BlueGoblin the Dungeon (0, 50, D) a +0 mace (0, 51, D) a piece from Xom's chessboard (15/15) (1, 32, D) a staff of cold (1, 51, D) a +0 hand axe (1, 52, D) a +0 trident (2, 15, D) a phial of floods (2, 32, D) a tin of tremorstones (2/2) (2, 34, D) a staff of cold (2, 50, D) a book of Displacement (2, 51, D) a phial of floods (2, 52, D) a +2 falchion of holy wrath (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +5 fustibalus of flaming (3, 33, D) a +1 plate armour of poison resistance (3, 34, D) a +0 vorpal hunting sling (3, 50, D) a book of Sloth (3, 52, D) a staff of death (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 scale mail of poison resistance (4, 15, D) the +6 chain mail of Bufiurr {Will+ Str+4 Dex+2} Str: It affects your strength (+4). Dex: It affects your dexterity (+2). Will: It increases your willpower. (4, 16, D) a piece from Xom's chessboard (15/15) (4, 32, D) a phantom mirror (4, 33, D) a +0 robe (4, 50, D) the +8 chain mail of Boredom {*Slow Str+5 Dex+2} Str: It affects your strength (+5). Dex: It affects your dexterity (+2). *Slow: It may slow you when you take damage. (4, 51, D) a +2 hand axe of flaming (5, 14, D) a phial of floods (5, 15, D) a staff of earth (5, 16, D) a +0 short sword (5, 32, D) a staff of air (5, 33, D) a +2 hand crossbow of flaming (5, 50, D) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (5, 51, D) a staff of poison (5, 52, D) the +4 lajatang of Lettov {pain, rCorr Str+7 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+7). Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (5, 60, D) an amulet of the acrobat an amulet of faith a ring of ice a ring of flight a ring of protection from cold (6, 14, D) a staff of poison (6, 15, D) a +0 mace (6, 16, D) a phial of floods (6, 32, D) a +2 war axe (6, 34, D) a book of Minor Magic (6, 50, D) a piece from Xom's chessboard (15/15) (6, 51, D) a +0 war axe of freezing (6, 52, D) a +3 quarterstaff of draining (6, 55, D) a +0 rapier a +0 cloak (6, 56, D) a +0 war axe (7, 14, D) a +1 scale mail of poison resistance (7, 15, D) a +0 battleaxe (7, 19, D) a +0 halberd (7, 20, D) a +0 morningstar a +0 flail (7, 34, D) a +2 ring mail of willpower (7, 40, D) a ring of fire the ring "Hynlobisch" {+Blink rCorr Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. the ring of Jinaf {rPois rN+++} [ring of poison resistance] rPois: It protects you from poison. rN: It renders you almost immune to negative energy. a ring of flight the ring "Uwiets" {rF++ Will+} [ring of willpower] rF: It greatly protects you from fire. Will: It increases your willpower. a ring of resist corrosion a ring of see invisible (7, 50, D) a +0 dire flail (7, 51, D) a +4 scale mail of positive energy (7, 52, D) a staff of poison (7, 55, D) a +1 glaive of venom (7, 56, D) the +6 war axe "Dohot" {venom, Fragile rF+++ Str-3 SInv} It poisons the flesh of those it strikes. Str: It affects your strength (-3). rF: It renders you almost immune to fire. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (8, 15, D) the +1 chain mail of Gallantry {Will+} Will: It increases your willpower. (8, 16, D) a +0 battleaxe the +7 rapier "Goblinslayer" {venom, Dex+8} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+8). (8, 20, D) a +0 glaive a +0 bardiche a +0 chain mail (8, 21, D) a +0 trident (8, 22, D) a +0 hand axe (8, 23, D) a +6 ring of strength a +6 ring of intelligence a ring of flight the ring "Bikleul" {Ice rN+ Dex+7} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. a ring of resist corrosion a ring of protection from cold the ring of Oenomania {rF- rN++ MP+9 Int+4} [ring of magical power] Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). a +6 ring of dexterity an amulet of regeneration (8, 32, D) a