BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the cursed -4 shield of Hospitality {rCorr Int-3} It affects your intelligence (-3). It protects you from acid and corrosion. It has a curse placed upon it. (62, 1, D) a +0 trident (63, 1, D) a +0 trident (67, 1, D) an uncursed staff of wizardry (68, 1, D) the cursed +11 great sword of Instinct {slice, rC+ Stlth-} It inflicts extra damage upon your enemies. It protects you from cold. It makes you less stealthy. It has a curse placed upon it. (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 spear of venom (67, 2, D) a +0 giant club (73, 2, D) an uncursed staff of earth (75, 2, D) a +5 dagger of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction (61, 4, D) a +2 long sword of pain (62, 4, D) a cursed -3 trident (63, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (9, 5, D) a crystal ball of energy (10, 5, D) an uncursed ring of flight (63, 5, D) a +1 mace of crushing (68, 5, D) a +0 giant club (69, 5, D) a +0 giant spiked club (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +4 dagger (62, 9, D) the cursed -5 pair of gloves of Roacy {rPois Dex+3} It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (63, 9, D) a +1 ring of intelligence (70, 9, D) a book of Frost (still there?) a book of Frost (still there?) a +0 dagger (still there?) a +0 robe (still there?) (71, 9, D) the Disquisition on Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Alistair's Intoxication Transmutation/Poison 4 a cursed +0 whip a +0 scale mail (72, 9, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 10, D) a +0 flail a +0 leather armour the +12 war axe "Aham" {freeze, rC++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from cold. (72, 10, D) a +0 club a +0 scale mail a disc of storms an orc corpse (skeletalised by now) (62, 13, D) a +0 rapier a +2 dagger of speed a +0 robe (63, 13, D) a +0 leather armour (66, 16, D) a basilisk corpse (skeletalised by now) (62, 17, D) a +4 quarterstaff of distortion (63, 17, D) a +2 scythe of protection (71, 17, D) a Young Poisoner's Handbook (72, 17, D) a plain deck of changes (73, 17, D) an uncursed staff of death (63, 18, D) a disc of storms (64, 18, D) a +2 hand crossbow of freezing (71, 18, D) a +2 pair of gloves of strength (72, 18, D) the ring of Yffiru {rPois Str+1 Int-5 Dex+3} [ring of poison resistance] It affects your strength (+1). It affects your intelligence (-5). It affects your dexterity (+3). It protects you from poison. (72, 21, D) a troll hide (73, 21, D) a +0 giant club (unseen) (62, 22, D) a yak corpse (skeletalised by now) (72, 22, D) a +0 giant club (64, 23, D) a wolf corpse (skeletalised by now) (72, 23, D) a cursed -1 giant club an ogre corpse (skeletalised by now) (73, 23, D) a +0 giant club (61, 27, D) a +1 plate armour of magic resistance (63, 27, D) Sif Muna's Almanac of Toxic Creation Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Cure Poison Poison 2 d - Olgreb's Toxic Radiance Poison 4 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Forest Summoning/Translocation 5 the +6 trident "Qiuril" {flame, rN+ MR+ Stlth++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you much more stealthy. (65, 27, D) a +1 robe of cold resistance (71, 27, D) the cursed +0 quarterstaff "X" {flame, rElec} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. (72, 27, D) a +2 falchion of slicing (73, 27, D) a +3 hand axe of electrocution (62, 28, D) a +0 dagger of speed (71, 28, D) a +4 short sword of holy wrath (73, 28, D) an uncursed ring of teleport control (69, 37, D) the +6 great sword of Courage {slice, rC+ rN+ MR++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (70, 37, D) a book of Fire (71, 37, D) a +0 arbalest of flaming (72, 37, D) an uncursed ring of sustain abilities (73, 37, D) a +1 shortbow of evasion (71, 38, D) a +1 halberd of venom (73, 38, D) a book of Alchemy