BluebellGnoll the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (21, 1, D) a book of Control (23, 1, D) a +2 chain mail of cold resistance (24, 1, D) 2 potions of brilliance a wand of draining (0) an uncursed ring of see invisible (25, 1, D) a +0 flail of protection (26, 1, D) a +1 falchion of holy wrath (49, 1, D) the Incunabulum of Toxic Confrontation Spells Type Level Throw Flame Conjuration/Fire 2 Mephitic Cloud Conjuration/Poison/Air 3 Throw Icicle Conjuration/Ice 4 Venom Bolt Conjuration/Poison 5 (50, 1, D) a +0 spear of freezing (53, 1, D) a +2 robe of magic resistance (54, 1, D) a +0 spear (55, 1, D) a +0 spear (61, 1, D) the cursed -2 robe "Xaof" {+Blink} It lets you blink. It has a curse placed upon it. (62, 1, D) a +0 scimitar of flaming (63, 1, D) the Catalogue of the Oath and the Snowflakes Spells Type Level Corona Hexes 1 Sure Blade Hexes/Charms 2 Ozocubu's Armour Charms/Ice 3 Summon Guardian Golem Hexes/Summoning 4 Summon Ice Beast Ice/Summoning 4 Simulacrum Ice/Necromancy 6 (68, 1, D) a +3 morningstar of holy wrath (69, 1, D) the cursed -3 helmet of the Assorted Songs {+Rage rElec Dex-2} It affects your dexterity (-2). It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (19, 2, D) a +2 chain mail of cold resistance (20, 2, D) an uncursed staff of fire (21, 2, D) a +5 mace of holy wrath (22, 2, D) the +3 dagger of Noon {holy, rF++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. (23, 2, D) a +0 dagger (26, 2, D) a lantern of shadows (28, 2, D) an uncursed staff of fire (29, 2, D) Lehudib's Catalogue of Aerial Battle Magic Spells Type Level Magic Dart Conjuration 1 Throw Flame Conjuration/Fire 2 Static Discharge Conjuration/Air 3 Iskenderun's Mystic Blast Conjuration 4 Lightning Bolt Conjuration/Air 5 (42, 2, D) the Almanac of Damaging Hexes Spells Type Level Sure Blade Hexes/Charms 2 Stone Arrow Conjuration/Earth 3 Dazzling Spray Conjuration/Hexes 3 Confuse Hexes 3 Cause Fear Hexes 4 Silence Hexes/Air 5 (49, 2, D) an uncursed staff of air (50, 2, D) a +0 spear (51, 2, D) a manual of Slings (53, 2, D) a book of the Earth (54, 2, D) the Guide on Feathers Spells Type Level Shock Conjuration/Air 1 Flight Charms/Air 3 Tornado Air 9 (55, 2, D) a book of Callings (57, 2, D) a +3 giant spiked club (62, 2, D) the Guide on Confrontation and the Volcanoes Spells Type Level Flame Tongue Conjuration/Fire 1 Bolt of Magma Conjuration/Fire/Earth 5 Delayed Fireball Conjuration/Fire 7 (73, 2, D) a +0 plate armour of cold resistance (75, 2, D) the cursed +2 mace "Mythoene" {pain, rN+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (51, 3, D) a +0 ice dragon armour (63, 3, D) a +0 short sword a +0 scale mail a +0 buckler (3, 4, D) 993 sling bullets (unseen) (51, 4, D) a crystal ball of energy (4, 5, D) a +5 battleaxe a +5 executioner's axe (47, 6, D) an uncursed staff of summoning (4, 7, D) a +3 large shield a +3 shield a +3 buckler (50, 7, D) an arrow (still there?) an arrow (still there?) (51, 7, D) a large rock (52, 7, D) the +9 trident "Toawkyemys" {venom, rF+ rN+ Dex+3 Int+2 Stlth++} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It makes you much more stealthy. a cursed +0 leather armour (53, 7, D) a +6 great sword of slicing a cursed +0 leather armour (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) a +3 trident of piercing a +0 leather armour a large rock (52, 8, D) a +1 cutlass of electrocution a +0 leather armour a +0 spear a +0 leather armour an uncursed ring of see invisible a +0 cutlass a +0 robe an uncursed staff of conjuration (53, 8, D) a +0 cutlass a +0 leather armour (50, 9, D) a large rock (51, 9, D) a +1 demon trident of venom a +0 robe a +3 trident of flaming a +0 robe an uncursed amulet of warding a +0 demon trident of venom a +0 robe a +5 spear of piercing (52, 9, D) a +1 cutlass of speed a +0 robe a large rock a +0 cutlass a +0 robe (57, 9, D) a book of the