Dungeon Sprint DCSS version 0.15-a0-1828-g04ddf54 (webtiles) character file. 3 BluebellGnoll the Ogre Mage (level 1, 16/16 HPs) Began as an Ogre Air Elementalist on July 2, 2014. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:38 (63 turns). BluebellGnoll the Ogre Mage (Ogre Air Elementalist) Turns: 63, Time: 00:00:39 HP 16/16 AC 3 Str 12 XL: 1 Next: 50% MP 5/5 EV 10 Int 14 God: Gold 0 SH 0 Dex 10 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . rCorr . (shield restricted) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (gloves unavailable) rMut . NoTele + (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Comestibles c - a meat ration Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books b - a book of Air Spells Type Level *Shock Conjuration/Air 1 Swiftness Charms/Air 2 Repel Missiles Charms/Air 2 Flight Charms/Air 3 Static Discharge Conjuration/Air 3 Lightning Bolt Conjuration/Air 5 Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 4.0 Spellcasting - Level 0.6 Conjurations - Level 2.1 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 14% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History You see here a rat corpse. There is an open door to the Dungeon here. You see here a giant newt corpse. Okay, then. Unknown command. You start butchering the giant newt corpse. You continue butchering the corpse. x3 Your magical contamination has completely faded away. You finish butchering the giant newt corpse. j - a chunk of giant newt flesh There is an open door to the Dungeon here. You drop a chunk of giant newt flesh. You see here a rat corpse. You see here a rat corpse. You start resting. Magic restored. You open the door. An adder, a sky beast, an orc, a shadow imp and a skeleton come into view. The shadow imp shouts! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓+▓ ▓Z▓ ▓o▓ ▓5▓ ▓S▓ ▓Y▓ ▓'▓ ▓@▓ ▓.▓ ▓.▓ ▓%▓ ▓%▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see a sky beast (wandering), an adder (wandering), a shadow imp, an orc and a bat skeleton (wandering). Vanquished Creatures A giant newt (D) 4 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | BluebellGnoll, the Ogre Air Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 7 | D | Reached skill level 3 in Spellcasting 12 | D | Reached skill level 4 in Spellcasting 62 | D | Noticed a sky beast 63 | D | Quit the game Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Shock || 2