BluebellGnoll the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 buckler a +0 cutlass (67, 1, D) the +7 dire flail "Inoaq" {crush, rF+ rC+ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It protects you from cold. It enhances your eyesight. (68, 1, D) a +2 vampiric dagger (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword (4, 2, D) a +5 quick blade (unseen) (7, 2, D) a +0 robe (62, 2, D) a +7 blowgun (73, 2, D) the +6 crossbow "Ocsuf" {elec, rC+ Stlth-} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It makes you less stealthy. (75, 2, D) the cursed +1 battleaxe of Qinaviuj {freeze, +Inv rPois rF+ Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It protects you from poison. It enhances your eyesight. It lets you turn invisible. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) the +10 war axe of Taug Att {chop, MR+ Str+1} It inflicts extra damage upon your enemies. It affects your strength (+1). It affects your resistance to hostile enchantments. a +0 robe (67, 5, D) a +0 long sword a +0 scale mail (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dagger (70, 9, D) an uncursed staff of air (70, 10, D) a +0 mace a cursed +0 robe an uncursed staff of conjuration (61, 11, D) an uncursed staff of wizardry a +0 robe (61, 12, D) a +0 flail a +0 scale mail (63, 12, D) a +0 mace a +0 ring mail (62, 17, D) the +4 mace of the Enchanted Forest {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. (63, 17, D) a +2 trident of freezing (71, 17, D) the Papyrus of Transmutation Spells Type Level Passwall Transmutation/Earth 3 Spider Form Transmutation/Poison 3 Statue Form Transmutation/Earth 6 (62, 18, D) a +2 vampiric spear (63, 18, D) a +1 plate armour of cold resistance (64, 18, D) a +3 ring of intelligence (72, 18, D) a +5 gold dragon armour a +1 vampiric battleaxe (73, 18, D) a plain deck of escape (71, 24, D) a +0 long sword a +0 long sword (72, 26, D) a chunk of orc flesh (rotten by now) (61, 27, D) a +2 scale mail of magic resistance (62, 27, D) a book of Flames (63, 27, D) the +9 dire flail of Breach {flame, Str+2 Int-1 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (-1). It enhances your eyesight. (64, 27, D) a +1 war axe of electrocution (71, 27, D) a +0 dagger (72, 27, D) a book of Burglary (63, 28, D) a plain deck of destruction (64, 28, D) a +1 broad axe of freezing (71, 28, D) a +0 flail a +0 scale mail the cursed -4 ring mail of Temperance {Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It has a curse placed upon it. (72, 28, D) an uncursed staff of summoning a +0 robe (73, 28, D) a plain deck of destruction (72, 29, D) a +0 battleaxe a +0 plate armour (70, 30, D) a chunk of orc flesh (rotten by now) (71, 30, D) a +0 mace (70, 31, D) a chunk of orc flesh (rotten by now) (71, 31, D) a +2 ring of evasion (70, 32, D) a chunk of orc flesh (rotten by now) (72, 33, D) a +0 morningstar a +0 leather armour a +0 hand axe a +0 chain mail (59, 37, D) a cursed +2 lightning rod (13/13) (60, 37, D) a +4 antimagic trident (61, 37, D) a +2 long sword of pain (62, 37, D) a +0 giant club (63, 37, D) the +5 whip of Dung {slash, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (69, 37, D) a +3 halberd of chopping (70, 37, D) a +2 scimitar of protection (71, 37, D) a plain deck of destruction (73, 37, D) a +6 ring of intelligence (59, 38, D) a manual of Unarmed Combat (60, 38, D) a +2 long sword of protection (61, 38, D) a +2 quarterstaff of protection (62, 38, D) a +0 quarterstaff (70, 38, D) a disc of storms a tome of Destruction (71, 38, D) a box of beasts (72, 38, D) a book of Frost (65, 42, D) a +0 cutlass (unseen) (71, 42, D) an uncursed staff of death