condenser vane (8, 33, D) a +2 chain mail of fire resistance (8, 34, D) a lightning rod (4/4) (8, 37, D) a +2 halberd of venom a +0 chain mail (8, 38, D) a +3 war axe (8, 39, D) a +0 short sword (8, 50, D) a +2 short sword of holy wrath (8, 52, D) a +0 trident (8, 53, D) a +0 war axe (8, 54, D) a +0 scimitar a +0 long sword (8, 55, D) the +5 glaive of the Depths {speed, Dex+4 Stlth+} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. a +2 whip of electrocution a +0 cloak (9, 14, D) a staff of conjuration (9, 15, D) a +2 scale mail of positive energy (9, 16, D) a +2 ring mail of cold resistance (9, 17, D) a +0 long sword (9, 18, D) a +0 halberd (9, 19, D) a +0 dire flail a +0 war axe a +0 cloak the +5 great mace "Udonlumu" {vorpal, Will+ rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 cloak a +2 vorpal mace (9, 20, D) a +0 hand axe a +0 trident (9, 22, D) a +0 mace (9, 33, D) a +0 robe (9, 34, D) a staff of air (9, 38, D) the +4 hand axe "Beastbane" {vorpal, *Noise Fly rC+ Stlth+} It inflicts extra damage upon your enemies. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. a +0 robe (9, 40, D) a +4 vorpal great mace (9, 50, D) a book of Decay (9, 51, D) a box of beasts (9, 52, D) a phial of floods (9, 53, D) a +0 battleaxe the +9 dagger "Verphypn" {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+3). Yredelemnul disapproves of the use of such an item. a +0 long sword a +0 cloak (9, 54, D) a +0 bardiche of venom a +0 chain mail a +3 broad axe a +0 chain mail a +0 short sword the +1 kite shield of the Stars {Rampage Dex+6} Dex: It affects your dexterity (+6). Rampage: It bestows one free step when moving towards enemies. a +2 cloak a +0 short sword a +0 great mace a +0 cloak (9, 55, D) a +0 mace a +0 short sword (9, 56, D) a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 15, D) a +2 ring mail of cold resistance (10, 19, D) a +0 dire flail (10, 21, D) a +0 trident (10, 32, D) a box of beasts (10, 33, D) a +2 spear of venom (10, 34, D) a +3 triple crossbow of flaming (10, 37, D) a +2 dire flail a +0 chain mail (10, 38, D) a +0 dagger a +3 leather armour of fire resistance a +0 dagger a +0 robe (10, 50, D) a +0 arbalest of flaming (10, 51, D) a +2 vorpal dire flail (10, 53, D) a +2 war axe of draining a +0 flail a +3 vorpal great mace a +0 dagger a +0 cloak a +0 cloak (10, 56, D) a +0 glaive of freezing (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a box of beasts (11, 16, D) a staff of fire (11, 17, D) a +0 mace a +0 trident (11, 19, D) a +2 whip (11, 21, D) a +0 short sword (11, 37, D) the +10 hand axe of Doom {vorpal, Fragile rPois rF+++ MP+9} It inflicts extra damage upon your enemies. rF: It renders you almost immune to fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. a +2 vampiric halberd a +0 plate armour a +0 war axe a +0 plate armour a +0 long sword (11, 38, D) a +0 dire flail (11, 50, D) a staff of cold (11, 51, D) a phial of floods (11, 53, D) a +0 war axe (11, 54, D) a ring of flight a +0 hand axe (11, 55, D) a +0 long sword a +1 cloak (12, 15, D) a staff of air (12, 16, D) a book of Burglary (12, 21, D) a +2 vorpal hand axe a +0 battleaxe (12, 33, D) a +3 halberd (12, 38, D) a +1 great sword of freezing a +0 robe a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail a +0 mace a +1 scale mail of positive energy a +3 war axe of distortion a +0 chain mail (12, 39, D) a +0 war axe a +0 plate armour (12, 51, D) a phial of floods (12, 52, D) a staff of earth (12, 56, D) a +0 war axe (13, 17, D) a +4 battleaxe a +0 chain mail (13, 22, D) a +0 rapier a +0 cloak (13, 34, D) a +1 vampiric lajatang (13, 38, D) the +6 quarterstaff of the Original Sin {flame, *Rage Int+3 SInv} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe a +0 war axe a +0 chain mail a +0 long sword a +0 robe a +0 war axe (13, 39, D) a +0 dagger a +0 cloak a +0 glaive (13, 41, D) a +0 hand axe (13, 51, D) a tin of tremorstones (2/2) (13, 52, D) a staff of earth (13, 54, D) a +2 antimagic long sword (14, 50, D) a staff of conjuration (14, 52, D) an amulet of guardian spirit (19, 0, D) the +6 dagger of Dullness {vorpal, rPois} It inflicts extra damage upon your enemies. rPois: It protects you from poison. (19, 16, D) a +1 dagger of freezing (19, 17, D) the ring of Zorch {rN+ Int+3} [ring of positive energy] Int: It affects your intelligence (+3). rN: It protects you from negative energy. (19, 32, D) a phantom mirror (19, 33, D) a phantom mirror (19, 48, D) a staff of conjuration (19, 49, D) the ring of the Mage {Wiz Will++ Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). Will: It greatly increases your willpower. (19, 50, D) a staff of air (20, 0, D) the +3 mace "Leitu" {flame, Int+6} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). (20, 1, D) a staff of earth (20, 16, D) a +6 ring of intelligence (20, 17, D) 4 scrolls of enchant weapon (20, 33, D) a +0 scimitar (20, 38, D) a +0 trident (20, 48, D) the +2 pair of boots of the Playwright {Harm rPois Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. Harm: It increases damage dealt and taken. (20, 49, D) the ring of the Spinneret {Fire SInv} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (20, 50, D) a staff of conjuration (21, 0, D) a staff of death (21, 1, D) a +2 vampiric halberd (21, 16, D) a phantom mirror (21, 17, D) a box of beasts (21, 32, D) a Fen Folio (21, 33, D) a box of beasts (21, 34, D) a +2 chain mail of poison resistance (21, 38, D) a +0 great mace a +0 chain mail (21, 39, D) a +0 vorpal long sword (21, 48, D) a +4 ring of evasion (21, 49, D) a +4 scale mail of fire resistance (21, 50, D) a box of beasts (22, 0, D) the +7 hand axe of Okawaru's Supremacy {distort, rPois} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rPois: It protects you from poison. (22, 1, D) the +0 scale mail "Wughog" {Will+} Will: It increases your willpower. (22, 16, D) a phantom mirror (22, 17, D) a +6 great sword of electrocution (22, 32, D) a staff of cold (22, 33, D) a condenser vane (22, 34, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (22, 39, D) a +0 halberd (22, 41, D) a +0 dire flail (22, 48, D) a ring of wizardry (22, 49, D) an Everburning Encyclopedia (22, 50, D) an amulet of the acrobat (23, 1, D) a phial of floods (23, 16, D) a staff of conjuration (23, 17, D) the +7 dagger of Beyond {vorpal, rPois Will+ Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rPois: It protects you from poison. Will: It increases your willpower. (23, 18, D) a +0 shortbow of freezing (23, 32, D) the +8 ice dragon scales of Resourcefulness {Rampage rF- rC++ MP+9 Dex+3} Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. MP: It affects your magic capacity (+9). Rampage: It bestows one free step when moving towards enemies. (23, 33, D) a staff of air (23, 34, D) a staff of cold (23, 37, D) a +0 long sword (23, 38, D) a +0 glaive a +3 whip a +0 glaive (23, 39, D) a +0 rapier a +0 cloak a +0 flail (23, 41, D) a +0 mace (23, 48, D) a +3 plate armour of cold resistance (23, 49, D) a book of Power (23, 50, D) a +6 ring of intelligence (24, 0, D) a staff of air (24, 1, D) +5 gold dragon scales an amulet of the acrobat the +4 robe of the Kettle-Drum {+Blink rF+ Int-3} Int: It affects your intelligence (-3). rF: It protects you from fire. +Blink: It lets you blink. (24, 16, D) a staff of fire (24, 17, D) a manual of Transmutations (24, 18, D) a ring of magical power (24, 32, D) a tin of tremorstones (2/2) (24, 33, D) a phial of floods (24, 34, D) a +0 vampiric spear (24, 39, D) a +0 dire flail (24, 43, D) a +0 short sword (24, 48, D) a +2 chain mail of poison resistance (24, 49, D) a ring of ice (24, 50, D) a staff of earth (25, 0, D) a +0 broad axe of flaming (25, 1, D) the +6 long sword of Namul {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (25, 16, D) a ring of wizardry (25, 17, D) a +1 leather armour of cold resistance (25, 18, D) a +0 rapier of flaming (25, 22, D) a +0 bardiche (still there?) a +0 plate armour (still there?) (25, 32, D) a phantom mirror (25, 33, D) a staff of earth (25, 34, D) a +2 mace of protection (25, 39, D) a +0 dire flail a +0 chain mail a +0 dire flail (25, 48, D) 4 potions of haste (25, 49, D) a condenser vane (25, 50, D) the +2 leather armour "Qoshy" {Fly Str+3} Str: It affects your strength (+3). Fly: It grants you flight. (26, 0, D) a +2 ring mail of fire resistance (26, 1, D) a +3 ring mail of fire resistance (26, 16, D) a ring of flight (26, 17, D) a staff of air (26, 22, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +1 dagger of electrocution (still there?) a +0 cloak (still there?) (26, 32, D) a tin of tremorstones (2/2) (26, 34, D) a +3 rapier of speed (26, 38, D) a +1 whip of electrocution a +0 cloak (26, 48, D) a ring of positive energy (26, 49, D) a staff of fire (26, 50, D) a staff of fire (27, 5, D) a +0 mace (27, 16, D) the Tome of the Traveller and the Arsonist Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Flame Wave Conjuration/Fire 4 yes c - Fireball Conjuration/Fire 5 yes d - Summon Forest Summoning/Translocation 5 yes (27, 17, D) a +1 short sword of electrocution (27, 33, D) a +0 robe (27, 34, D) a +0 battleaxe a +0 rapier of venom (27, 40, D) a +0 dire flail (27, 48, D) a staff of earth (27, 49, D) a +1 vorpal broad axe (27, 50, D) a +2 ring mail of poison resistance (28, 16, D) a +2 mace of holy wrath (28, 17, D) a +2 vorpal hand crossbow (28, 33, D) a staff of conjuration (28, 34, D) a +2 rapier of venom a +0 cloak (28, 48, D) a phantom mirror (28, 49, D) a staff of earth (28, 50, D) the ring of Ziejef {Fly rPois Dex-2 Stlth+} [ring of flight] Dex: It affects your dexterity (-2). rPois: It protects you from poison. Fly: It grants you flight. Stlth: It makes you more stealthy. (29, 16, D) the Papyrus of Enchantment Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Tukima's Dance Hexes 3 yes (29, 17, D) the ring "Ytuul" {Ice rElec rPois rCorr Int+3} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (29, 20, D) +0 shadow dragon scales (unseen) (29, 32, D) a phantom mirror (29, 33, D) a +0 dagger of venom (29, 48, D) a condenser vane (29, 49, D) a condenser vane (29, 50, D) a staff of fire (30, 48, D) a tin of tremorstones (2/2) (30, 49, D) a staff of earth (30, 50, D) a +2 double sword of venom (31, 48, D) a +2 pair of gloves of dexterity (31, 49, D) an amulet of reflection (31, 50, D) a ring of willpower (32, 48, D) a book of the Warp (32, 49, D) the +0 helmet of Narcissism {Int+5 Dex-4} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-4). (32, 50, D) a staff of fire (33, 48, D) a +0 spear of flaming (33, 49, D) an Everburning Encyclopedia (33, 50, D) a +1 scale mail of poison resistance (34, 28, D) +1 steam dragon scales (34, 48, D) a book of the Earth (34, 49, D) a +0 hunting sling of flaming (34, 50, D) the +4 mace "Ywoneoss" {venom, rF+ Int+6} It poisons the flesh of those it strikes. Int: It affects your intelligence (+6). rF: It protects you from fire. (35, 7, D) a +0 long sword (35, 15, D) a +0 war axe of draining (35, 28, D) the ring "Poetzuw" {rElec SInv} [ring of see invisible] rElec: It insulates you from electricity. SInv: It lets you see invisible. a ring of poison resistance a +6 ring of strength the ring "Mubaiwu" {Fire rPois