BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) a tome of Destruction (68, 1, D) a +0 leather armour a +0 trident a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a book of Frost (69, 1, D) a +2 great mace of protection (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +0 mace of protection a +0 shortbow 13 arrows (75, 2, D) an uncursed staff of energy a +0 shortbow 9 arrows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (10, 4, D) a tome of Destruction a tome of Destruction (74, 4, D) 2 arrows (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (73, 5, D) an arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed staff of cold (63, 9, D) the cursed +3 falchion of Impatience {drain, rC+ Stlth---} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It makes you much less stealthy. It has a curse placed upon it. (70, 9, D) a +3 scale mail of fire resistance (71, 9, D) an uncursed staff of fire (72, 9, D) a book of Conjurations (70, 10, D) the Handbook of Icy Enchantment Spells Type Level a - Corona Hexes 1 b - Freeze Ice 1 c - Sure Blade Hexes/Charms 2 d - Ice Form Ice/Transmutation 4 e - Mass Confusion Hexes 6 f - Simulacrum Ice/Necromancy 6 (72, 10, D) an uncursed staff of air (61, 17, D) an uncursed staff of death (62, 17, D) an ornate deck of changes (63, 17, D) a crystal ball of energy (64, 17, D) a disc of storms (71, 17, D) a book of Unlife (72, 17, D) an uncursed staff of poison (73, 17, D) an uncursed staff of power (63, 18, D) a book of Hinderance (64, 18, D) a Fen Folio (71, 18, D) a +0 dagger (72, 18, D) a +0 mace of draining (73, 18, D) an uncursed staff of power (72, 19, D) a +0 glaive a +0 plate armour (71, 20, D) a +0 great sword of holy wrath a +0 robe (72, 20, D) a +0 scimitar a +0 plate armour (73, 20, D) a +0 mace (unseen) (71, 21, D) a +0 hand axe (66, 22, D) 3 large rocks (71, 22, D) a +0 short sword (65, 23, D) a cursed -2 giant club a +0 giant spiked club (67, 23, D) a +0 giant spiked club (65, 24, D) a +0 giant club (66, 24, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club (67, 24, D) 2 large rocks (61, 27, D) a plain deck of summonings (63, 27, D) a +2 hand axe of chopping (64, 27, D) a plain deck of wonders (65, 27, D) a +5 falchion of holy wrath (72, 27, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (62, 28, D) an uncursed staff of fire (63, 28, D) an uncursed staff of fire (64, 28, D) a +2 scale mail of cold resistance (72, 28, D) an uncursed staff of earth (73, 28, D) a cursed staff of death (69, 33, D) an uncursed staff of summoning (59, 37, D) a potion of agility (60, 37, D) a +0 hand axe of venom (61, 37, D) a +1 centaur barding of cold resistance (62, 37, D) the ring "Etoeh" {Fire Str+3 Int-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. (69, 37, D) a +2 leather armour of fire resistance (70, 37, D) a plain deck of changes (73, 37, D) a +3 triple sword of draining (59, 38, D) an uncursed staff of power (60, 38, D) the cursed +3 short sword of Experimentation {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (61, 38, D) the +7 chain mail "Seimiqya" {rN+} It protects you from negative energy. (62, 38, D) 4 scrolls of enchant armour (63, 38, D) the cursed +1 double sword "Himurch" {flame, rElec rPois} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (71, 38, D) a +2 short sword of venom (72, 38, D) an uncursed staff of fire (73, 38, D) an uncursed staff of power (69, 43, D) a komodo dragon skeleton (71, 43, D) a giant frog skeleton (72, 43, D) a wolf skeleton (59, 44, D) a hydra corpse