 21 arrows (32, 15, D:7) a +0 short sword (33, 17, D:7) 24 bolts a +0 dagger a +2 hand crossbow of freezing Level 8 of the Dungeon [Shop] Xuleiv Osa's Jewellery Shoppe a ring of positive energy (260 gold) a ring of resist corrosion (260 gold) a +6 ring of intelligence (760 gold) the ring of Creativity {rC- Will+ Int+3 Dex+2 Slay+4} (679 gold) [ring of willpower] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It makes you vulnerable to cold. Will: It increases your willpower. a +6 ring of dexterity (760 gold) a ring of fire (325 gold) a ring of wizardry (390 gold) a +6 ring of intelligence (760 gold) the ring of Eternity {Ice rCorr Dex+3} (570 gold) [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a ring of magical power (260 gold) (0, 0, D:8) a +0 quarterstaff (2, -1, D:8) 10 gold pieces (2, 2, D:8) 20 stones (5, 0, D:8) 19 gold pieces (8, -26, D:8) 26 stones (9, 2, D:8) 21 bolts (11, -26, D:8) a +0 dagger (14, -17, D:8) a +0 cloak (17, -21, D:8) a bullfrog skeleton (17, -12, D:8) a scroll of vulnerability (25, -5, D:8) a +0 leather armour (27, -30, D:8) a +0 quarterstaff (27, -9, D:8) a +0 shortbow (28, -9, D:8) a +0 leather armour (29, -10, D:8) the +0 plate armour of Trial and Error {Harm *Corrode rN+} rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. a +0 ring mail the Ecumenical Temple