Int+3} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. the ring "Osesott" {+Blink Fly Will+ Dex+4} [ring of willpower] Dex: It affects your dexterity (+4). Fly: It grants you flight. +Blink: It lets you blink. Will: It increases your willpower. the amulet "Xitruvey" {RegenMP Slay+2 Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth: It makes you more stealthy. the ring of the Hare {EV+8} [ring of evasion] EV: It affects your evasion (+8). a ring of protection from fire a ring of fire the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} It may blind those who miss an attack against the wearer in melee combat. EV: It affects your evasion (+4). Stlth: It makes you much less stealthy. the ring of Pezi {rPois Str+2 Dex+6} [ring of dexterity] Str: It affects your strength (+2). Dex: It affects your dexterity (+6). rPois: It protects you from poison. a +0 cloak of poison resistance the ring "Kusmopao" {rCorr Str+2} [ring of resist corrosion] Str: It affects your strength (+2). rCorr: It protects you from acid and corrosion. (35, 29, D) a lightning rod (4/4) (36, 0, D) a staff of fire (36, 1, D) the +7 mace of Eternal Harmony {vamp, rElec Will++ rCorr Str-3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (36, 6, D) a +0 scimitar (36, 7, D) a +0 scimitar (36, 29, D) a +2 robe of willpower (37, 0, D) a box of beasts (37, 1, D) a staff of cold (37, 5, D) a +0 dire flail (37, 15, D) a staff of poison (37, 33, D) a +0 short sword (37, 35, D) a +0 war axe (38, 0, D) a staff of death (38, 1, D) a +0 demon blade of freezing (38, 7, D) a +0 glaive of protection an amulet of the acrobat a +0 long sword (38, 8, D) a +0 great sword a +0 plate armour (38, 14, D) the +7 mace "Spiderslayer" {venom, *Slow rElec rC++} It poisons the flesh of those it strikes. rC: It greatly protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (38, 15, D) a +1 mace of protection (38, 29, D) a staff of cold (38, 32, D) a +0 short sword (38, 33, D) a +0 long sword (38, 35, D) a +0 whip a +2 cloak (38, 49, D) a +2 chain mail of fire resistance (38, 50, D) a tin of tremorstones (2/2) (39, 0, D) the +6 scale mail "Wumuirutt" {rC+} rC: It protects you from cold. (39, 1, D) a staff of death (39, 3, D) a +0 long sword (39, 7, D) a +0 dire flail a +0 leather armour (39, 14, D) a staff of poison (39, 15, D) a +1 spectral quarterstaff (39, 29, D) a piece from Xom's chessboard (15/15) (39, 32, D) a +0 long sword (39, 33, D) a +0 hand axe (39, 48, D) a +2 ring mail of fire resistance (39, 49, D) a staff of poison (39, 50, D) a staff of air (40, 1, D) a +7 vorpal great mace (40, 4, D) a +0 short sword a +0 cloak (40, 14, D) a staff of fire (40, 15, D) a staff of conjuration (40, 29, D) the +0 leather armour of Resilience {Str+4 Dex-4} Str: It affects your strength (+4). Dex: It affects your dexterity (-4). (40, 30, D) a +0 mace (40, 31, D) a +0 great mace a +0 plate armour (40, 53, D) a +1 war axe of flaming (41, 1, D) the +3 longbow "Aruk" {flame, rF+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It protects you from fire. (41, 15, D) a +2 spectral quarterstaff (41, 28, D) a +0 flail (41, 29, D) a +0 scale mail of willpower (41, 31, D) a +2 trident of venom (41, 32, D) a +0 war axe a +0 plate armour a +0 trident (41, 33, D) a +0 scimitar (41, 35, D) a +0 halberd (41, 38, D) a +0 rapier a +0 cloak (41, 48, D) a book of Blood (41, 49, D) a lightning rod (4/4) (41, 50, D) a +4 quick blade (42, 0, D) a piece from Xom's chessboard (15/15) (42, 15, D) a +2 morningstar of protection (42, 28, D) a lightning rod (4/4) (42, 29, D) a +0 glaive a +1 cloak of poison resistance (42, 34, D) a +0 mace (42, 50, D) a staff of fire (43, 15, D) a +3 mace of protection (43, 28, D) a +0 scimitar (43, 48, D) a staff of air (43, 50, D) a box of beasts (44, 28, D) a book of Displacement (44, 50, D) a staff of poison (44, 51, D) a staff of fire (45, 48, D) the +10 short sword "Atirop" {vorpal, *Rage rElec Will++ rCorr} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (45, 49, D) a condenser vane (45, 50, D) Qafar's Guide on Vitriolic Shape Shifting Spells Type Level Known a - Beastly Appendage Transmutation 1 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Eringya's Noxious Bog Transmutation/Poison 6 yes (45, 51, D) a book of the Dragon (45, 53, D) a staff of air (46, 48, D) a book of Fire (46, 49, D) the +0 robe "Usycw" {Str+4} Str: It affects your strength (+4). (46, 50, D) the +11 morningstar of Youthful Indiscretion {vorpal, Str+4 Dex+3 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (46, 51, D) a phantom mirror (47, 48, D) a lightning rod (4/4) (47, 49, D) the +2 glaive "Zetz" {venom, Int+4 Dex+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (47, 50, D) a phial of floods (47, 51, D) a book of the Dragon (47, 60, D) the ring of Naga Jegoseo {Ice rPois} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. a ring of willpower a ring of positive energy the ring "Idde" {Wiz rPois rC+ Str-2} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (-2). rC: It protects you from cold. rPois: It protects you from poison. a +4 ring of slaying the amulet "Dakhla" {Spirit Fly rElec Int-3 SInv} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Fly: It grants you flight. a ring of willpower a ring of protection from fire the ring "Pesche" {rF+ rC+ Will+} [ring of willpower] rF: It protects you from fire. rC: It protects you from cold. Will: It increases your willpower. a ring of poison resistance an amulet of the acrobat (48, 2, D) a +0 shortbow 21 arrows (48, 49, D) a book of Debilitation (49, 5, D) a +0 longbow 19 arrows a +0 leather armour (49, 12, D) a lightning rod (4/4) (49, 24, D) a +1 halberd of freezing (49, 37, D) a +0 leather armour of cold resistance (49, 48, D) a +0 crystal plate armour (49, 49, D) a +3 rapier of flaming (49, 50, D) a book of Sloth (50, 1, D) a +1 great mace of protection (50, 5, D) a +0 arbalest 25 bolts (50, 24, D) a +2 kite shield of protection (50, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (50, 37, D) a +2 chain mail of positive energy (50, 49, D) a lightning rod (4/4) (50, 54, D) a +0 war axe (51, 0, D) a staff of fire (51, 1, D) a +2 falchion of holy wrath (51, 4, D) 4 large rocks (51, 5, D) a +0 arbalest 25 bolts (51, 6, D) a +0 shortbow 21 arrows (51, 12, D) a +0 club (51, 13, D) a staff of fire (51, 24, D) a book of Necromancy (51, 25, D) a +6 quarterstaff (51, 36, D) a phial of floods (51, 37, D) a staff of fire (51, 48, D) a ring of poison resistance (51, 49, D) a +2 tower shield of protection (51, 50, D) a +0 vorpal dire flail (52, 0, D) a +0 vorpal hand axe (52, 1, D) a +2 falchion of holy wrath (52, 4, D) a +0 shortbow 18 arrows (52, 6, D) 2 large rocks a +0 arbalest of flaming 18 bolts a +4 rapier of electrocution a +0 robe (52, 7, D) a +2 whip (52, 12, D) a +4 falchion of holy wrath (52, 13, D) a staff of poison (52, 15, D) a +0 hand axe a +1 triple crossbow of flaming a +0 robe (52, 16, D) a +0 club (52, 37, D) a +1 scale mail of willpower (52, 42, D) a ring of flight (52, 48, D) a staff of death (52, 49, D) a staff of death (53, 0, D) a tin of tremorstones (2/2) (53, 1, D) a staff of cold (53, 5, D) 4 large rocks (53, 6, D) a +0 longbow 25 arrows (53, 7, D) a +2 battleaxe a +0 plate armour a +0 trident (53, 12, D) a +0 flail (53, 15, D) a +4 ring of protection the amulet "Teaprar" {RegenMP Dex+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+3). a staff of cold a +1 robe of resistance (53, 24, D) a +0 vorpal quarterstaff (53, 25, D) a staff of air (53, 36, D) a phantom mirror (53, 37, D) the +5 ring mail of the Vacuum {Int+2} Int: It affects your intelligence (+2). (53, 49, D) a +1 robe of cold resistance (53, 50, D) a +4 vorpal shortbow (54, 0, D) a piece from Xom's chessboard (15/15) (54, 1, D) a +0 shortbow 29 arrows a +1 trident of protection (54, 5, D) a +0 spear 3 silver javelins a +0 leather armour (54, 6, D) 3 large rocks (54, 12, D) a staff of fire (54, 13, D) the +10 great sword of Fuacsan {drain, rElec rN+ Will+ Dex-4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (54, 24, D) a +0 vorpal scimitar (54, 25, D) a tin of tremorstones (2/2) (54, 36, D) a staff of death (54, 48, D) a book of the Earth (55, 0, D) a piece from Xom's chessboard (15/15) (55, 12, D) a +0 kite shield (55, 13, D) the +3 warlock's mirror {reflect} It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (58, 49, D) a scroll of brand weapon (59, 36, D) a +1 longbow of freezing (59, 37, D) a staff of cold (59, 47, D) a staff of fire (59, 48, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (59, 49, D) a staff of poison (60, 37, D) a phial of floods (60, 47, D) a staff of cold (60, 48, D) a staff of cold (60, 49, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (61, 0, D) a +2 demon blade of venom (61, 16, D) a box of beasts (61, 20, D) a ring of fire the ring of the Coward {Ice Str+4} [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a scroll of holy word a +0 robe (61, 21, D) a +0 scimitar a +0 robe (61, 30, D) a +0 trident (61, 37, D) a +2 short sword of electrocution (61, 40, D) a +2 long sword a +0 robe (61, 42, D) the ring "Watymud Coe" {Fly rElec Slay-5 SInv} [ring of see invisible] Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rElec: It insulates you from electricity. SInv: It lets you see invisible. Fly: It grants you flight. (61, 47, D) a box of beasts (61, 48, D) a phial of floods (61, 49, D) a +4 dagger of venom (62, 9, D) a +2 leather armour of cold resistance (62, 16, D) a +1 scimitar of freezing (62, 17, D) a +1 vorpal hunting sling (62, 20, D) a +0 trident a silver boomerang (62, 21, D) a +0 trident (62, 26, D) a staff of conjuration (62, 27, D) a +5 hunting sling (62, 30, D) a +0 war axe a +0 chain mail (62, 31, D) a +0 long sword a +0 chain mail (62, 47, D) a +0 war axe of venom (62, 48, D) a +0 rapier of freezing (62, 49, D) a staff of death (62, 52, D) a +2 battleaxe of freezing (62, 54, D) a +0 long sword (still there?) a +0 chain mail (still there?) (63, 8, D) a staff of poison (63, 20, D) a +0 trident (63, 21, D) a +0 dagger a +0 robe a +0 buckler (63, 27, D) a phantom mirror (63, 36, D) a staff of fire (63, 37, D) a staff of death (63, 47, D) a +2 scale mail of cold resistance (63, 48, D) a ring of flight (63, 49, D) a +2 quarterstaff of speed (63, 50, D) a book of Touch (63, 54, D) a ghoul corpse (63, 55, D) a +0 scimitar (64, 16, D) a +1 vorpal dire flail (64, 20, D) a +0 trident (64, 21, D) a +0 morningstar a +0 robe (64, 26, D) the +6 hand axe "Giantslayer" {vorpal, rElec rPois Will+ SInv} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Will: It increases your willpower. (64, 47, D) a staff of fire (64, 48, D) a +4 rapier of venom (64, 49, D) a +0 battleaxe of electrocution (64, 50, D) a Trismegistus Codex (64, 55, D) a +0 long sword (still there?) a +0 chain mail (still there?) (65, 20, D) a +0 trident (65, 21, D) a +0 trident (65, 26, D) a +4 chain mail of cold resistance (65, 47, D) the +1 trident of Neun {freeze, Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It increases your willpower. (65, 48, D) a book of Blasting (65, 49, D) 4 potions of haste (65, 50, D) a staff of conjuration (65, 54, D) a +0 short sword (66, 48, D) a book of Vapours (66, 49, D) a +2 vorpal morningstar (66, 50, D) a +2 falchion of holy wrath (66, 51, D) the +6 flail "Lustram" {flame, rElec rC+ rN++ Will-} It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Will: It decreases your willpower. (66, 54, D) a +2 whip (67, 2, D) a +0 short sword (67, 47, D) the +11 spear of Outrage {drain, rN+ MP-9 Dex+8} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+8). rN: It protects you from negative energy. MP: It affects your magic capacity (-9). (67, 48, D) the ring of Kyphuh {rN+ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rN: It protects you from negative energy. (67, 49, D) a ring of wizardry (67, 50, D) an amulet of guardian spirit (67, 55, D) a +0 broad axe (still there?) a +1 whip (still there?) (67, 57, D) a +0 hand axe (68, 0, D) a phantom mirror (68, 2, D) a +0 flail (68, 41, D) a +0 shortbow 22 arrows (68, 47, D) a +2 robe of positive energy (68, 48, D) a phantom mirror (68, 49, D) a staff of poison (68, 50, D) a staff of fire (68, 55, D) a +0 glaive (still there?) a +0 chain mail (still there?) a +0 flail (still there?) (69, 2, D) a +0 hand axe (69, 47, D) a +3 scale mail of poison resistance (69, 48, D) the Compendium of Transformation and Dark Rites Spells Type Level Known a - Pain Necromancy 1 yes b - Spider Form Transmutation/Poison 3 yes c - Agony Necromancy 5 yes d - Excruciating Wounds Necromancy 5 no (69, 49, D) a staff of poison (69, 50, D) a +1 ring mail of fire resistance (70, 8, D) a +0 shortbow of flaming (70, 9, D) a staff of cold (70, 11, D) a boomerang (70, 19, D) a +0 hand axe a +0 leather armour (70, 36, D) a staff of conjuration (70, 37, D) a +3 war axe of freezing (70, 38, D) a +0 short sword (70, 47, D) a book of the Wilderness (70, 48, D) the +1 leather armour of the Maze {MP+9} MP: It affects your magic capacity (+9). (70, 49, D) a piece from Xom's chessboard (15/15) (71, 8, D) a staff of poison (71, 11, D) a +4 morningstar (still there?) a +0 robe (still there?) (71, 12, D) a +0 trident (still there?) a throwing net (still there?) (71, 13, D) a +0 trident (71, 17, D) a staff of death (71, 19, D) a +0 dagger a +0 robe (71, 26, D) a +1 spectral giant spiked club (71, 37, D) a staff of conjuration (71, 39, D) a +0 rapier a +0 leather armour a +0 rapier (71, 47, D) a +4 ring of protection (71, 48, D) Kobuocos's Reference Book on Flying Beguiling Spells Type Level Known a - Slow Hexes 1 yes b - Summon Guardian Golem Hexes/Summoning 3 no c - Leda's Liquefaction Hexes/Earth 4 yes d - Cause Fear Hexes 4 yes e - Storm Form Transmutation/Air 7 no (71, 49, D) a tin of tremorstones (2/2) (72, 8, D) a +3 vorpal war axe (72, 9, D) a box of beasts (72, 27, D) a +4 flail of holy wrath (72, 31, D) a +3 scimitar a +0 robe (72, 36, D) a +0 pair of boots of stealth (72, 39, D) a +0 rapier a +0 leather armour (72, 47, D) a +0 hand axe of freezing (72, 48, D) the +1 robe of the Lair of Beasts {Dex+2} Dex: It affects your dexterity (+2). (72, 49, D) a ring of protection from cold (73, 16, D) a +6 morningstar of protection (73, 20, D) a +0 battleaxe a +0 chain mail (73, 21, D) a +0 trident (73, 27, D) the +0 plate armour "Fujevury" {rElec rPois Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. (73, 30, D) a +0 dagger a +0 robe (73, 36, D) a +1 plate armour of fire resistance (73, 37, D) the +2 great sword of the Scorching Augurer {freeze, rPois rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. rN: It protects you from negative energy. (73, 47, D) the +7 arbalest of Internal Strife {elec, Dex+3} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). (73, 48, D) a +3 plate armour of fire resistance (73, 49, D) a staff of poison (74, 43, D) a +0 shortbow 17 arrows (75, 1, D) a +4 chain mail of cold resistance