Earth (61, 9, D) an uncursed staff of power (62, 9, D) an uncursed ring of stealth (63, 9, D) a plain deck of summonings (71, 9, D) a +0 dire flail a +3 leather armour of fire resistance (72, 9, D) an uncursed staff of summoning (48, 10, D) a +0 spear a poisoned javelin the +6 mace of Blind Justice {crush, rF- rN+ Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (49, 10, D) a book of Enchantments (51, 10, D) a cursed -2 trident a +0 robe a +2 dagger of draining a +0 robe 2 javelins (52, 10, D) a +0 cutlass a +0 robe (53, 10, D) a +1 plate armour of cold resistance (56, 10, D) a +0 shortbow of velocity 29 arrows a +0 shortbow (62, 10, D) the +9 scythe "Iczugyo" {slice, rElec rPois rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (26, 11, D) an uncursed staff of fire a +0 robe (26, 12, D) an uncursed staff of summoning a +0 robe a cursed +0 trident a +0 robe (27, 12, D) a +0 dagger a +0 robe (70, 12, D) a +0 plate armour (71, 12, D) a +2 bardiche of protection a +0 chain mail (2, 13, D) a +1 blowgun of evasion (3, 13, D) an uncursed staff of poison (6, 13, D) the cursed +1 scale mail "Lid Thooplex" {rPois rN+} It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (7, 13, D) 4 scrolls of enchant weapon a +7 rod of shadows (14/14) (8, 13, D) an uncursed amulet of guardian spirit (9, 13, D) a +4 dagger of venom (10, 13, D) an uncursed amulet of resist corrosion (11, 13, D) a +2 robe of the Archmagi (25, 13, D) a +0 spear a cursed +0 robe a +0 long sword a +0 chain mail (49, 13, D) a +0 mace of protection (50, 13, D) Bruirur's Collected Works on Feathers and Bewitchment Spells Type Level Tukima's Dance Hexes 3 Airstrike Air 4 Cause Fear Hexes 4 Summon Lightning Spire Summoning/Air 4 Lightning Bolt Conjuration/Air 5 (51, 13, D) a book of Maledictions (52, 13, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (53, 13, D) a book of Annihilations (54, 13, D) a +3 leather armour of cold resistance (55, 13, D) the +2 long sword "Strasel" {drain, +Rage Stlth+} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. It makes you more stealthy. (71, 13, D) a +0 battleaxe of chopping a +1 crossbow of flaming a +0 chain mail (2, 14, D) a +2 robe of the Archmagi (3, 14, D) a +3 leather armour of positive energy (unseen) (4, 14, D) a +0 scale mail of poison resistance (5, 14, D) an ornate deck of escape (6, 14, D) the +4 glaive of the Genius {venom, rF- Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you vulnerable to fire. (7, 14, D) the ring of Feskiz Tuj {Fire Dex+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. (8, 14, D) an uncursed staff of summoning (9, 14, D) Noociesm's Volume of Dusty Moulding Spells Type Level Stoneskin Transmutation/Earth 2 Petrify Transmutation/Earth 4 Statue Form Transmutation/Earth 6 (10, 14, D) a +5 vampiric lajatang (11, 14, D) a lantern of shadows (12, 14, D) a +1 crossbow of flaming (24, 14, D) an uncursed staff of fire a +0 robe (26, 14, D) a +2 great mace of draining a cursed +0 robe (50, 14, D) an uncursed ring of positive energy (51, 14, D) a +2 mace of holy wrath (52, 14, D) the +1 ice dragon armour "Femaag" {+Fly rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It lets you fly. (55, 14, D) the cursed -1 leather armour "Onyecea" {Str-4 Int+3} It affects your strength (-4). It affects your intelligence (+3). It has a curse placed upon it. (75, 14, D) an uncursed staff of conjuration a +0 robe (2, 15, D) a +2 scimitar of slicing (4, 15, D) a plain deck of defence (5, 15, D) a book of Control (6, 15, D) a plain deck of summonings (8, 15, D) the Compendium of the Birds and Confrontation Spells Type Level Shock Conjuration/Air 1 Static Discharge Conjuration/Air 3 Summon Lightning Spire Summoning/Air 4 Conjure Ball Lightning Conjuration/Air 6 (10, 15, D) a +2 dagger of venom (unseen) (43, 15, D) a +8 blowgun (40, 16, D) the Guide on Bewitchment Spells Type Level Sure