BluebellGnoll the Dungeon (7, 1, D) a tome of Destruction (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 mace the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a plain deck of wonders (62, 1, D) a +2 vampiric scimitar (63, 1, D) a +2 scimitar of slicing (67, 1, D) a +1 vampiric dagger (74, 1, D) a +0 animal skin a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 long sword of draining (73, 2, D) the +0 leather armour "Qiot" {rElec rF+} It protects you from fire. It insulates you from electricity. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction (74, 4, D) a +0 long sword a +0 scale mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 hand axe (62, 9, D) a +0 mace (70, 9, D) a cursed ring of loudness (71, 9, D) a legendary deck of changes (72, 10, D) an uncursed staff of cold (70, 12, D) a +0 short sword (61, 13, D) a +2 lajatang of distortion a cursed -2 club a +1 hunting sling of flaming (62, 13, D) a +1 morningstar of crushing (70, 13, D) a +0 dagger a +0 ring mail (71, 13, D) a +0 short sword a +0 ring mail a +0 scimitar a +0 leather armour (62, 14, D) a +0 dagger (61, 17, D) a +0 buckler of protection (63, 17, D) a +2 ring mail of fire resistance (71, 17, D) a +1 dagger of venom (72, 17, D) a +6 ring of dexterity an uncursed staff of conjuration (64, 18, D) a +1 dagger of flaming (72, 18, D) a +3 hand crossbow of flaming (73, 18, D) an ornate deck of defence (64, 23, D) an uncursed staff of energy (64, 24, D) a +3 eveningstar of venom (72, 24, D) a +1 flail of holy wrath (72, 26, D) a large rock (59, 27, D) a +1 longbow of velocity (63, 27, D) a +0 long sword (64, 27, D) a +0 mace of crushing (72, 27, D) a cursed staff of power (73, 27, D) a crystal ball of energy (62, 28, D) an uncursed ring of magical power (63, 28, D) a +1 hand crossbow of freezing (64, 28, D) the ring of Skajyecu {Wiz Str+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). (71, 28, D) a +0 war axe (72, 28, D) an uncursed staff of conjuration (73, 28, D) a +6 hand crossbow of velocity a +6 quarterstaff of draining (62, 32, D) a +4 great sword of slicing the cursed +2 hand crossbow of Boosel Muakk {elec, rF+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It has a curse placed upon it. a +0 plate armour (63, 32, D) a +0 battleaxe a +0 plate armour (71, 32, D) a +2 mace of holy wrath a +0 robe (72, 32, D) a +0 mace (63, 33, D) a +0 battleaxe a +0 chain mail a +0 dire flail a +0 chain mail (64, 33, D) a +0 great mace of pain a +0 ring mail (63, 34, D) a +3 mace of venom 3 poisoned tomahawks (72, 34, D) a +1 hunting sling of flaming (60, 37, D) an uncursed staff of conjuration (61, 37, D) 2 javelins of penetration (still there?) a javelin of penetration (still there?) (62, 37, D) a +1 hunting sling of flaming (69, 37, D) an uncursed staff of fire (70, 37, D) a +2 robe of positive energy (72, 37, D) a +4 ring mail of cold resistance (59, 38, D) a +5 vampiric lajatang (60, 38, D) the cursed -5 chain mail of Fanaticism {Stlth-} It makes you less stealthy. It has a curse placed upon it. (61, 38, D) a large rock (still there?) the +3 trident "Vibbob" {venom, rF- Dex+2} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you vulnerable to fire. (62, 38, D) a book of the Dragon (63, 38, D) a javelin of penetration (still there?) a crystal ball of energy (still there?) (71, 38, D) an uncursed staff of fire (72, 38, D) an uncursed staff of energy (69, 40, D) a +0 trident (70, 40, D) a +0 trident (71, 40, D) the +7 glaive "Boetiami" {elec, +Rage rF+ Int-1} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-1). It protects you from fire. It lets you go berserk. a +0 shortbow 23 arrows (72, 40, D) a +0 trident 3 tomahawks (69, 41, D) a +7 antimagic giant club a +0 shortbow 15 arrows (70, 41, D) a +4 antimagic mace (70, 42, D) an arrow (70, 43, D) a tomahawk an arrow (71, 44, D) a tomahawk (61, 45, D) a +2 mace of holy wrath 4 arrows