BluebellGnoll the Dungeon (10, 1, D) the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) an uncursed amulet of regeneration (68, 1, D) a +0 dagger a +0 leather armour (69, 1, D) a +1 war axe of venom a +0 shortbow 21 arrows a +0 short sword (74, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a plain deck of war (75, 2, D) a cursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 scimitar an elf corpse (skeletalised by now) (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (61, 9, D) the amulet of the Sunfish {Faith Dex+1 Slay+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+1). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (62, 9, D) the Collected Works on Assistive Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Freezing Cloud Conjuration/Ice/Air 6 (63, 9, D) a +3 hand crossbow of freezing (71, 9, D) a book of Geomancy a +2 chain mail of cold resistance (72, 9, D) an uncursed staff of death (62, 10, D) a book of Burglary (70, 10, D) a sheep corpse (72, 10, D) an uncursed staff of conjuration (71, 13, D) a sheep corpse (61, 17, D) the +4 great sword of the Sky {speed, Str+1} Attacks with this weapon are significantly faster. It affects your strength (+1). (62, 17, D) a cursed +3 rod of ignition (14/14) (63, 17, D) a +0 long sword (still there?) a plain deck of destruction (still there?) (64, 17, D) a scroll of brand weapon (71, 17, D) a +0 naga barding of stealth (73, 17, D) an uncursed ring of see invisible (62, 18, D) a +0 scimitar (63, 18, D) a +0 short sword (still there?) an uncursed staff of energy (still there?) (64, 18, D) a +0 short sword of protection (72, 18, D) a cursed staff of poison (73, 18, D) a +2 hand axe of draining (62, 21, D) a +0 long sword (unseen) (64, 23, D) a +0 short sword (unseen) (72, 27, D) a +6 glaive of pain (71, 28, D) a book of Spatial Translocations (72, 28, D) an uncursed amulet of faith a troll corpse (73, 28, D) a +2 scale mail of fire resistance (71, 31, D) a troll corpse (72, 31, D) a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (71, 32, D) a +0 giant spiked club (72, 32, D) a +0 giant club an ogre corpse (71, 33, D) a +0 giant spiked club