Blade Hexes/Charms 2 Cause Fear Hexes 4 Enslavement Hexes 4 (42, 16, D) the cursed -5 ring mail "Phavuju" {+Blink rElec rPois Int-1 Stlth++} It affects your intelligence (-1). It insulates you from electricity. It protects you from poison. It lets you blink. It makes you much more stealthy. It has a curse placed upon it. (20, 17, D) a book of Hinderance (21, 17, D) a cursed staff of death (23, 17, D) 4 scrolls of amnesia (24, 17, D) an uncursed ring of flight (25, 17, D) a book of Envenomations (28, 17, D) an ornate deck of destruction (29, 17, D) a cursed ring of loudness (61, 17, D) a legendary deck of summonings (62, 17, D) a crystal ball of energy (63, 17, D) the +0 robe "Posunuth" {+Fly} It lets you fly. (64, 17, D) the +7 ring mail of Otsea {Stlth+} It makes you more stealthy. (71, 17, D) a +1 pair of gloves of strength (72, 17, D) the +1 war axe of Anxiety {drain, rElec rF- Str+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It enhances your eyesight. (73, 17, D) a plain deck of defence (19, 18, D) a book of Hinderance (20, 18, D) a +2 ring of protection (still there?) a potion of might (still there?) a potion of might (still there?) (21, 18, D) an uncursed staff of cold (22, 18, D) a +0 scale mail of positive energy (23, 18, D) a +2 mace of protection (24, 18, D) a plain deck of destruction (25, 18, D) a book of Wizardry (27, 18, D) a plain deck of destruction (28, 18, D) an uncursed staff of summoning (30, 18, D) the ring of Schocoot {Wiz Int+4 Slay-1 SInv} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-1). It enhances your eyesight. an uncursed ring of protection from cold (62, 18, D) the Tome of Conjuration Spells Type Level Shock Conjuration/Air 1 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Bolt of Fire Conjuration/Fire 6 Iron Shot Conjuration/Earth 6 (63, 18, D) the ring of Sin {rC+ Str-4 Int+5} [ring of protection from cold] It affects your strength (-4). It affects your intelligence (+5). It protects you from cold. (64, 18, D) Sif Muna's Incunabulum of Aid Spells Type Level Sure Blade Hexes/Charms 2 Warp Weapon Charms/Translocation 5 Ring of Flames Charms/Fire 7 (71, 18, D) a +2 flail of crushing (72, 18, D) a +1 vampiric whip (73, 18, D) a +2 cutlass of draining (23, 19, D) an uncursed ring of flight (24, 19, D) a +2 scale mail of fire resistance (25, 19, D) an uncursed ring of magical power (50, 19, D) a +0 glaive (51, 19, D) a +0 hand axe a +0 robe (48, 20, D) a +0 halberd (50, 21, D) a +0 shield (48, 22, D) a +0 club a +0 robe (49, 22, D) a +0 flail a +0 robe (8, 24, D) an uncursed staff of cold a +2 robe of the Archmagi (11, 25, D) the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. (49, 25, D) a +7 war axe of holy wrath (50, 25, D) a +1 morningstar of protection (51, 25, D) the ring of the Failed Coup {Fire Slay+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. (52, 25, D) a +6 ring of strength a +6 ring of dexterity a +1 scale mail of cold resistance (53, 25, D) a +2 great sword of slicing (54, 25, D) an uncursed ring of flight (55, 25, D) the cursed -3 robe of the Clouds {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (29, 26, D) an uncursed staff of power (50, 26, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (51, 26, D) a +0 mace of draining (53, 26, D) an uncursed staff of power (61, 27, D) a +3 great sword of flaming (62, 27, D) a +3 ring of dexterity (63, 27, D) a +1 flail of crushing (64, 27, D) a +2 short sword of electrocution (71, 27, D) the +7 flail "Dyudurch" {crush, -Tele rPois MR++ SInv} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. (72, 27, D) a plain deck of defence (73, 27, D) the ring "Ipozavve" {Dex+2 Int+2 Stlth-} [ring of loudness] It affects your intelligence (+2). It affects your dexterity (+2). It makes you less stealthy. (62, 28, D) a +2 falchion of holy wrath (63, 28, D) a +4 scale mail of fire resistance (64, 