BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 mace (still there?) a +0 mace (still there?) the +7 great mace "Firestarter" {flame, rF++} (still there?) It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (still there?) the +12 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a manual of Invocations (36, 1, D) a box of beasts (37, 1, D) a scroll of brand weapon (38, 1, D) the ring of Stoefosu {+Inv rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. It lets you turn invisible. (39, 1, D) the Tome of Feathery Talismans Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Flight Charms/Air 3 d - Airstrike Air 4 e - Control Teleport Charms/Translocation 4 f - Freezing Cloud Conjuration/Ice/Air 6 (40, 1, D) a +2 greatsling of evasion (42, 1, D) a +2 rod of destruction (12/12) (49, 1, D) a +1 vampiric trident (50, 1, D) a +0 mace of protection (51, 1, D) a +2 chain mail of magic resistance (52, 1, D) the +10 blowgun "Cyboinit" {evade, rPois rN++ MP+5 Str+5 Stlth++} It affects your evasion (+5 to EV). It affects your strength (+5). It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (+5). It makes you much more stealthy. (53, 1, D) an uncursed staff of cold (54, 1, D) a +0 short sword (55, 1, D) a book of Maledictions (61, 1, D) a book of Changes (62, 1, D) a book of Dreams (63, 1, D) a tome of Destruction (67, 1, D) the +9 trident "Voxotacw" {pierce, rN+ Str+5 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+4). It protects you from negative energy. (69, 1, D) a book of Debilitation (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) the +9 battleaxe of the Ecumenical Temple {antimagic, rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. (37, 2, D) a +1 rapier of venom (38, 2, D) the +0 cloak "Soatreff" {+Rage +Fly HP-5} It affects your health (-5). It lets you fly. It lets you go berserk. (39, 2, D) an arrow (still there?) the +12 scimitar of Brytuc {slice, MR+ HP+10 MP+5} (still there?) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your health (+10). It affects your magic capacity (+5). (40, 2, D) an uncursed staff of air (41, 2, D) a +0 robe (42, 2, D) an uncursed staff of wizardry (49, 2, D) a +0 cloak of magic resistance (51, 2, D) a cursed ring of poison resistance (52, 2, D) an uncursed staff of cold (53, 2, D) a +0 long sword (55, 2, D) a +1 vampiric halberd (62, 2, D) the +9 falchion of the Dungeon {flame, Int+5 SInv} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It enhances your eyesight. (75, 2, D) an uncursed staff of conjuration (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (39, 3, D) a +3 falchion of flaming (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a disc of storms (39, 4, D) an arrow (40, 4, D) an arrow a +3 whip of holy wrath the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may recurse itself when equipped. It has a curse placed upon it. the ring "Hetoerhugin" {+cTele +Blink +Fly Str+5} [ring of teleport control] It can be evoked for teleport control. It affects your strength (+5). It lets you fly. It lets you blink. (51, 4, D) a +0 dagger a +2 robe an orc skeleton (68, 4, D) a cursed -1 trident a +0 trident (69, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of dexterity an uncursed ring of flight (42, 5, D) an arrow (52, 5, D) a +0 long sword a +0 ring mail (10, 6, D) an uncursed staff of energy a crystal ball of energy (42, 6, D) 2 arrows (4, 7, D) a +3 large shield (unseen) (39, 7, D) an arrow (53, 7, D) a +0 long sword (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (38, 8, D) an arrow (52, 8, D) a +0 hand axe of freezing a +0 leather armour a +0 buckler a +0 rapier a +1 rapier of venom a +0 leather armour a +1 short sword of speed an elf skeleton (53, 8, D) a cursed -1 long sword an uncursed amulet of stasis a glowing shapeshifter corpse (52, 9, D) a +0 rapier a +0 rapier a +0 leather armour a +3 ring of evasion (54, 9, D) a +0 rapier a +0 rapier a +0 leather armour (62, 9, D) a +2 mace of crushing (71, 9, D) an uncursed staff of wizardry (72, 9, D) an uncursed staff of conjuration (41, 10, D) an arrow (62, 10, D) a +3 chain mail of poison resistance (70, 10, D) a +1 rapier of venom (72, 10, D) a +0 chain mail of fire resistance (49, 13, D) the +0 ring mail of the Farrier {rPois} It protects