BluebellGnoll the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 hand axe of chopping (62, 1, D) the Collected Works on Displacement and Self-Knowledge Spells Type Level a - Repel Missiles Charms/Air 2 b - Sure Blade Hexes/Charms 2 c - Blink Translocation 2 d - Teleport Other Translocation 3 e - Control Teleport Charms/Translocation 4 f - Gell's Gravitas Hexes/Translocation 6 (67, 1, D) a +5 mace of holy wrath (69, 1, D) a +0 helmet a +0 leather armour a +0 war axe (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a disc of storms (73, 2, D) a +2 trident of protection a +0 short sword (75, 2, D) a book of Maledictions (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a disc of storms (69, 4, D) a +1 hunting sling of velocity (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +0 cloak of Freedom {MR+ rCorr Str-4 Stlth+} It affects your strength (-4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (62, 9, D) a +6 ring of strength a +6 ring of dexterity (70, 9, D) a +1 long sword of protection (71, 9, D) a +2 trident of venom (62, 10, D) the cursed +0 hunting sling "Luqipsoe" {velocity, rF++ rN+ Dex-4} Any stone fired from it inflicts extra damage. It affects your dexterity (-4). It greatly protects you from fire. It protects you from negative energy. It has a curse placed upon it. (72, 10, D) the +1 shield of the Slorg {+Rage Str+6} It affects your strength (+6). It lets you go berserk. (61, 11, D) a +0 long sword (62, 11, D) a +0 short sword (63, 11, D) a +0 rapier (63, 12, D) a +0 long sword (61, 17, D) a book of the Tempests (62, 17, D) a +0 rapier of draining (63, 17, D) a +1 helmet of intelligence (64, 17, D) a plain deck of changes (71, 17, D) a +1 trident of piercing (72, 17, D) a book of Alchemy (73, 17, D) a +0 trident (63, 18, D) an uncursed ring of ice (64, 18, D) a +1 shortbow of velocity (71, 18, D) a +0 trident (72, 18, D) the Handbook of Displacement and Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Control Teleport Charms/Translocation 4 f - Force Lance Conjuration/Translocation 4 (72, 19, D) the +6 spear of the Botono {reap, rPois rN+ HP-6} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It protects you from poison. It protects you from negative energy. It affects your health (-6). a merfolk corpse (skeletalised by now) (70, 20, D) a cursed +0 trident (71, 20, D) a +3 glaive of flaming (72, 20, D) a +0 trident 2 poisoned tomahawks a merfolk corpse (skeletalised by now) (73, 20, D) a +1 trident of protection a merfolk corpse (skeletalised by now) (72, 23, D) a poisoned tomahawk (72, 24, D) a poisoned tomahawk (61, 27, D) a +1 robe (62, 27, D) a +1 scale mail of cold resistance (63, 27, D) an uncursed staff of conjuration a plain deck of wonders (65, 27, D) the +12 falchion of Gravity {elec, *Rage +Rage MR+ HP+5 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your health (+5). It lets you go berserk. It may make you go berserk in combat. (71, 27, D) a +4 ring of evasion (72, 27, D) a +4 ring of intelligence (73, 27, D) a legendary deck of changes (62, 28, D) a +4 scythe of pain the +8 plate armour of the Invisible Hand {rF+ HP+5 Str+4 Int+5} It affects your strength (+4). It affects your intelligence (+5). It protects you from fire. It affects your health (+5). (71, 28, D) a +2 morningstar of protection (70, 30, D) a sheep corpse (skeletalised by now) (71, 30, D) an uncursed staff of energy a +0 shortbow 8 arrows (69, 31, D) a sheep corpse (skeletalised by now) (71, 33, D) an arrow (50, 37, D) an ornate deck of escape (51, 37, D) a book of Changes (52, 37, D) the ring "Pleadghud" {+Inv rElec rF++ HP+5 Int+4 Dex+5} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+5). It greatly protects you from fire. It insulates you from electricity. It affects your health (+5). It lets you turn invisible. (53, 37, D) a scroll of recharging (54, 37, D) an uncursed staff of death (59, 37, D) the +7 Sceptre of Torment (60, 37, D) the Tome of Clay Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Shatter Earth 9 (61, 37, D) an uncursed ring of ice (63, 37, D) an uncursed staff of energy (69, 37, D) a +3 ring of evasion (70, 37, D) an uncursed ring of ice (71, 37, D) the +11 hand axe "Banoedgho" {venom, HP+5 Dex-4} It poisons the flesh of those it strikes. It affects your dexterity (-4). It affects your health (+5). a sheep corpse (72, 37, D) a book of Beasts (73, 37, D) a book of Frost (49, 38, D) the Incunabulum of Glamour and Evil Rituals Spells Type Level a - Corona Hexes 1 b - Pain Necromancy 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Regeneration Charms/Necromancy 3 e - Death Channel Necromancy 6 f - Darkness Hexes 7 (50, 38, D) a +5 vampiric lajatang (51, 38, D) a +2 longbow of evasion (53, 38, D) an uncursed staff of power (71, 38, D) an uncursed staff of summoning (unseen) (72, 38, D) an uncursed staff of earth (73, 38, D) an uncursed staff of poison (72, 39, D) a sheep corpse (70, 40, D) a +0 trident (71, 40, D) a +0 trident a merfolk skeleton (72, 41, D) a +0 trident (59, 43, D) a +0 scimitar (60, 43, D) a +0 hand axe a cursed -1 war axe a +2 arbalest of flaming a +0 chain mail (61, 43, D) a +0 war axe a +0 chain mail (62, 43, D) a +1 spear of venom (61, 45, D) a +0 robe