28, D) a +4 scimitar of flaming (72, 28, D) a +0 great mace of protection (34, 29, D) a +0 spear of distortion (35, 29, D) a lantern of shadows (36, 29, D) an uncursed staff of power (38, 29, D) a +0 dire flail (39, 29, D) a +0 robe (40, 29, D) a tome of Destruction (41, 29, D) a +2 plate armour of fire resistance (42, 29, D) a +0 dagger (43, 29, D) the Grimoire of the Captivating Snowflakes Spells Type Level Throw Frost Conjuration/Ice 2 Ensorcelled Hibernation Hexes/Ice 2 Condensation Shield Ice 4 Metabolic Englaciation Hexes/Ice 5 (44, 29, D) an uncursed staff of death (35, 30, D) a +0 long sword (36, 30, D) a plain deck of escape (38, 30, D) a +0 glaive of chopping (41, 30, D) a book of Ice (42, 30, D) a book of Party Tricks (54, 30, D) a +2 flail of holy wrath (54, 31, D) a +0 mace (7, 32, D) an uncursed staff of death (9, 32, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (13, 32, D) Cred's Grimoire of Harmful Lightness Spells Type Level Shock Conjuration/Air 1 Swiftness Charms/Air 2 Static Discharge Conjuration/Air 3 Summon Lightning Spire Summoning/Air 4 Venom Bolt Conjuration/Poison 5 (7, 33, D) the ring of Vob Mier {+cTele Str-3 Dex-5} [ring of teleport control] It can be evoked for teleport control. It affects your strength (-3). It affects your dexterity (-5). an uncursed ring of protection from fire the ring of Avaf {Ice +Blink MR+ SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you blink. (20, 33, D) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (24, 33, D) the +4 robe of Augmentation {Str+4 Dex+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (25, 33, D) the cursed +0 mace "Taarolemu" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (29, 33, D) the +4 ring mail "Ipourpho" {rN+} It protects you from negative energy. (2, 34, D) the +9 crossbow "Pigepan" {freeze, +Blink rElec} It turns projectiles fired from it into bolts of frost. It insulates you from electricity. It lets you blink. (4, 34, D) the +7 short sword "Xesiynuz" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (9, 34, D) the +3 chain mail of Lugonu's Fury {SInv} It enhances your eyesight. (25, 34, D) the cursed +2 war axe of the Ring {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (27, 34, D) the Handbook of Heat Spells Type Level Conjure Flame Conjuration/Fire 3 Inner Flame Hexes/Fire 3 Ignite Poison Fire/Transmutation 5 Bolt of Fire Conjuration/Fire 6 (40, 36, D) a +0 glaive a +0 robe (42, 36, D) a +2 mace of protection a +0 robe (39, 37, D) a +2 battleaxe of chopping (40, 37, D) a +0 war axe a +3 leather armour of fire resistance (41, 37, D) a +0 hand axe a +0 robe a cursed -2 ring of dexterity a +5 vampiric falchion a +0 robe the cursed -6 buckler of Sunlight {rElec} It insulates you from electricity. It has a curse placed upon it. (49, 37, D) an uncursed staff of conjuration (50, 37, D) the +6 crossbow "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (51, 37, D) a cursed ring of loudness (52, 37, D) the +3 dagger of Impeachment {flame, -Cast MR++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It prevents spellcasting. (53, 37, D) a +3 vampiric war axe (54, 37, D) an uncursed staff of air (59, 37, D) a crystal ball of energy (60, 37, D) a +0 hand axe (61, 37, D) a +2 scimitar of slicing (63, 37, D) a book of Annihilations (70, 37, D) a +0 dagger (71, 37, D) a plain deck of defence (73, 37, D) a book of Dreams (40, 38, D) a +1 dagger of draining a +0 robe (41, 38, D) a +0 hand axe (49, 38, D) a +1 antimagic long sword (50, 38, D) the cursed -4 fire dragon armour of the Merchant {rF++ rC- Str+4 Stlth+} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (51, 38, D) the +3 flail of Okawaru's Condemnation {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (52, 38, D) the +6 shortbow of Fate {venom, rF+ Stlth-} It poisons the ammo it fires. It protects you from fire. It makes you less