you from poison. (50, 13, D) an uncursed staff of conjuration (52, 13, D) a +2 plate armour of cold resistance (53, 13, D) an uncursed ring of see invisible (54, 13, D) a +1 flail of holy wrath (55, 13, D) a book of Spatial Translocations (50, 14, D) a cursed staff of summoning (51, 14, D) a +5 short sword of flaming (52, 14, D) a cursed ring of loudness (53, 14, D) a +2 chain mail of magic resistance (54, 14, D) a +2 ring of intelligence (55, 14, D) a +1 chain mail of fire resistance (52, 15, D) an ornate deck of defence (52, 16, D) a cursed +2 long sword a +0 robe (61, 17, D) a +2 falchion of holy wrath (62, 17, D) the +7 long sword "Eghoirei" {speed, *Rage +Fly rPois Stlth+} Attacks with this weapon are significantly faster. It protects you from poison. It lets you fly. It may make you go berserk in combat. It makes you more stealthy. (63, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 17, D) a +0 leather armour the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 17, D) a +0 ice dragon armour (53, 18, D) a +2 demon whip of freezing (62, 18, D) an uncursed staff of air (64, 18, D) a +2 flail of protection (72, 18, D) a +2 leather armour of fire resistance (73, 18, D) a book of the Sky (73, 21, D) a +0 dagger a cursed +0 robe a +0 buckler (62, 22, D) a +0 mace a +0 robe (73, 22, D) a +0 rapier a +0 robe a +0 buckler (74, 22, D) a +0 quarterstaff a +0 robe (72, 23, D) a +0 spear (49, 25, D) the +2 scale mail "Xox Ubim" {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. (50, 25, D) an uncursed ring of protection from cold (52, 25, D) a +0 short sword of speed (54, 25, D) an uncursed amulet of warding (55, 25, D) a +2 dire flail of crushing (50, 26, D) an uncursed amulet of guardian spirit (51, 26, D) an uncursed staff of air (53, 26, D) an uncursed ring of fire (54, 26, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a +2 quarterstaff of protection (53, 27, D) a +1 vampiric trident (61, 27, D) a +1 quarterstaff of speed (62, 27, D) a cursed staff of conjuration (63, 27, D) a +2 trident of freezing (71, 27, D) a +2 scale mail of fire resistance (72, 27, D) a plain deck of defence (63, 28, D) a +3 chain mail of poison resistance (64, 28, D) a +4 glaive of chopping (71, 28, D) a +1 broad axe of venom (73, 28, D) an uncursed staff of earth (71, 29, D) a +0 long sword (52, 31, D) an ice dragon hide (72, 31, D) a +0 war axe a +0 robe (63, 33, D) (unseen) (50, 37, D) the +5 dagger of Destruction {drain, -Cast Noisy +Blink} A truly terrible weapon, it drains the life of those it strikes. It lets you blink. It may make noises in combat. It prevents spellcasting. (51, 37, D) a book of Dreams (52, 37, D) an uncursed staff of power (54, 37, D) a +6 ring of strength a book of Battle (60, 37, D) a book of the Sky (61, 37, D) a +0 shortbow of evasion (63, 37, D) a +1 dagger of distortion a +0 quarterstaff of protection (69, 37, D) a +0 shortbow of flaming (71, 37, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (72, 37, D) the cursed ring of Jouha {+Rage rPois Str-3} [ring of strength] It affects your strength (-3). It protects you from poison. It lets you go berserk. It has a curse placed upon it. (73, 37, D) the +8 morningstar "Beetlebane" {elec, rPois Str+4 Int+3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. It enhances your eyesight. (50, 38, D) a +4 plate armour of poison resistance (51, 38, D) an uncursed staff of energy (52, 38, D) an uncursed amulet of guardian spirit (53, 38, D) an uncursed amulet of stasis (59, 38, D) a cursed ring of loudness (60, 38, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (61, 38, D) a +4 morningstar of draining (63, 38, D) an uncursed ring of protection from magic (70, 38, D) a +3 plate armour of magic resistance (71, 38, D) a +2 plate armour of positive energy (72, 38, D) an uncursed staff of power (73, 38, D) a +2 scale mail of fire resistance (49, 39, D) a +0 whip a +2 robe of magic resistance (49, 40, D) a +0 scale mail a +0 mace (50, 40, D) a +0 mace (51, 40, D) a +0 war axe a +0 plate armour (52, 40, D) a cursed +0 giant club (52, 41, D) a +0 dagger a +1 robe of fire resistance (54, 41, D) a +0 dagger a +0 robe (50, 42, D) a +0 club (51, 42, D) a +1 great mace of holy wrath a +0 chain mail (52, 42, D) a +0 long sword a +0 chain mail