stealthy. (53, 38, D) a +3 ring mail of cold resistance (59, 38, D) a +1 robe of positive energy (60, 38, D) a +0 dagger (61, 38, D) the +6 scale mail of Qazlal's Reproof {Dex-2 Int+2} It affects your intelligence (+2). It affects your dexterity (-2). (62, 38, D) the Tome of Cloudy Summoning Spells Type Level Abjuration Summoning 3 Call Canine Familiar Summoning 3 Summon Ice Beast Ice/Summoning 4 Summon Lightning Spire Summoning/Air 4 Conjure Ball Lightning Conjuration/Air 6 (60, 39, D) a +3 morningstar of holy wrath (unseen) (67, 39, D) a cursed -3 mace (68, 39, D) a +0 dagger a +0 hand axe an uncursed staff of poison (60, 40, D) a +0 glaive a +0 plate armour a +0 dagger (61, 40, D) a +4 falchion of electrocution a cursed +0 robe (67, 40, D) the +3 mace of the Scavenger {crush, +Blink Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It lets you blink. a +0 flail (68, 40, D) a +1 scimitar of slicing (60, 41, D) a +0 flail a +7 blowgun a +0 chain mail (61, 41, D) a +0 club (62, 41, D) a +0 flail (unseen) (67, 41, D) a +0 long sword of electrocution (68, 41, D) a +4 long sword of protection (unseen) (5, 42, D) a +2 halberd of chopping (6, 43, D) a +0 glaive a +0 longbow of flaming a +0 robe (5, 44, D) a +0 long sword a +0 robe (7, 45, D) a +0 glaive (49, 45, D) a cursed -3 halberd (50, 45, D) a +0 flail a +0 robe (7, 46, D) a +0 club a naga corpse (skeletalised by now) (8, 46, D) a +0 dire flail a +0 dire flail a naga corpse (skeletalised by now) (6, 47, D) a +0 dire flail a +0 robe a +0 long sword a ball python corpse (skeletalised by now) a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (7, 47, D) a cursed -3 whip a +0 robe a +0 club a +0 robe an uncursed staff of poison a +0 robe a +0 long sword a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (8, 47, D) a +0 flail a +0 shield a cursed +0 spear a +0 robe a +5 spear of venom a +0 robe an uncursed amulet of rage a guardian serpent corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (11, 47, D) a +0 scimitar (6, 48, D) a +0 hand axe a +0 robe an uncursed ring of see invisible a +0 trident a +0 halberd a water moccasin corpse (skeletalised by now) a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) a naga corpse (skeletalised by now) (8, 48, D) a cursed +0 club a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (18, 49, D) a +3 scale mail of fire resistance (19, 49, D) a +1 crossbow of flaming (20, 49, D) an uncursed staff of conjuration (21, 49, D) an uncursed ring of protection from cold (22, 49, D) a +2 shortbow of freezing (24, 49, D) a plain deck of defence (25, 49, D) a +2 spear of piercing (26, 49, D) a +2 shortbow of flaming (27, 49, D) a box of beasts (28, 49, D) the +11 quarterstaff of Smaol {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (29, 49, D) a +2 robe of fire resistance (30, 49, D) an uncursed staff of power (31, 49, D) the +10 sling "Ezxac" {flame, Int+2} It turns projectiles fired from it into bolts of flame. It affects your intelligence (+2). (33, 49, D) a lantern of shadows (34, 49, D) an uncursed staff of death (18, 50, D) a +1 ring mail of magic resistance (19, 50, D) a +0 mace of holy wrath (20, 50, D) Utaap's Handbook of the Dark Frostbite Spells Type Level Animate Skeleton Necromancy 1 Throw Frost Conjuration/Ice 2 Regeneration Charms/Necromancy 3 Condensation Shield Ice 4 Metabolic Englaciation Hexes/Ice 5 Twisted Resurrection Necromancy 5 (21, 50, D) a book of Cantrips (22, 50, D) the cursed ring "Het Room" {Str+3 Dex-3 Slay+5} [ring of dexterity] It affects your strength (+3). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It has a curse placed upon it. (23, 50, D) a sack of spiders {used: 3} a legendary deck of wonders (24, 50, D) an uncursed ring of protection from cold (25, 50, D) the Compendium of Serendipity Spells Type Level Animate Skeleton Necromancy 1 Pain Necromancy 1 Animate Dead Necromancy 4 Twisted Resurrection Necromancy 5 (26, 50, D) a +3 plate armour of fire resistance (27, 50, D) an uncursed staff of power (28, 50, D) the +3 scale mail of Myodghuimn {rPois Curse} It protects you from poison. It may recurse itself when equipped. (29, 50, D) an uncursed ring of invisibility (30, 50, D) a sack of spiders (31, 50, D) the +7 falchion "Ghyl" {speed, -Tele Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It prevents most forms of teleportation. (32, 50, D) a box of beasts (33, 50, D) the cursed -2 pair of boots of the Bulwark {Slay+3 Stlth+ Curse} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It may recurse itself when equipped. It makes you more stealthy. It has a curse placed upon it. (34, 50, D) a +4 lightning rod (14/14) (0, 51, D) a +0 ring mail of magic resistance (1, 51, D) a +0 spear (2, 51, D) a +0 robe (7, 51, D) an uncursed staff of air (13, 51, D) an uncursed staff of fire (14, 51, D) an uncursed staff of fire (18, 51, D) a plain deck of summonings (19, 51, D) an uncursed staff of wizardry (20, 51, D) a +1 short sword of protection (21, 51, D) a +3 ring of evasion (22, 51, D) a book of Conjurations (23, 51, D) a +2 short sword of speed (24, 51, D) a +2 scale mail of poison resistance (25, 51, D) a +2 ring mail of fire resistance (26, 51, D) a sack of spiders (27, 51, D) a +2 blowgun of evasion (28, 51, D) a +1 falchion of protection (29, 51, D) the ring of Qegojy {-Tele rF+ Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It protects you from fire. It prevents most forms of teleportation. It makes you less stealthy. (30, 51, D) an uncursed ring of protection from magic (31, 51, D) a +2 robe of the Archmagi (32, 51, D) an uncursed staff of conjuration (33, 51, D) a +2 short sword of venom (34, 51, D) the ring "Zoest" {MR+ Str-3 Dex+2} [ring of protection from magic] It affects your strength (-3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (0, 52, D) an uncursed staff of poison (1, 52, D) a book of Wizardry (2, 52, D) a disc of storms (3, 52, D) a Necronomicon (4, 52, D) a +0 leather armour (5, 52, D) the ring of Fragile Peace {rF+ MP+9 SInv} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). It enhances your eyesight. (12, 52, D) the cursed +0 dagger of Currency {flame, rN+ Str+4 Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (13, 52, D) an uncursed staff of poison (14, 52, D) a cursed staff of fire (0, 53, D) a +1 dagger of venom (1, 53, D) a phial of floods (3, 53, D) a fan of gales (6, 53, D) the +1 pair of gloves of the Empire {rF+ rN+} It protects you from fire. It protects you from negative energy. (9, 53, D) a plain deck of summonings a shark corpse (rotten by now) (13, 53, D) a +0 spear (47, 59, D) the +8 Wrath of Trog {antimagic, *Rage} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. the +8 Wrath of Trog {antimagic, *Rage} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (23, 60, D) a yak corpse (44, 60, D) a javelin of penetration (50, 60, D) a javelin of penetration (6, 61, D) a +0 trident a +0 leather armour a mermaid corpse (rotten by now) (8, 61, D) a +3 broad axe of draining a +0 robe (24, 61, D) a water moccasin corpse (46, 61, D) an uncursed staff of earth (42, 62, D) 5 javelins of penetration (5, 63, D) a +0 cutlass a +0 robe (7, 63, D) a +1 hand axe of distortion a +0 leather armour a +3 cutlass of flaming a merfolk corpse (rotten by now) a merfolk corpse (rotten by now) (9, 63, D) a shark corpse (rotten by now) (23, 63, D) an adder corpse (24, 63, D) a hippogriff corpse (still there?) a yak corpse (still there?) (25, 63, D) a hydra corpse (28, 63, D) a green rat corpse (39, 63, D) a cursed staff of conjuration (unseen) (46, 63, D) an uncursed staff of summoning (47, 63, D) a +2 hand axe of chopping (49, 63, D) the ring "Idior" {Str+1 Dex+5 Int-1} [ring of strength] It affects your strength (+1). It affects your intelligence (-1). It affects your dexterity (+5). (6, 64, D) a cursed -3 trident a cursed +0 robe a +1 dagger of venom a +0 leather armour a merfolk corpse (rotten by now) (7, 64, D) a +2 morningstar of protection a +0 leather armour a merfolk corpse (rotten by now) (8, 64, D) a +6 bardiche of venom a cursed ring of loudness a +5 spear of flaming 13 silver javelins a +0 leather armour a merfolk corpse (rotten by now) (13, 64, D) a +4 cutlass of venom the +1 leather armour of the Blessed Realm {rF+ Dex-4 SInv} It affects your dexterity (-4). It protects you from fire. It enhances your eyesight. the ring "Ugeomel" {MR+ MP+9 Stlth+} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (24, 64, D) a komodo dragon corpse (27, 64, D) a catoblepas corpse a water moccasin corpse (44, 64, D) an uncursed staff of conjuration (46, 64, D) an uncursed staff of fire (unseen) (6, 65, D) a +1 spear of venom 14 steel javelins a +3 scale mail of poison resistance a +1 trident of piercing a +0 robe a merfolk corpse (rotten by now) (7, 65, D) a +4 spear of venom 11 tomahawks a merfolk corpse (rotten by now) a sea snake corpse (rotten by now) a snapping turtle corpse (rotten by now) (8, 65, D) a +2 cutlass of distortion the cursed +5 sling of Dismay {venom, +Blink +Inv rPois Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. It lets you blink. It has a curse placed upon it. 19 javelins a +0 robe the amulet of Jiyj {rMut rF+ Dex+3} [amulet of resist mutation] It protects you from mutation. It affects your dexterity (+3). It protects you from fire. a +0 cutlass a +0 robe a manticore corpse (rotten by now) (9, 65, D) a +6 spear of piercing a water nymph corpse (rotten by now) (23, 65, D) a komodo dragon corpse (24, 65, D) a komodo dragon corpse (still there?) a water moccasin corpse (still there?) (26, 65, D) a water moccasin corpse (46, 65, D) a +3 broad axe of venom (5, 66, D) a +4 war axe of venom a +0 robe (6, 66, D) a +2 spear of piercing a +0 leather armour a javelin a +2 cutlass of speed a +0 robe a merfolk corpse (rotten by now) (7, 66, D) 4 steel javelins the +0 mace "Ozanet" {freeze, rElec Int+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It enhances your eyesight. a +0 leather armour 9 javelins a +6 vampiric trident a +0 leather armour an uncursed ring of stealth the +8 quarterstaff of the Whale {antimagic, rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. a cursed -2 robe a +4 cutlass of flaming a +0 robe a silver javelin a merfolk corpse (rotten by now) a merfolk corpse (rotten by now) (8, 66, D) 29 javelins the +4 flail "Duamob" {antimagic, Dex+3 Int+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It affects your dexterity (+3). a +2 ring mail of cold resistance a manticore corpse (rotten by now) a merfolk corpse (rotten by now) (9, 66, D) a shark corpse (rotten by now) (24, 66, D) an adder corpse (still there?) a water moccasin corpse (still there?) (25, 66, D) a hydra corpse (still there?) a water moccasin corpse (still there?) (26, 66, D) a black mamba corpse (still there?) a water moccasin corpse (still there?) (5, 67, D) a +1 trident of freezing a +0 blowgun a +0 trident of protection a javelin of penetration a +0 troll leather armour a merfolk corpse (rotten by now) (6, 67, D) 2 javelins 2 tomahawks an alligator snapping turtle corpse (rotten by now) a manticore corpse (rotten by now) (7, 67, D) a +3 cutlass of protection a +0 robe 2 silver javelins 2 javelins of penetration a manticore corpse (rotten by now) a merfolk corpse (rotten by now) (8, 67, D) a +0 trident of piercing the +6 longbow of the End of Times {venom, rElec Str+4} It poisons the ammo it fires. It affects your strength (+4). It insulates you from electricity. a +0 robe a merfolk corpse (rotten by now) (24, 67, D) an adder corpse (25, 67, D) a fire drake corpse a black mamba corpse (26, 67, D) a sheep corpse a komodo dragon corpse